Great work
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Great works that raise the level of investment for congregations only provide additional liao. | Great works that raise the level of investment for congregations only provide additional liao. | ||
It is not possible to create a great work which is linked to military units or fleets. | It is not possible to create a great work which is linked to military units or fleets without an appropriate [[opportunity]]. | ||
Great works cannot be upgraded, but the Imperial Senate may create a new commission that acts to further raise the level of investment in a territory for a specific type of resource. | Great works cannot be upgraded, but the Imperial Senate may create a new commission that acts to further raise the level of investment in a territory for a specific type of resource. |
Revision as of 18:06, 6 April 2024
...long term economic investment into the infrastructure of the Empire
Cesare Sanguineo Rezia Di Tassato, Senator for TassatoOverview
A great work is any major economic investment which is sufficiently large in scope that it provides a benefit to the inhabitants of an entire territory. The return can take the form of money, herbs, materials for crafting items or mana crystals.
Great works do not automatically result in the creation of an Imperial title, as most great works do not require anyone to oversee them. The Senate may choose to create a custodian for a great work - an Imperial title with the responsibility to look after the great work.
There are a number of important rules that impact great works, setting the costs, restricting the benefits, and imposing limitations any of which may be superseded by an appropriate opportunity.
Senate Commissions
The Imperial Senate may pass a motion for the construction of infrastructure capable of improving the wealth generated by resources in a territory.
It is not possible for the Senate to pass a motion to upgrade a great work, but they can construct additional great works that further the level of investment in the territory.
Benefits
Each great work is linked to a specific type of personal resource in a specific territory. Every member of that nation who attended the last event and who owns the appropriate personal resource in the territory gains the benefit.
Each great work lifts the level of investment in a territory, providing a small fixed benefit to everyone in the territory. The higher the final level of investment, the greater the benefits. Every personal resource gains from the level of investment in a territory, regardless of who owns them.
The type of benefit received is restricted to the normal production of a resource. Raising the level of investment in farms or businesses provides additional money while raising the level of investment for mana sites provides additional mana crystals.
Great works that raise the level of investment of mines of forests, work for all mines in a territory regardless of type or for all forests. Every affected mine or forest gains the appropriate ingots or measures. Great works that benefits herb gardens may specify which bonus herbs they provide.
Type | Resource | Type | Resource |
---|---|---|---|
Business | White Granite | Herb garden | Weirwood |
Farm | Weirwood | Mana site | Mithril |
Forest | White Granite | Mine | Mithril |
Congregation | White Granite | ||
Costs
- Materials: Variable (minimum 50 wains)
- Time: 3 months to construct per 50 wains of materials used
- Labour: 3 crowns per wain
To raise the level of investment to one costs 50 wains. Each subsequent level of investment costs 25 additional wains. So to take the level of investment from one to two costs 75 more wains, from two to three costs 100 more wains and so on. Each level of investment provides the same benefits. It is possible for a single vast great work to raise the level of investment by any number of levels provided it is sufficiently large, but it does not produce any benefits for anyone until it is complete.
Under normal circumstances, the material required will be the one associated with upgrading an equivalent personal resource. For example, 50 wains of mithril is required to create a great work that raises the level of investment for mana sites to one. The table shows the total costs in wains for the first four levels of investment, with the total benefits, but there is no limit to how high the level of investment can be lifted in a territory. The costs and benefits continue to rise at the rates shown for subsequent levels.
Level of Investment | Total Wains | Total Money | Total Ingots | Total Herbs | Total Mana Crystals | Total Liao |
---|---|---|---|---|---|---|
1 | 50 | 36 rings | 2 | 3 | 1 | 2 |
2 | 125 | 72 rings | 4 | 6 | 2 | 4 |
3 | 225 | 108 rings | 6 | 9 | 3 | 6 |
4 | 350 | 144 rings | 8 | 12 | 4 | 8 |
Limitations
Great works that raise the level of investment for congregations only provide additional liao.
It is not possible to create a great work which is linked to military units or fleets without an appropriate opportunity.
Great works cannot be upgraded, but the Imperial Senate may create a new commission that acts to further raise the level of investment in a territory for a specific type of resource.
Responsibility
Great works can be threatened by barbarians on campaign, in a battle, or on a skirmish. In rare cases where someone must take responsibility for a great work, the Senator for a territory is expected to do so, if no Imperial title is associated with the commission.
Multiple Great Works
Great works cannot be upgraded, but the Imperial Senate may create a new commission to build a subsequent great work in a territory that acts to further raise the level of investment for a specific type of resource there. For instance, the shipyards at Madruga raise the level of investment in Madruga to one for all businesses providing them 36 additional rings. The Senate could authorise the creation of a vast rope works in Siroc in Madruga that would lift the level of investment to two, costing 75 wains and providing an additional 36 rings.
The level of investment in a territory is separate for each type of personal resource that is affected, so if the Empire built a series of canals in Madruga that raised the level of investment for farms that would cost 50 wains and provide 36 rings to every farm.
Opportunities
A wind of fortune may present an opportunity to construct a great work which exceeds some of the normal rules presented here. It may raise the level of investment in more than one territory at once, or for more than one type of personal resource at once.
An opportunity will always state how many levels of investment it represents (usually one) but it may provide non-standard benefits, for example a wind of fortune might present plans for a seed bank, a great work that could be built in Miaren that would increase the level of investment by one for herb gardens but provide all herb gardens with 30 rings. Additional great works built in the territory treat the seed bank as if it were a standard great work that had already raised the level of investment by one for herb gardens in Miaren.
Current Great Works
This table includes all great works which are active at the present. This list was last updated following the Autumn Equinox 385YE.
Nation | Territory | Resource | Great Works | Total Level of Investment | Benefit |
---|---|---|---|---|---|
The Brass Coast | Madruga | Business | Blood Red Roads South-West Roads | 2 | 72 rings |
Farm | Blood Red Roads South-West Roads | 2 | 72 rings | ||
Segura | Business | Towers of Anduz South-West Roads | 3 | 108 rings | |
Farm | South-West Roads | 1 | 36 rings | ||
Dawn | Astolat | Business | Blood Red Roads Tournament Grounds of Laroc | 2 | 72 rings |
Farm | Blood Red Roads | 1 | 36 rings | ||
Mana Site | Harps of Astolat | 1 | 1 mana crystal | ||
Semmerholm | Business | Blood Red Roads | 1 | 36 rings | |
Farm | Blood Red Roads | 1 | 36 rings | ||
Weirwater | Mine | Giritaine's Gaze | 1 | 36 rings 1 deepstone |
|
Highguard | Bastion | Business | White Roads | 1 | 36 rings |
Congregation | Virtue's Rest | 2 | 4 doses of liao | ||
Farm | White Roads | 1 | 36 rings | ||
Casinea | Business | Blood Red Roads | 1 | 36 rings | |
Farm | Blood Red Roads | 1 | 36 rings | ||
Mana Site | Lorenzo's Legacy of Prosperity | 1 | 1 mana crystal | ||
Necropolis | Business | White Roads | 1 | 36 rings | |
Farm | White Roads | 1 | 36 rings | ||
Reikos | Business | White Roads | 1 | 36 rings | |
Congregation | Grand Ossuary of Reikos | 1 | 36 rings | ||
Farm | White Roads | 1 | 36 rings | ||
Herb Garden | Gardens of High Chalcis | 2 | 3 drams of true vervain, 2 drams of cerulean mazzarine, 1 dram of bladeroot | ||
Mana Site | Seminary of the Swan | 1 | 36 rings | ||
Imperial Orcs | Skarsind | Congregation | The Legion's Rookery | 1 | 2 doses of liao |
Herb Garden | Red Blade Memorial | 2 | 6 drams of true vervain | ||
The League | Holberg | Business | Blood Red Roads Gates of Holmaeur Park | 3 | 108 rings |
Farm | Blood Red Roads Bloody Great Sausage | 2 | 72 rings | ||
Mana Site | Lorenzo's Legacy of Courage | 1 | 1 mana crystal | ||
Sarvos | Business | Blood Red Roads College of the Liberated Colossus of Sarvos | 3 | 108 rings | |
Congregation | Blood Red Quays Art Gallery | 1 | 2 doses of liao | ||
Farm | Blood Red Roads | 1 | 36 rings | ||
Herb Garden | Sweetwater Springs | 1 | 2 drams of true vervain, 1 dram of cerulean mazzarine | ||
Mana Site | Lorenzo's Legacy of Pride | 1 | 1 mana crystal | ||
Tassato | Business | Blood Red Roads | 1 | 36 rings | |
Congregation | Blood Red River Museum | 1 | 2 doses of liao | ||
Farm | Blood Red Roads | 1 | 36 rings | ||
Mana Site | Lorenzo's Legacy of Ambition | 1 | 1 mana crystal | ||
Temeschwar | Business | Blood Red Roads Lorenzo's Great Game | 2 | 72 rings | |
Congregation | Bloody Great Theatre | 1 | 2 doses of liao | ||
Farm | Blood Red Roads | 1 | 36 rings | ||
Mana Site | Lorenzo's Legacy of Loyalty | 1 | 1 mana crystal | ||
The Marches | Bregasland | Farm | Imperial Breadbasket | 1 | 36 rings |
Mitwold | Farm | Imperial Breadbasket | 1 | 36 rings | |
Upwold | Business | Blood Red Roads | 1 | 36 rings | |
Farm | Blood Red Roads Imperial Breadbasket | 2 | 72 rings | ||
Navarr | Brocéliande | Herb Garden | Defence of the Broch | 1 | 3 drams of bladeroot |
Hercynia | Mana Site | Blade of Thorn | 1 | 1 mana crystal | |
Miaren | Business | Blood Red Roads | 1 | 36 rings | |
Farm | Blood Red Roads | 1 | 36 rings | ||
Urizen | Morrow | Herb Garden | The Bleak Tower | 1 | 2 drams of random herbs, 1 dram of cerulean mazzarine |
Redoubt | Fleet | Great Harbour of Elos | 1 | 2 drams of random herbs and 12 rings | |
Zenith | Farm | Golden Cascade | 1 | 3 drams of random herbs | |
Herb Garden | Golden Cascade | 1 | 36 rings | ||
Varushka | Karov | Business | Blood Red Roads | 1 | 36 rings |
Farm | Blood Red Roads | 1 | 36 rings | ||
Forest | Iron Roads | 1 | 2 additional measures | ||
Mine | Iron Roads | 1 | 2 additional ingots | ||
Karsk | Forest | Crow Roads | 1 | 2 additional measures | |
Mine | Crow Roads | 1 | 2 additional ingots | ||
Miekarova | Forest | Iron Roads | 1 | 2 additional measures | |
Mine | Iron Roads | 1 | 2 additional ingots | ||
Ossium | Forest | Iron Roads Krustrozi's Lumbermill | 3 | 6 additional measures | |
Volodmartz | Forest | Iron Roads | 1 | 2 additional measures | |
Mine | Iron Roads | 1 | 2 additional ingots | ||
Wintermark | Hahnmark | Business | Blood Red Roads | 1 | 36 rings |
Farm | Blood Red Roads Brenna's Gift | 2 | 72 rings | ||
Mana Site | Lorenzo's Legacy of Vigilance | 1 | 1 mana crystal | ||
Kallavesa | Congregation | Pilgrims Trail | 2 | 4 doses of liao | |
Herb Garden | Healing House of Wittal Grove | 1 | 3 drams of cerulean mazzarine | ||
Sermersuaq | Farm | Smokehouse of Atalaq | 2 | 72 rings |