User:Matt
Current Fortifications
| Fortification | Nation | Territory | Region | Level |
|---|---|---|---|---|
| Beacons of Wintermark | Wintermark | Hahnmark and Kallevesa | 0 | |
| Aleksandra's Watch | Varushka | Karsk | Lestasny | 1 |
| Court of the White Fountain | Urizen | Redoubt | Optarion | 1 |
| Far Striders Watch | The Marches | Mournwold | Ore Hills | 1 |
| Fort Braydon | The Brass Coast | Kahraman | Braydon's Jasse | 1 |
| Forte Fidelis | The Marches | Mitwold | Golden Downs | 1 |
| Grimhold | Varushka | Miekarova | Perumaki | 1 |
| La Redotta Rezia | The League | Tassato | Tassato Mestra | 1 |
| Our Lady of Pride | The League | Sarvos | Foracci | 1 |
| Salt Guard | The Brass Coast | Madruga | Siroc Plains | 1 |
| The Eastern Guard | The Marches | Upwold | Birchland | 1 |
| The Will | Imperial Orcs | Skarsind | Skogei Glens | 1 |
| Walls Of Cargo | Urizen | Redoubt | Limus | 1 |
| Remember Exile | Highguard | Reikos | Broken Ride | 2 |
| Temeschwar | The League | Temeschwar | Hanuri | 2 |
| The Adamant Gate | Dawn | Semmerholm | Estmure | 2 |
| The Silent Sentinel | Highguard | Casinea | Mareholm | 2 |
| The Castle of Thorns | Dawn | Astolat | Withy | 3 |
| Holberg | The League | Holberg | Holfried | 4 |
No pages meet these criteria.
Accessibility – Possible Spoiler
| Category | Status |
|---|---|
| Combat Unlikely or Contained | May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC. |
| Walking | You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area. |
| Light | Encounter takes place late at night and will be poorly illuminated. |
| Smoke | Encounter will include significant use of smoke as an essential component of the encounter. |
| Mobility | Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles. |
| Accomodations Possible | If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination. |