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At the conclusion of the ritual, the target is infused with an aura of confidence and conspiratorial glee.  
At the conclusion of the ritual, the target is infused with an aura of confidence and conspiratorial glee.  


They experience the following [[roleplaying effect]]; they feel clever and confident, secure in their own plans and schemes, and convinced of their superior intellect and ambitions. They rarely experience guilt about the decisions they make, and find it easy to take whatever action is needed to advance their goals.
They experience a potent [[roleplaying effect]]; they feel clever and confident, secure in their own plans and schemes, and convinced of their superior intellect and ambitions. They rarely experience guilt about the decisions they make, and they find it easy to take whatever action is needed to advance their goals.


The target can respond to any roleplaying effect that would coerce them to follow another being, or to reveal information about their plans, schemes or actions, by remaining calm and slightly contemptuous instead.
The target can respond to any roleplaying effect that would coerce them to follow another being, or to reveal information about their plans, schemes or actions, by remaining calm and slightly contemptuous instead.

Revision as of 15:36, 14 July 2016

Rules

Autumn Magnitude 4

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

At the conclusion of the ritual, the target is infused with an aura of confidence and conspiratorial glee.

They experience a potent roleplaying effect; they feel clever and confident, secure in their own plans and schemes, and convinced of their superior intellect and ambitions. They rarely experience guilt about the decisions they make, and they find it easy to take whatever action is needed to advance their goals.

The target can respond to any roleplaying effect that would coerce them to follow another being, or to reveal information about their plans, schemes or actions, by remaining calm and slightly contemptuous instead.

The enchantment can be removed by an exorcism ceremony regardless of strength. An anointing ceremony of strength two or higher will supplant the aura and remove the enchantment prematurely.

The aura can be detected with the detect magic spell

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same band. Every additional character increases the magnitude by 3. Additional characters must be present throughout.

Description

This enchantment fills a target with the cunning wiles and conspiratorial leanings of a lord or lady of the Autumn realm. This ritual is commonly used by infiltrators, spies, scouts and politicians who take advantage of the mental and emotional fortitude it provides them to remain focused on their goals and to avoid revealing details of their plans during interrogation.

Common Elements

This ritual usually involves a conspiratorial meeting, and the runeQueros. Ritualists or targets may be masked, and an oath or promise is often sworn between the targets to accept death before betraying their purpose. The ritual is often sealed with a shared goblet of wine or fruit juice, or by cutting the thumb or palm.