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Rules

  • Every ritual draws on one of the six realms
  • Every ritual has a cost in crystalized mana to perform the ritual
  • A ritualist may only expend mana up to their level of skill
  • Crystalized mana expended by a character who has mastered the ritual counts double
  • Rituals require several minutes of appropriate roleplaying; it should be obvious to everyone nearby that you are performing a ritual
  • You cannot perform rituals while wearing armour

Every ritual draws its power from one of the six magical realms and requires a set amount of crystalized mana to perform.

Rituals require crystalized mana to cast, they are too powerful to perform with personal mana. The amount of crystalized mana that each ritualist can expend is limited by their level of skill with the appropriate realm lore. Crystalized mana used by a character that has mastered the ritual counts double.

E.g. A magician is performing the ritual, The Ascetic Star of Atun, a level 6 Day ritual. The ritualist has three levels of skill in day lore, allowing them to contribute three points of crystalized mana, however the caster has mastered the ritual, doubling their effective mana. This allows them to achieve the 6 points required for the ritual.

Each ritual is connected to a single Realm. To master or perform a ritual, you must have a rank of the appropriate Realm lore.

Imperial Lore by Realm

There is a library of known rituals that have been performed by Imperial magicians, known as Imperial Lore. Rituals which are part of Imperial Lore are easy for Imperial citizens to master and to perform spontaneously. There are also many rituals which are not part of Imperial Lore - they are harder to perform spontaneously, and mastering them requires additional effort.

Spontaneous Rituals

It is possible to create a ritual at an event that is not part of the existing library of known Imperial rituals. In this instance you will need to consult with a referee who will tell you what realm the ritual effect is and how much mana is required to perform the ritual. Spontaneous rituals may vary in cost from one event to another.

It is possible to formulate a ritual so that it can be mastered with experience points; positions such as the Dean of the Lyceum possess the power to create new rituals in this way. If you learn to master a ritual that you have created then the cost of that ritual is fixed from that point onwards.

A Winter Coven, Autumn Equinox, 378YE
Winter magic from a Kallevesa coven

Performing a Ritual

Rituals require several minutes of appropriate roleplaying. Imperial magicians use a number of different sources, symbols, methods and theories when designing their rituals. The most common magical techniques are; Rune magic, Dramaturgy, Astronomancy and the Music of the spheres. These represent bodies of magical lore and theory that can be used to add depth and significance to all magic, and have special resonance for ritual magic. In addition, the description of each ritual includes a Common Elements section that can be used as a starting point for developing the roleplaying required to perform a ritual.

It should be obvious to everyone nearby that you are performing a ritual. While it is possible to conceal precisely what your ritual is intended to achieve, it is against the spirit of ritual magic to intentionally perform a ritual that appears to have an opposite effect. For example, performing a ritual that looks as if it is intended to heal someone that is actually intended to destroy one of their magic items is inappropriate.

Covens

  • Ritualists can cooperate to perform a ritual by creating a coven
  • Any character can create a coven
  • A coven must have a name and an oath
  • Ritualists join the coven by bonding themselves to it

A ritualist can always perform a ritual by themselves. Most ritualists are also part of a coven, a mystical union that extends the hearth magic of oaths to allow participants to combine their strength.

Any character can create a coven, you can use the online character creation system to form a coven. A coven uses the hearth magic inherent in oaths to allow participants to work together, so every coven must have an oath of some kind, which must be set when the coven is created. Once created, the oath cannot be changed, a new coven must be formed if characters wish to change their oath.

Ritualists can join the coven using the create bond spell that all magicians know. There must be an existing member of the coven present for the spell to work. The caster must know the name of the coven and they must recite at least a few words of the oath when they cast the spell. Only characters that are members of the same nation can join a coven.

Members of a coven can work together to perform a ritual with each participant contributing mana to a ritual up to the limit of their ability.

Contributors

Some rituals refer to contributors. A contributor is a character who is a member of the coven performing the ritual and has at least one rank of the realm lore used by that ritual.

Regio

Template:RulesRegio Ritual magicians can use Regio to create powerful effects.

Battlefield rituals

Many rituals do not require a referee to cast on the battlefield. If you wish to cast one of these, do not spend any time or effort looking for a referee. Calculate the mana cost and perform the ritual, ripping the appropriate number of mana crystal cards at the conclusion of your roleplaying. Brief all targets on the effect once the ritual is complete. Record or remember the number of targets and the mana cost you have paid.

For full rules and a list of rituals for which this is permissible, see Battlefield Rituals.

Enchantments and Curses

Sentence on creating an enchantment or a curse.

Illium

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Regio

  • You can learn more about the magical auras known as regio, including the powerful Imperial regio, here.

Further Reading

This selection of articles can be downloaded as a PDF book (or as html only)