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Overview

Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire's military campaigns here.

In each case. we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.

Many winds of fortune open with a short section of in-character text. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip. They're mostly just a bit of fun and they tend not to contain anything vital to the understanding of the wind of Fortune.

Winds of Fortune

A Matter of Faith

  • Everybody

The Imperial Synod stands on the brink of crisis. There is the very real threat of a catastrophic schism within the Way, as supporters of the vision supported by the Congregation of the First Empress clash with those who believe it to be heresy. You can learn more about this matter of faith here.

Darkest Night

  • Naga, Imperial Conclave especially astronomancers, poets

After a year of piecemeal disappearances, the stars have finally disappeared from the skies across the entire Empire. They've even gone from some non-Imperial territories adjacent to the Empire. Perhaps more importantly, every naga in the Empire is experiencing a powerful urge to keep their cards close to their chests. You can learn more about these eerie magical occurrences here.

Serpent's Tooth

  • Military Council, Imperial Senate, Dawn

The Barrens, the Druj, and the situation in the east. An offer to negotiate peace from the orcs of the Mallum. You can learn more about this diplomatic opportunity here.

In Brightest Day

Powerful magic inspires artists and culture across the Empire. You can learn more about the fallout of this magic here.

No Evil Shall Escape Our Sight

  • Imperial Synod, Vigilance Assembly

The Silent Bell are an Imperial Sodality associated with the Vigilance Assembly who investigate internal threats to the Empire. They are looking to formalise their arrangement with the Synod, which you can learn about here.

Lantern's Light

  • Imperial Senate, Varushka, Imperial Orcs

The Stalker has fallen to earth. Diverted at the last moment from Miekarova to smash into eastern Otkodov, its supernatural influence has faded. As per their agreement, the Thule are offering an arrangement whereby the Empire can share in the bounty of ilium it contains... but nothing is every quite that straightforward where the Dragons are concerned. You can learn more about these events here.

Those Who Worship

Balo of the Foam, the Black Bull, and Baddu the Builder. You can learn more about these developments here.

Ongoing Events and Resolutions