• Rules update 2018 (category Game Design)
    reasons of out-of-character game design criteria - it is an out-of-character decision taken by the Empire game team to improve the game. We consulted extensively
    49 KB (8,031 words) - 21:48, 30 July 2020
  • contrary to the game design. We've presented the update here as part of a wind of fortune, but we want to be clear that this is a game update that we've
    39 KB (6,251 words) - 14:05, 26 July 2023
  • Rules update 2020 (category Game Design)
    Every year we carry out a review of some part of the game looking to see what we improve. This year our focus has been on updating some parts of the rules
    5 KB (912 words) - 09:52, 28 July 2020
  • effort to learn to tell them apart. This is a deliberate part of the game design - it's a feature, not a bug. Under normal circumstances you can hear an
    6 KB (979 words) - 17:34, 23 March 2023
  • Conjunctions (category Game Design)
    details of the Sentinel Gate. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Anomalous conjunctions
    8 KB (1,432 words) - 12:27, 17 May 2022
  • Sentinel Gate design (category Game Design) (section Core Design Criteria)
    Sentinel Gate is an essential part of the Empire game design - it allows us to combine a political game centred on Anvil with battles against the Empire's
    18 KB (3,082 words) - 13:57, 5 August 2021
  • Remote Navarr (category Game Design)
    the beaten track it rarely sees many visitors. The Starks of Winterfell in Game of Thrones are like an isolated Steading... they rarely visit Kings Landing
    4 KB (727 words) - 10:44, 1 March 2016
  • Abstraction (category Game Design)
    come from the simplicity that they ensure. The game design strives to ensure that the complexity of the game is in the field - in the interactions between
    5 KB (914 words) - 19:43, 12 April 2014
  • Secrecy (category Game Design) (section An Inclusive Game)
    meetings in the game. All of these decisions are deliberately taken to make the game as accessible as possible for new players. Setting the game up in this
    6 KB (1,031 words) - 16:02, 20 March 2018
  • Senate design (category Game Design) (section Game Limitations)
    military game takes place primarily within the Military council - the game is designed to ensure that the senators can't directly move the military game into
    19 KB (3,401 words) - 11:22, 23 June 2016
  • The content on this page may be out of date. See Game Design: Spoils of War for more information When the Empire captures a territory from the barbarians
    4 KB (590 words) - 12:28, 5 April 2022
  • Rules update 2015 (category Game Design)
    perform it or if the target clearly fails to take the effect. The original game design deliberately set out to make warriors more powerful than wizards on the
    16 KB (2,597 words) - 12:11, 4 October 2019
  • Military Council design (category Game Design)
    difficult for anyone to formally address the council. The new design carries the Empire game design ethos through to the logical conclusion for the Military
    21 KB (3,042 words) - 11:14, 5 September 2017
  • crudely mechanical - with the result that it was easy for a few players to game the system and circumvent this key element. The mechanism suggested in the
    12 KB (2,080 words) - 14:55, 13 August 2023
  • Talking to eternals (category Game Design)
    response you want can present a real in-game challenge This article was originally written by Andy Rafferty, one of the game team, as a blog post in 2020. It
    23 KB (3,850 words) - 19:58, 22 May 2023
  • Rules update 2022 (category Game Design)
    fifteen years ago. In that time the expectations of what a game should offer and what a game organiser could try to deliver have changed, and our rules
    33 KB (5,149 words) - 18:13, 10 April 2023
  • Rules update 2023 (category Game Design)
    suit our game style that a character can create very powerful game effects without interacting with one of the major political bodies of the game to get
    51 KB (8,707 words) - 20:24, 28 March 2024
  • character-driven game - an open world that you are free to explore and influence. This page is part of our introduction to Empire, explaining more about the game. It
    11 KB (1,790 words) - 15:36, 16 March 2023
  • it - and embrace it. The game is designed so that leaning in to an archetype and embodying that will hopefully improve your game. Occasionally we publish
    8 KB (1,361 words) - 11:29, 7 May 2024
  • is to setting Tests of Mettle, Ardour and Resolve. We have created a game design page especially to provide guidance on setting a test. An earl who possesses
    2 KB (343 words) - 22:57, 26 May 2023
  • Rules update 2017 (category Game Design)
    fascinating design challenge in Empire because of its mass participation nature. The more players who participate in the Conclave game - the slower the game runs
    97 KB (16,786 words) - 20:56, 14 August 2020
  • to the voting mechanisms. These mechanisms are part of the game design - and they are designed to be inequitable and unfair - partly to try and enhance the
    3 KB (554 words) - 13:46, 12 May 2022
  • and respected across Wintermark then you have to use the mechanisms of the game to create an Imperial title. Every Imperial title goes on the wiki, so everyone
    28 KB (4,440 words) - 18:05, 24 July 2022
  • reasons of out-of-character game design criteria - it is an out-of-character decision taken by the Empire game team to improve the game. We will continue to consult
    52 KB (7,047 words) - 16:32, 13 April 2024
  • the game. While a statement of principle of this kind is guaranteed to have an effect, this will not always be a benefit. The play-balance of game effects
    10 KB (1,670 words) - 19:14, 26 May 2023
  • interesting game in the field. As a purely out-of-character construction, the thing doesn't allow for or create much game in my view as a game designer (players
    218 KB (38,531 words) - 11:27, 17 November 2023
  • conduct rules so that we can roleplay safely and respectfully. Game rules govern how the game is fairly played and explain what behaviour is classed as cheating
    37 KB (5,688 words) - 01:09, 28 March 2024
  • What we do (category Game Design)
    Facebook, they maintain the same sort of informal tone found in the more game-design oriented essays you can find here. Matthew Pennington runs Profound Decisions;
    135 KB (24,861 words) - 18:03, 29 December 2023
  • commission must make a certain amount of in-game sense both in terms of the setting, and the effect it will have in the game world. For example, a great work that
    16 KB (2,532 words) - 16:28, 8 May 2024
  • must provide a phys-rep for any carded game item and the cards should be kept with the phys-reps All carded game items are one-shot items - you must rip
    12 KB (1,661 words) - 10:49, 3 April 2024
  • commission. Lorenzo's Great Game is a great work that provides additional income to business owners in Temeschwar. The Great Game is a sprawling structure
    35 KB (4,244 words) - 12:29, 16 April 2024
  • pot and keep the game intriguing, but the primary protagonists who might oppose your in-character agendas will be other players. In a game like Empire, it
    13 KB (2,083 words) - 14:06, 10 May 2024
  • great work. They mark a spiral design worked into the sod of the foothills and reinforced by wandering feet. This grand design subtly alters and focuses the
    15 KB (2,431 words) - 17:07, 7 May 2024
  • wearing a livery coat with this design should be treated as a referee. For this reason players are not allowed to wear this design of livery coat. Referees in
    10 KB (1,695 words) - 15:29, 17 April 2024
  • and checking with a referee. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Conjunctions - advice
    17 KB (2,659 words) - 23:36, 2 November 2023
  • Almodin Oktístis who was approached to design 'in keeping with Urizeni style' by Senator Kallavesa. The original design included a number of statues and decorations
    6 KB (876 words) - 00:29, 6 July 2023
  • before they are used at our events. They check every item to ensure that the design, construction and condition of it is suitable for use at our events. If
    18 KB (2,873 words) - 13:45, 31 March 2024
  • Technology (category The Game)
    note that Empire is not a game of technological exploration - technological advancement and invention are not themes of the game. This means that you cannot
    30 KB (4,816 words) - 20:13, 3 April 2024
  • In a live roleplaying game, the more effort every participant makes with their costume, the better the game becomes for everybody. By costume we don't
    26 KB (4,116 words) - 20:09, 13 May 2024
  • whose tattoos were damaged or lost due to misadventure or war, finding the design reappear somewhere else provided they stayed true to the oaths. Very rarely
    15 KB (2,568 words) - 13:26, 25 April 2020
  • limits and to get involved in events appropriate to their title during the game, but they do not have any options beyond those explicitly listed for the
    17 KB (2,707 words) - 13:46, 11 December 2023
  • Intent (section OOC Design)
    death penalty should be determined by how the player chooses to play the game. If someone committed a serious crime, intending to do it, this lies on the
    6 KB (1,022 words) - 20:43, 15 April 2024
  • court are NPCs. Their decisions are made in the interests of keeping the game enjoyable, they are not made so as to create plot when players disagree with
    18 KB (2,920 words) - 00:18, 1 May 2024
  • rather than a specific design used by everyone. In a legion of orcs that use a dagger as their symbol for example, each design may be a slightly different
    13 KB (2,219 words) - 12:36, 11 April 2024
  • of two crowns to change resource will apply. (OOC: It is part of the game design that a character cannot have more than one personal resource. This means
    18 KB (2,897 words) - 17:53, 29 December 2023
  • headdresses that represent game animals, such as stags, hares and pigeons. Details of the hunt vary from year to year; a glorified game of hide-and-seek one
    12 KB (1,965 words) - 13:50, 19 April 2024
  • a significant increase in mana production. The market follows a similar design to the Temeschwar Mana Exchange which was built at the same time. A four
    4 KB (701 words) - 14:21, 15 November 2023
  • Freeborn artist Doratea i Jovita i Riqueza's painting of the servants of Cold Sun attempts to capture their implacable, inhuman nature. Click for audio
    50 KB (7,736 words) - 19:09, 16 April 2024
  • a Varushkan shield nailed to it, lacquered and painted with a labyrinth design intended to make monsters become lost and confused if they try to approach
    6 KB (921 words) - 20:36, 14 April 2024
  • crags of the pass as it crosses into Tsark proper - the Maze of Zora. Of a design unfamiliar to anything seen in the Empire, the maze is full of pit traps
    21 KB (3,559 words) - 21:06, 28 June 2022
View ( | ) (20 | 50 | 100 | 250 | 500)