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‡ Weapon master is a prerequisite for these two skills.
‡ Weapon master is a prerequisite for these two skills.
Spending exp is not mandatory, and any unspent exp is saved. Characters who have not spent any exp can use the [[Apprentice Ability]]


[[Category:Rules]]
[[Category:Rules]]

Revision as of 13:54, 17 March 2013

  • A starting character has 8 points to spend on skills
Combat Skills Magical Skills Surgical Skills
Thrown1 Magician †2 Chirurgeon †1
Ambidexterity1 Extra Mana1* Physick3
Weapon Master2 [Extra Spell] 1** Apothecary2
Marksman4 Wear Mage Armour2 [Extra Recipe]1**
Shield2 Wield Mage Staff2
Endurance2* Spring Lore1* Religious Skills
Fortitude1* Summer Lore1* Dedication †2
Autumn Lore1* Anointing1
Heroic skills Winter Lore1* Consecration1
Hero Points †1* Day Lore1* Excommunication1
Cleaving Strike1 Night Lore1* Exorcism1
Shattering Blow ‡1 [Extra Ritual]1** Hallow1
Mighty Strikedown ‡1 Insight1
Second Wind2 Crafting Skills Testimony1
Unstoppable2 Artisan †4
Stay With Me1 [Extra Item]1**
Get it Together1

* You may buy this skill multiple times. The cost increases by 1 point each time.

** You may buy this skill multiple times. The cost is the same each time.

† This skill is a pre-requisite for all other skills in this section. You must buy this skill before buying any of the skills listed in the section below it.

‡ Weapon master is a prerequisite for these two skills.

Spending exp is not mandatory, and any unspent exp is saved. Characters who have not spent any exp can use the Apprentice Ability