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Description

These items often take the form of a simple weltsilver chain with an amulet in the shape of a key. The key itself is usually of delicately fine craftsmanship with an intriguing lustre - blackened but glistening in a captivating manner that draws the eye deeper.

Equipped with such a talisman, a warrior or trader may enter the Hall of Worlds alongside their magician comrades even while encased in plate armour. The magic is only good for one trip per day, however, as its power is required for both the outward and return journey... provided there is a return journey.

Rumours of nefarious uses for such items have brought them unto the attention of the Magistrates and as such it is an ill-advised felon who tries to obfuscate his use of them.

Rules


"I am a wizard, honest as the sun is hot in the sky, I 'av all the right trappin's and all the right ken

"Ere, I can even opens that portal over there." the guttersnipe pointed towards The Sentinel Gate.

"Sir, you are a fool. I cannot fathom the trick you are trying to pull here, but there is not a chance that you are a mage." The militiamen was clearly becoming impatient.

"I'll show ya then" quipped the beragged one, and proceeded to march across the square towards the Gate.

"Not so fast, I haven't finished with you - I'm not about to let you escape through there!" he quickly stepped after the wastrel managing to grab a hold of him before he could step through, the neck of his tunic gaped and revealed a strangely glinting key-shaped amulet. Behind the location where he had been standing, a dark figure slinked away.

"I don't care if you are a magician, I still don't believe that you unbound that blade before selling it! Who is your accomplice!"