Dawn children
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* '''A challenge lost makes you a better opponent next time''' - do not be afraid of failing, as long as you learn from it | * '''A challenge lost makes you a better opponent next time''' - do not be afraid of failing, as long as you learn from it | ||
* '''Follow your heart but use your head.'' - be true to yourself but make sure you think things through and ask the advice of those who can help | * '''Follow your heart but use your head.''' - be true to yourself but make sure you think things through and ask the advice of those who can help | ||
* '''Learn from heroes, do not copy them''' - Heroes past and present have much to respect, but make sure you know how and why they accomplished their great deeds, not just that they did. | * '''Learn from heroes, do not copy them''' - Heroes past and present have much to respect, but make sure you know how and why they accomplished their great deeds, not just that they did. | ||
* '''There is no honour in letting someone win''' - Giving away your victory dishonours both you and your opponent. Once the glory fades, they will not thank you. | * '''There is no honour in letting someone win''' - Giving away your victory dishonours both you and your opponent. Once the glory fades, they will not thank you. |
Revision as of 09:12, 17 July 2012
Despite - or perhaps because of - the warlike nature of life in Dawn, the children of yeoman and nobles alike are sheltered, indulged and encouraged to make the very most of their childhood. They are not expected to undertake apprenticeships or work for their parents until they are of age, but instead are allowed a great deal of freedom to play. It is a parent's responsibility to educate their children to a reasonable standard, and most can read, write, perform arithmetic and understand imperial and national history by adulthood.
Play, however, is not unstructured, and children are encouraged to participate in games which develop skills they make need later in life. Particularly popular amongst the noble houses are games of war, where children learn how to correctly handle weapons, fight individually and in groups and learn to command troops in miniature. Minstrels often teach such things, using the tales of great heroes to inspire and structure the games.
This page needs a selection of "things every child should know" as well as some reference to "pages" as a young live-roleplaying character concept
Children born into or adopted into noble houses are often given positions of responsibilty as pages. A page acts as attendants to a Noble, accompanying her to important meetings and social events, and is expected to be obedient to his mentor. The page is not a servant or messenger, however, and is not routinely given menial tasks - the intention is that the page should learn the knowledges and abilities that will prepare him for his Test of Mettle and life as a noble.
Pages who serve knights are called squires. In addition to the duties above, a squire is expected to carry and maintain her mentor's arms and armour, ready the knight for battle, and accompanies the knight to tactical briefings and battle planning sessions. Even the generals of the nation are often accompanied by their squire, who must be thoughtful, discreet and willing to learn.
Often a page is chosen from the mentor's House, but stories exist of children from the yeomanry who have impressed the Nobility enough to take them into their service. Such an offer is a high honour, but does not guarantee adoption into the noble house until the page passes his Test of Mettle in the usual way.
Things every child should know
- A challenge lost makes you a better opponent next time - do not be afraid of failing, as long as you learn from it
- Follow your heart but use your head. - be true to yourself but make sure you think things through and ask the advice of those who can help
- Learn from heroes, do not copy them - Heroes past and present have much to respect, but make sure you know how and why they accomplished their great deeds, not just that they did.
- There is no honour in letting someone win - Giving away your victory dishonours both you and your opponent. Once the glory fades, they will not thank you.
- Be proud of your achievements, however small - A small deed done today may lead to a greater one tomorrow