• commission. Lorenzo's Great Game is a great work that provides additional income to business owners in Temeschwar. The Great Game is a sprawling structure
    35 KB (4,244 words) - 12:29, 16 April 2024
  • pot and keep the game intriguing, but the primary protagonists who might oppose your in-character agendas will be other players. In a game like Empire, it
    13 KB (2,083 words) - 14:06, 10 May 2024
  • great work. They mark a spiral design worked into the sod of the foothills and reinforced by wandering feet. This grand design subtly alters and focuses the
    15 KB (2,431 words) - 17:07, 7 May 2024
  • wearing a livery coat with this design should be treated as a referee. For this reason players are not allowed to wear this design of livery coat. Referees in
    10 KB (1,695 words) - 15:29, 17 April 2024
  • and checking with a referee. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Conjunctions - advice
    17 KB (2,659 words) - 23:36, 2 November 2023
  • Almodin Oktístis who was approached to design 'in keeping with Urizeni style' by Senator Kallavesa. The original design included a number of statues and decorations
    6 KB (876 words) - 00:29, 6 July 2023
  • before they are used at our events. They check every item to ensure that the design, construction and condition of it is suitable for use at our events. If
    18 KB (2,873 words) - 13:45, 31 March 2024
  • Technology (category The Game)
    note that Empire is not a game of technological exploration - technological advancement and invention are not themes of the game. This means that you cannot
    30 KB (4,816 words) - 20:13, 3 April 2024
  • In a live roleplaying game, the more effort every participant makes with their costume, the better the game becomes for everybody. By costume we don't
    26 KB (4,116 words) - 20:09, 13 May 2024
  • whose tattoos were damaged or lost due to misadventure or war, finding the design reappear somewhere else provided they stayed true to the oaths. Very rarely
    15 KB (2,568 words) - 13:26, 25 April 2020
  • limits and to get involved in events appropriate to their title during the game, but they do not have any options beyond those explicitly listed for the
    17 KB (2,707 words) - 13:46, 11 December 2023
  • Intent (section OOC Design)
    death penalty should be determined by how the player chooses to play the game. If someone committed a serious crime, intending to do it, this lies on the
    6 KB (1,022 words) - 20:43, 15 April 2024
  • court are NPCs. Their decisions are made in the interests of keeping the game enjoyable, they are not made so as to create plot when players disagree with
    18 KB (2,920 words) - 00:18, 1 May 2024
  • rather than a specific design used by everyone. In a legion of orcs that use a dagger as their symbol for example, each design may be a slightly different
    13 KB (2,219 words) - 12:36, 11 April 2024
  • of two crowns to change resource will apply. (OOC: It is part of the game design that a character cannot have more than one personal resource. This means
    18 KB (2,897 words) - 17:53, 29 December 2023
  • headdresses that represent game animals, such as stags, hares and pigeons. Details of the hunt vary from year to year; a glorified game of hide-and-seek one
    12 KB (1,965 words) - 13:50, 19 April 2024
  • a significant increase in mana production. The market follows a similar design to the Temeschwar Mana Exchange which was built at the same time. A four
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  • Freeborn artist Doratea i Jovita i Riqueza's painting of the servants of Cold Sun attempts to capture their implacable, inhuman nature. Click for audio
    50 KB (7,736 words) - 19:09, 16 April 2024
  • a Varushkan shield nailed to it, lacquered and painted with a labyrinth design intended to make monsters become lost and confused if they try to approach
    6 KB (921 words) - 20:36, 14 April 2024
  • crags of the pass as it crosses into Tsark proper - the Maze of Zora. Of a design unfamiliar to anything seen in the Empire, the maze is full of pit traps
    21 KB (3,559 words) - 21:06, 28 June 2022
  • earlier - we're keen to avoid the game being bogged down with too many procedural votes of this kind. Rather the game is designed so that important votes like
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  • The Mirrored Maschieri is expected to act as a champion of fashion and design right across the Empire, to celebrate true beauty and to support Sarvos’
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  • your character you should either paint or cover all visible skin or else design the areas that are coloured to make it clear that you have mottled skin
    18 KB (2,574 words) - 13:11, 29 May 2023
  • suggestion for how the final design might be chosen. Eilian proposes a contest for the Empire's finest artists to create a design for a commission to celebrate
    29 KB (4,373 words) - 21:49, 13 May 2024
  • before they are used at our events. They check every item to ensure that the design, construction and condition of it is suitable for use at our events. If
    9 KB (1,494 words) - 12:35, 17 April 2024
  • while touching a target of a spell, or might use a permanent or temporary design that incorporates a rune. Runes are commonly painted or carved onto the
    11 KB (1,669 words) - 16:20, 19 March 2024
  • on combat and heroic skills. A battle mage is just as effective a way to design a kohan as a warrior who focuses on mundane combat skills. It's also possible
    15 KB (2,392 words) - 15:12, 4 April 2024
  • together and good groups are great for helping new players get involved in a game. The brief for every nation in Empire includes several archetypes to help
    9 KB (1,579 words) - 14:21, 6 July 2022
  • the banner of the firebird - a great eagle wreathed in orange flames. This design was first seen in the months leading up to the Winter Solstice last year
    53 KB (8,529 words) - 21:50, 13 May 2024
  • with a net of mithril thanks to the aid of the Spiral artisans who helped design it. The fine geometries of the web keep the dark influence of the Black
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  • that the title as designed does not have the power of concedence so wouldn't be able to give anything away. We've made a small game update, so that all
    31 KB (4,472 words) - 09:12, 23 April 2024
  • War is not a game. War is not a game, it is a life-and-death conflict. Most Navarr warriors have little interest in forming battle lines and engaging their
    6 KB (833 words) - 21:03, 6 June 2023
  • their archons, who in turn surrounded the grand archon There was a clear design, a geometric arrangement of three thousand heralds, filling the valley below
    112 KB (15,306 words) - 16:26, 25 April 2024
  • absolutely impartial and honest. The point of the Law is to attempt to create a game in which there is a strong effective legal sanction against theft and murder
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  • you - they pride themselves on their wealth and affluence Masters of the game - the Grendel are cunning and savvy, they seek to understand their rivals
    9 KB (1,435 words) - 07:44, 2 May 2021
  • of the visuals for Empire, and their orc masks have been created with the game in mind. The masks by Dogbane SFX are also valid for all orcs in the setting
    15 KB (2,358 words) - 12:54, 11 April 2024
  • all the people of the League, Tassatans are most likely to view life as a game and they are notorious for their love of intrigue, not just for the sake
    24 KB (3,519 words) - 17:32, 10 May 2024
  • inland, the rocky coast gives way to fertile chalk-soiled downs, with rich game-filled woodland, large farms, and prosperous market towns beyond. The largest
    32 KB (5,150 words) - 23:02, 14 May 2024
  • The gentleman on the left in this picture from the Seventh Sea roleplaying game, represents the style embraced by the academics and those who favour the
    21 KB (3,404 words) - 09:57, 10 May 2023
  • to fall behind in the fight against stone and steel. We will trust to the design of the Five-Who-Are-One. Tomoreh Galdramathur, General of the Jaws of Winter's
    35 KB (5,705 words) - 21:51, 13 May 2024
  • locks is undone. The water starts to flow freely, aiding the Jotun's ruinous design. They continue their wreckers work through the night, lit by great bonfires
    67 KB (10,975 words) - 13:15, 15 December 2023
  • the game. Unfortunately, this ritual is completely incompatible with Empire's magic theory and was a remnant from the very first years of the game before
    79 KB (11,375 words) - 15:48, 14 April 2024
  • whether as central characters or “clowns” during the interludes. A popular game between playwrights and critics is to conceal the characters in some way
    28 KB (4,110 words) - 17:33, 10 May 2024
  • of the Barrens. The woodlands here are dense, and broken up by maze-like game trails, and overgrown pathways. Most of the Druj who inhabited this area
    36 KB (5,460 words) - 13:06, 15 May 2024
  • murder their foes. They urge their fellows to remember that this is not a game, or a story, and that the enemy who waits for them will not easily be defeated
    62 KB (9,971 words) - 21:49, 13 May 2024
  • age are able to participate and roleplay fully in the game setting. The additional rules are designed only to ensure that all participants are fully protected
    4 KB (606 words) - 18:13, 15 April 2024
  • it entertainment; a chance to acquire an invitation to a high-stakes card game; an opportunity to become captain of the Passion of the Flame (a renowned
    32 KB (4,940 words) - 16:31, 13 April 2024
  • offering an in-character service add more to the game for our players than they detract from it. However, as the game has grown over time, we have needed to create
    34 KB (5,526 words) - 10:04, 2 May 2024
  • woods seem largely uninhabited by the orcs, and the only trails appear to be game trails, Trackless, it is easy to become lost in the groves – but reports
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  • their Test of Citizenship. This demonstrates their ability to engage with the game world in an IC manner and understand how to make the most of the Student
    2 KB (363 words) - 18:13, 15 April 2024
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