• Sentinel Gate (category Sentinel Gate) (section Operating the Gate)
    checking with a referee. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Conjunctions - advice for
    17 KB (2,659 words) - 23:36, 2 November 2023
  • Sentinel Gate design (category Sentinel Gate) (section Core Design Criteria)
    where) - we don't need to have control over how the Gate is opened, or who opens it. The design for the Gate avoids deliberately eschews NPC control by having
    18 KB (3,082 words) - 13:57, 5 August 2021
  • Conjunctions (category Game Design)
    Sentinel Gate - in-character details of the Sentinel Gate. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy
    8 KB (1,432 words) - 12:27, 17 May 2022
  • great work. They mark a spiral design worked into the sod of the foothills and reinforced by wandering feet. This grand design subtly alters and focuses the
    15 KB (2,423 words) - 14:40, 27 April 2024
  • determine what use will be made of the major conjunctions of the Sentinel Gate. The Council also meets regularly during events to allow generals an opportunity
    9 KB (1,394 words) - 13:06, 6 January 2024
  • Anomalous conjunctions (category Sentinel Gate)
    Sentinel Gate - in-character details of the Sentinel Gate. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy
    14 KB (2,187 words) - 15:49, 13 January 2022
  • pillars of the gate - the devices of Orzel, Du Soleil, Vexille, Deveraux, and Arwood are all clearly visible. On a promontory facing the gate stands a glorious
    21 KB (3,301 words) - 19:50, 6 April 2024
  • Anvil, where the generals determine which major conjunctions of the Sentinel Gate the Empire will take advantage of. The muster takes place on the first night
    5 KB (893 words) - 10:14, 31 August 2022
  • allowing them to influence the use of the major conjunctions of the Sentinel Gate. Each general is responsible for the Imperial army they command. They have
    12 KB (1,852 words) - 18:16, 11 April 2024
  • It is usually accompanied by a design laid out on the ground, often with braziers or candles. at key points of the design. Fire and light often play a key
    13 KB (2,195 words) - 17:33, 20 May 2023
  • cities, each terminus is marked by a grand gate in the shape of two crossed butcher's cleavers. These gates are inscribed with elaborate carvings and inscriptions
    35 KB (4,244 words) - 12:29, 16 April 2024
  • heading to the Sentinel Gate first a problem, then you may ask the other players going with you to tell the ref or plot writer at the gate that you should be
    29 KB (4,878 words) - 14:26, 31 January 2024
  • frost giants and kobodi respectively to bolster the defenders of the Adamant Gate. Gold and silver owls, servants of Barien bring swift warning to the defenders
    50 KB (7,736 words) - 19:09, 16 April 2024
  • suggestion for how the final design might be chosen. Eilian proposes a contest for the Empire's finest artists to create a design for a commission to celebrate
    29 KB (4,373 words) - 21:59, 23 April 2024
  • Crime and criminality (category Game Design) (section Design Goals)
    have put a considerable amount of time into the design of the legal system in Empire - along with the design of the game rules - to try and make it as effective
    15 KB (2,669 words) - 13:25, 26 April 2023
  • whose tattoos were damaged or lost due to misadventure or war, finding the design reappear somewhere else provided they stayed true to the oaths. Very rarely
    15 KB (2,568 words) - 13:26, 25 April 2020
  • white-granite wall with two gates, one to the north-east and one to the north-west. Beside each gate is a spacious road-inn, designed specifically for drovers
    6 KB (921 words) - 20:36, 14 April 2024
  • of their destiny. The torches of Ratibor's Gate, and torches lit by them, do not go out easily Ratibor's Gate - the old prison - is lit internally by flickering
    43 KB (6,525 words) - 12:33, 5 April 2024
  • Rules update 2016 (category Game Design)
    between the nature of this decision - which is fundamentally an OOC game design taken by Profound Decisions - and the nature of the IC explanation. The
    59 KB (9,886 words) - 17:03, 24 July 2022
  • objectives for one or more conjunctions of the Sentinel Gate. Details relating to the day, timing, gate size, and any additional information will be summarised
    36 KB (6,200 words) - 13:37, 4 September 2022
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