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Questing Knights

Questing knights are knights-errant who continue to pursue an adventurous lifestyle after passing their Test of Mettle, seeking greater glory for themselves and their houses. They travel far and wide from the homelands of Dawn, spreading tales of their glory across the whole Empire, no matter how unworthy the locals - a quest isn't just a monster to kill or a people to free from barbarian tyranny, after all, but a long and arduous journey to get there first.

Questing knights strive to embody the high ideals not just of Dawn, but of the quest. If they come to a place where there is a wicked magistrate abusing his power, or a monster snatching children away, or an innocent young fellow about to be forced into a marriage he doesn't want, then it is their right and duty to right the wrong. Questing knights who ignore evil or danger that they meet along the way are no better than mercenaries paid coin for their work. Most questing knights prefer to travel in the company of a troubadour, who can document their triumphs.

Occasionally questing knights find that their quest are entirely up to them, and as a result, the Imperial bureaucracy often finds itself at odds with questing knights whose actions, while morally upstanding (and, no doubt, heroic), may contravene Imperial Law. Many a questing knight who has made a tough decision in the field has, upon his return, found legal challenge brought against him - and it is said (in Dawn, and generally in public) that no Cardinal of Virtue has ever refused to speak on behalf of a questing knight in the courts.