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===Effects===
===Effects===


This ritual targets a region. It must be performed at a regio in that region, or at the regio in Anvil if it is targeting a region that is part of the Empire.  
This ritual targets a territory. It must be performed at a regio in that territory, or at the regio in Anvil if it is targeting a territory that is part of the Empire.  


All crops in the region are scoured with blights and unseasonable weather. Preserved foodstuffs are ravaged by rot and mould, and weaker animals fall sick and in some cases die. Residents of the region often fall ill while this curse is in place.  
All crops in the territory are scoured with blights and unseasonable weather. Preserved foodstuffs are ravaged by rot and mould, and weaker animals fall sick and in some cases die. Residents of the territory often fall ill while this curse is in place.  


All [[farm|farms]] in the region provide only half as much money as they would normally provide.
All [[farm|farms]] in the territory provide only half as much money as they would normally provide.


The additional production provided by an [[enchantment]] such as [[Rampant Growth]] is not affected by this curse.
The additional production provided by an [[enchantment]] such as [[Rampant Growth]] is not affected by this curse.
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==Description==
==Description==


This ritual blights a region with sickness, causing crops to wither, foodstores to become corrupted, and inflicting illness and general malaise on people and animals.  
This ritual blights a territory with sickness, causing crops to wither, foodstores to become corrupted, and inflicting illness and general malaise on people and animals.  


==Common Elements==
==Common Elements==
The ritual releases a malign, oppressive pestilence across a region. Grim, throbbing musical rhythms, slow threatening movement and invocations of dread and hunger are all used to raise and direct this malign power. It is common to evoke the rune [[Naeve]] (obviously) and sometimes [[Kyrop]] with this ritual.
The ritual releases a malign, oppressive pestilence across a territory. Grim, throbbing musical rhythms, slow threatening movement and invocations of dread and hunger are all used to raise and direct this malign power. It is common to evoke the rune [[Naeve]] (obviously) and sometimes [[Kyrop]] with this ritual.
<!--- Marcher flavour. --->
<!--- Marcher flavour. --->



Revision as of 17:37, 10 March 2014

Rules

Winter Magnitude 15

Performing the Ritual

Performing this ritual takes at least 10m minutes of roleplaying. During the ritual the casters must be in a strong Winter regio.

This effect is a curse. A target may be under more than one curse at a time.

Effects

This ritual targets a territory. It must be performed at a regio in that territory, or at the regio in Anvil if it is targeting a territory that is part of the Empire.

All crops in the territory are scoured with blights and unseasonable weather. Preserved foodstuffs are ravaged by rot and mould, and weaker animals fall sick and in some cases die. Residents of the territory often fall ill while this curse is in place.

All farms in the territory provide only half as much money as they would normally provide.

The additional production provided by an enchantment such as Rampant Growth is not affected by this curse.

The effect lasts until the start of the next Profound Decisions Empire event.

Description

This ritual blights a territory with sickness, causing crops to wither, foodstores to become corrupted, and inflicting illness and general malaise on people and animals.

Common Elements

The ritual releases a malign, oppressive pestilence across a territory. Grim, throbbing musical rhythms, slow threatening movement and invocations of dread and hunger are all used to raise and direct this malign power. It is common to evoke the rune Naeve (obviously) and sometimes Kyrop with this ritual.