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==Rules==
==Rules==
{{Season|Spring|6}}
{{Season|Spring|7}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}}
{{Casting time|2}} {{Target Character}}
 
The ritual fails if you or the target are hit, or attack another character.


===Effects===
===Effects===
At the completion of the ritual, the target recovers all lost hits. Each limb crippled by [[Calls#IMPALE|impale]] or [[Calls#CLEAVE|cleave]] is restored, and the effect of [[Calls#VENOM|venom]] or [[Calls#WEAKNESS|weakness]] is removed. The target may also ignore the ''roleplaying effects'' of any traumatic wounds you are suffering until the end of the battle.


At the completion of the ritual, all [[Rituals#Contributors|contributors]] recover all lost hits. Each limb crippled by [[Calls#IMPALE|impale]] or [[Calls#CLEAVE|cleave]] is restored, and the effect of [[Calls#VENOM|venom]] is removed from each contributor.
===Additional Targets===
 
This ritual can affect additional characters from the same [[Bands#Band|band]]. The magnitude increases by five for each additional target. All targets must be present throughout, and the ritual fails if any of the targets are hit, or attack another character.
{{Coven Bond}}.


==Description==
==Description==
 
This potent spell restores an individual to full health. It is more costly than similar rituals such as [[The Hands of Sacred Life]], [[Blood of the Hydra]], or [[Renewed Strength of the New Day]], but much more comprehensive in its effect. In addition to the immediate health benefits it provides, it also allows the patient to temporarily overcome the immediate effects of certain [[Combat#Traumatic_Wounds|serious wounds]] - at least in the short term.  
This potent spell restores an individual, or more commonly an entire [[Groups#Covens|coven]] of spring magicians, to full health. It is an effective battlefield spell both for covens who risk danger to heal their allies, and for those who take the field to fight alongside the warriors of the Empire. While the ritual is useful to any magician, the magnitude reflects the fact that it is most effective when performed by a group of Spring ritualists working together and sharing the healing energy among themselves.
 
Like all such rituals that rely on the power of the coven bond to grant them additional potence, the effects of the ritual are greater the more members of the coven are present and able to participate fully in the performance.


==Common Elements==
==Common Elements==
This ritual is very old; in pre-Imperial times it was widely practiced by covens of many nations, especially among the [[Steinr]], [[The Marches|Marchers]] and the [[Varushka]]. The ritual often includes things that evoke or symbolise ideas of safety, home and the hearth. Consequently fires, wholesome food, drink and music are all common elements used in the performance of this ritual. Where food and drink are used, they are often passed from person to person among the coven-mates, sometimes in an intricate pattern reminiscent of a dance.
This ritual is very old; in pre-Imperial times it was widely practiced by covens of many nations, especially among the [[Steinr]], [[The Marches|Marchers]] and the [[Varushka]]. The ritual often includes things that evoke or symbolise ideas of safety, home and the hearth. Consequently fires, wholesome food, drink and music are all common elements used in the performance of this ritual. Where food and drink are used, they are often passed from person to person among the coven-mates, sometimes in an intricate pattern reminiscent of a dance, before being given to the targets to consume.


A coven of [[The Marches|Marcher]] [[Landskeeper|landskeepers]] might include a bushel of grain taken from the recent harvest, or even good beer made from the same; a circle of [[Hakima]] are likely to engage in drumming and singing together with favoured friends and families; a school of [[Varushka magical traditions#Cabalists|cabalists]] will share dark bread and honey; a [[The League|League]] [[Troupe]] or band of [[Mountebank|mountebanks]] may repeat their coven oath and touch rings together to reinforce the strength provided by their [[guild]]; and a coven of [[Navarr]] [[Navarr magical traditions#Vates|vates]] are likely to use small amounts of blood or red paint to trace designs on the hands or faces of their companions.
A coven of [[The Marches|Marcher]] [[Landskeeper|landskeepers]] might include a bushel of grain taken from the recent harvest, or even good beer made from the same; a circle of [[Hakima]] are likely to engage in drumming and singing together with favoured friends and families and, where possible, their patient; a school of [[Varushka magical traditions#Cabalists|cabalists]] will share dark bread and honey; a [[The League|League]] [[Troupe]] or band of [[Mountebank|mountebanks]] may repeat their coven oath and touch rings together to reinforce the strength provided by their [[guild]], and then transfer that strength to their target; and a coven of [[Navarr]] [[Navarr magical traditions#Vates|vates]] are likely to use small amounts of blood or red paint to trace designs on the hands or faces of their target.


The important thing is to reinforce the bond between members of the coven, and evoke healing power through such elements as the runes [[Rhyv]], [[Cavul]] or even [[Queros]].  
The important thing is to evoke healing power through such elements as the runes [[Rhyv]], [[Cavul]] or even [[Queros]].  


[[Category:Spring Ritual]]
[[Category:Spring Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:Coven Ritual]]
 
<!-- I've flagged this as a coven ritual even though I think it is a special case - in that it does something immediately to an entire coven rather than giving them a special ability. Raff -->
<!-- NOTES
This is based off of Sovereign Specific. Does not follow standard maths.
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Revision as of 19:42, 5 April 2017

Rules

Spring Magnitude 7

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

The ritual fails if you or the target are hit, or attack another character.

Effects

At the completion of the ritual, the target recovers all lost hits. Each limb crippled by impale or cleave is restored, and the effect of venom or weakness is removed. The target may also ignore the roleplaying effects of any traumatic wounds you are suffering until the end of the battle.

Additional Targets

This ritual can affect additional characters from the same band. The magnitude increases by five for each additional target. All targets must be present throughout, and the ritual fails if any of the targets are hit, or attack another character.

Description

This potent spell restores an individual to full health. It is more costly than similar rituals such as The Hands of Sacred Life, Blood of the Hydra, or Renewed Strength of the New Day, but much more comprehensive in its effect. In addition to the immediate health benefits it provides, it also allows the patient to temporarily overcome the immediate effects of certain serious wounds - at least in the short term.

Common Elements

This ritual is very old; in pre-Imperial times it was widely practiced by covens of many nations, especially among the Steinr, Marchers and the Varushka. The ritual often includes things that evoke or symbolise ideas of safety, home and the hearth. Consequently fires, wholesome food, drink and music are all common elements used in the performance of this ritual. Where food and drink are used, they are often passed from person to person among the coven-mates, sometimes in an intricate pattern reminiscent of a dance, before being given to the targets to consume.

A coven of Marcher landskeepers might include a bushel of grain taken from the recent harvest, or even good beer made from the same; a circle of Hakima are likely to engage in drumming and singing together with favoured friends and families and, where possible, their patient; a school of cabalists will share dark bread and honey; a League Troupe or band of mountebanks may repeat their coven oath and touch rings together to reinforce the strength provided by their guild, and then transfer that strength to their target; and a coven of Navarr vates are likely to use small amounts of blood or red paint to trace designs on the hands or faces of their target.

The important thing is to evoke healing power through such elements as the runes Rhyv, Cavul or even Queros.