No edit summary
No edit summary
Line 1: Line 1:
[[Category:Winds of Fortune]][[Category:385YE Summer]][[Category:Recent History]]
[[Category:Winds of Fortune]][[Category:385YE Summer]][[Category:Recent History]]
<div style="float:left; width: 600px; clear: left;">{{CaptionedImage|file=TBC.jpg|align=left|caption=The night is cold, but that makes the fire even more welcoming|width=600}}</div>
<div style="float:left; width: 600px; clear: left;">{{CaptionedImage|file=Words have Weight.jpg|align=left|caption=Each word has meaning, each word has weight.|width=600}}</div>
==Overview==
==Overview==
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the [[385YE_Summer_Solstice_winds_of_war|Winds of War]] which detail the Empire's military campaigns. They lay out situations, and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip if they want to use it in character.   
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the [[385YE_Summer_Solstice_winds_of_war|Winds of War]] which detail the Empire's military campaigns. They lay out situations, and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip if they want to use it in character.   

Revision as of 12:21, 2 July 2023

Words have Weight.jpg
Each word has meaning, each word has weight.

Overview

Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the Winds of War which detail the Empire's military campaigns. They lay out situations, and usually include things that characters can do to take advantage of opportunities or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip if they want to use it in character.

The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being "rumoured" or use a phrase like "some might say..." the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represents something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we're also being as thorough as possible. This information doesn't need further checking in-character. It's not opinion, and we're not trying to trick you.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It's perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.

In each case, we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.

Winds of Fortune

Three and Three (Plenipotentiary)

  • Archmages; Imperial Conclave; Advisor on the Vallorn, Penumbral Watcher, Skywise Gralka; Blaze Dunning of Wintermark; an old child, a young upstart, a lost guide, a wealthy beggar, a humble prince, and a silent storyteller

The Empire's six archmages are each able to contact an eternal of their realm with a plenipotentiary message. The eternals they address are bound to respond in some way. They might agree to a formal parley, or a private meeting, or suggest something entirely unexpected, but they will surely do something. During the Spring Equinox, each archmage apparently dispatched a plenipotentiary, and as the Summer Solstice approaches, six eternals send messengers to deliver their replies. Three had agreed to formal parleys, and three have made other arrangements.

You can read about the responses of the eternals, including one whose identity is currently a mystery, in the Three and three wind of fortune.

Other Events

There are a number of other events and situations which are noteworthy, but which for whatever reason have not led to a full Wind of Fortune in their own right.

Trade Summary

This is a placeholder page for content that PD are actively working on.

Rather than spread this information out around the various foreign nations, we've collected it here for ease of reference.

Mandates

  • You can find details of the mandates, along with the rest of the Synod judgements, here.

A number of mandates were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, all mandates have been automatically enacted.

Spring Conjunctions

This is a placeholder page for content that PD are actively working on.
  • Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here

During the Spring Equinox, there were a number of conjunctions of the Sentinel Gate identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in a ongoing situation. These are the known outcomes of those conjunctions.