Repel
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==Description== | ==Description== | ||
This spell drives a target away from the magician. It has both defensive and an offensive functions. A magician can use it against an attacker to help effect an expeditious retreat, or to split up an enemy group or formation, or to temporarily neutralise an enemy combatant or magician - when the spell's power fades the target is usually quite some distance from their original position. | This spell drives a target away from the magician. It has both defensive and an offensive functions. A magician can use it against an attacker to help effect an expeditious retreat, or to split up an enemy group or formation, or to temporarily neutralise an enemy combatant or magician - when the spell's power fades the target is usually quite some distance from their original position. | ||
Of particular interest to magicians who master the repel incantation is the [[Witches' Hammer]], a [[Weapons & armour#Rods|rod]] that allows the wielder a limited ability to unleash all the energy of the spell in a single focused burst that can [[Calls#SHATTER|ruin]] weapons and shields. | |||
==Rules== | ==Rules== | ||
===1 personal mana [[Spellcasting#Offensive_Spells|Offensive Spell]]=== | ===1 personal mana [[Spellcasting#Offensive_Spells|Offensive Spell]]=== |
Revision as of 00:36, 21 January 2015
Description
This spell drives a target away from the magician. It has both defensive and an offensive functions. A magician can use it against an attacker to help effect an expeditious retreat, or to split up an enemy group or formation, or to temporarily neutralise an enemy combatant or magician - when the spell's power fades the target is usually quite some distance from their original position.
Of particular interest to magicians who master the repel incantation is the Witches' Hammer, a rod that allows the wielder a limited ability to unleash all the energy of the spell in a single focused burst that can ruin weapons and shields.
Rules
1 personal mana Offensive Spell
Effects
The target is subject to the REPEL call, they must move away from you for 10 seconds at a brisk walking pace or faster.
Suggested Change: You may call REPEL against the target struck by your implement.
Sample Spellcasting Vocals
- TBC
Common Elements
- Rune Magic: TBC
- Astronomancy: TBC
- Dramaturgy: TBC
- Other traditions: TBC