Revision as of 13:42, 13 June 2022 by Rafferty (talk | contribs) (Created page with "{{CaptionedImage|file=NBUrizen.jpg|caption=This ritual is part of Urizen lore rather than Imperial lore.|align=right|width=200}}...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
NBUrizen.jpg
This ritual is part of Urizen lore rather than Imperial lore.

Rules

Summer Magnitude 20

Urizen Lore

This ritual is part of Urizen lore rather than Imperial Lore. Any Urizen character with the appropriate lore can master or perform this ritual. A character from another nation who mastered the ritual before it became part of Urizen lore may still perform it, but does so under the usual rules for performing a ritual learned from a ritual text.

Performing the Ritual

Template:Casting Time This ritual is most effective when used on a tent or room, where the location aura automatically expands to fill the interior space. If the ritual is performed in an open area, then the space must be clearly defined and no more than 40' across at most. It must be absolutely clear to anyone whether they are inside an enchanted area or not. If for any reason the boundaries shift or move significantly, then the enchantment collapses prematurely.

This ritual is an enchantment. A target may only be under one enchantment effect at a time. This is also a location aura.

Effects

This ritual enchants an area with a potent aura.

Anyone who enters the area becomes aware of (and subject to) the aura, and experiences a powerful roleplaying effect: you are strongly reminded of your accomplishments, and the deeds you are most proud of. You feel an urge to boast about, disccuss, and celebrate those accomplishments.

The area can provide a source of supernatural strength to anyone in the area, allowing them to overcome an unwanted roleplaying effect. This ability requires the character to roleplay talking about, reflecting on, and celebrating their accomplishments and the accomplishments of anyone else in the vicinity. They must also remain in the area. If they leave, the unwanted roleplaying effect returns assuming it has any duration left.

A character who engages in at least fifteen minutes of boasting and carousing in this location aura recovers all lost hero points.

There is no effect if the character is on a battlefield or in a similar stressful environment. If the character makes or suffers an attack during this time, or spends any hero points, then the fifteen minutes is interrupted and must be begun again from scratch. This magic is not sufficient to allow recovery of hero points to any character who is under an effect that prevents recovery of hero points overnight such as Dreamscape of the Endless Hunt. This en chantment is a location aura, similar to that created using the consecration ceremony. A location can only be under one aura at a time. This ritual will replace any standard location aura (including those created by similar rituals), but is not powerful enough to remove a durable location aura . Likewise, any consecration can replace (or remove) this enchantment. A detect magic spell performed in the area determines the realm and magnitude of the effect. The insight skill will not detect any spiritual element to the enchantment.

The effect lasts until the start of the next Profound Decisions Empire event.