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==Rules==
==Rules==
{{Season|Summer|30}}
{{Season|Summer|15}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}} The target character must possess the [[Combat skills#Weapon Master|weapon master]] skill.
{{Casting time|2}} {{Target Character}} The target character must possess the [[Combat skills#Weapon Master|weapon master]] skill.
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===Effects===
===Effects===
The target can spend a [[Heroic skills#Hero|hero point]] to call [[Calls#IMPALE|impale]] when wielding a [[Weapons & armour#One-handed Spears|one-handed spear]]. The target should give a loud bellow, roar, howl or cry when they use this ability.


Once each day the target can call [[Calls#IMPALE|impale]] when wielding a [[Warrior#One-handed Spears|one-handed spear]], following the rules for a [[Warrior#Heroic calls|heroic call]]. The target should give a loud bellow, roar, howl or cry when they use this ability.
In addition, the target experiences a powerful [[roleplaying effect]]; you feel strongly inclined to take immediate, bloody vengeance on anyone you think has wronged you, your friends, or your family. You also tend to suffer from a short fuse, and sudden attacks of savage temper.
 
In addition, the target experiences a powerful [[roleplaying effect]]; they feel strongly inclined to take immediate, bloody vengeance on anyone they think has wronged them, their friends or their family. They also tend to suffer from short fuses and sudden attacks of savage temper.


{{Season Duration}}
{{Season Duration}}


===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Banners|banner]]. Each additional character increases the magnitude by 18. Additional characters must be present throughout.
This ritual can affect additional characters from the same [[Groups#Banners|banner]]. Each additional character increases the magnitude by 11. Additional characters must be present throughout.


==Description==
==Description==
This ritual allows a warrior to strike devastating blows with a one-handed spear that penetrate all but the strongest armour, piercing flesh and shattering bone. It brings with it a strong urge to take righteous vengeance against those who have wronged the target, fanning feelings of wrath and anger. The [[enchantment]] is often associated with the [[eternal]] [[Hayaak]], the Lord of Gryphons, who demonstrates a stormy temper and a strong sense of natural justice, revenge and an ability to hold grudges for a long period of time. 


This ritual allows a warrior to strike a devastating blow with a one-handed spear that penetrates all but the strongest armour, piercing flesh and shattering bone. It brings with it a strong urge to take righteous vengeance against those who have wronged the target, fanning feelings of wrath and anger. The [[enchantment]] is often associated with the [[Eternals|Eternal]] [[Hayaak]] the lord of Grypyhons, who demonstrates a stormy temper and a strong sense of natural justice, revenge and an ability to hold grudges for a long period of time. 
The spell is sometimes called ''Horn of the Unicorn'', especially by the [[Navarr]] and those few [[Dawn|Dawnish]] ritualists who know the ritual. It is also known as the ''Narwhal's Harpoon'' in [[Wintermark]] and as the ''Stance of Harnessed Wrath'' by the [[Urizen]] battle magicians who use it to allow their allied [[Sentinel|sentinels]] to deliver pin-point, devastating strikes
 
The spell is sometimes called ''Horn of the Unicorn'', especially by the [[Navarr]] and those few [[Dawn|Dawnish]] ritualists who know the ritual. It is also known as the ''Narwhal's Harpoon'' in [[Wintermark]] and as the ''Stance of Harnessed Wrath'' by the [[Urizen]] battle magicians who use it to allow their allied [[Urizen military concerns#Sentinels|sentinels]] to deliver pin-point, devastating strikes


==Common Elements==
==Common Elements==
As an [[enchantment]] this ritual often involves giving the target a token or marking them or their weapon in some way. A toast may also be appropriate, especially one in which the target recalls their reasons for seeking the enchantment, or those who have wronged them in some way who will be made to pay (although many priests take a dim view of that kind of behaviour). This ritual often includes the use of the runes [[Verys]] or [[Feresh]] and invocations of [[Legendary beasts#Gryphon|gryphons]], narwhals or [[Legendary beasts#Unicorn|unicorns]].
As an [[enchantment]] this ritual often involves giving the target a token or marking them or their weapon in some way. A toast may also be appropriate, especially one in which the target recalls their reasons for seeking the enchantment, or those who have wronged them in some way who will be made to pay (although many priests take a dim view of that kind of behaviour). This ritual often includes the use of the runes [[Verys]] or [[Feresh]] and invocations of [[Legendary beasts#Gryphon|gryphons]], narwhals or [[Legendary beasts#Unicorn|unicorns]].
<!--- flavour. --->


[[Category:Summer Ritual]]
[[Category:Summer Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
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Latest revision as of 15:13, 12 November 2018

Rules

Summer Magnitude 15

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must possess the weapon master skill.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target can spend a hero point to call impale when wielding a one-handed spear. The target should give a loud bellow, roar, howl or cry when they use this ability.

In addition, the target experiences a powerful roleplaying effect; you feel strongly inclined to take immediate, bloody vengeance on anyone you think has wronged you, your friends, or your family. You also tend to suffer from a short fuse, and sudden attacks of savage temper.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 11. Additional characters must be present throughout.

Description

This ritual allows a warrior to strike devastating blows with a one-handed spear that penetrate all but the strongest armour, piercing flesh and shattering bone. It brings with it a strong urge to take righteous vengeance against those who have wronged the target, fanning feelings of wrath and anger. The enchantment is often associated with the eternal Hayaak, the Lord of Gryphons, who demonstrates a stormy temper and a strong sense of natural justice, revenge and an ability to hold grudges for a long period of time.

The spell is sometimes called Horn of the Unicorn, especially by the Navarr and those few Dawnish ritualists who know the ritual. It is also known as the Narwhal's Harpoon in Wintermark and as the Stance of Harnessed Wrath by the Urizen battle magicians who use it to allow their allied sentinels to deliver pin-point, devastating strikes

Common Elements

As an enchantment this ritual often involves giving the target a token or marking them or their weapon in some way. A toast may also be appropriate, especially one in which the target recalls their reasons for seeking the enchantment, or those who have wronged them in some way who will be made to pay (although many priests take a dim view of that kind of behaviour). This ritual often includes the use of the runes Verys or Feresh and invocations of gryphons, narwhals or unicorns.