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'''Realm:''' Day.
'''Realm:''' Day.


'''Setting:''' The airy library of an Urizen spire, a cramped Varushkan wise one's hut or a dusty Highguard scroll-room, the courtoom of a magistrate or an ice-cavern beneath Wintermark with rune-covered walls - all of these may evoke the Library. It is always a place of learning, where knowledge and wisdom are applied. It is sometimes the Chapel, where meditation and introspection take place.
'''Setting:''' The airy library of an Urizen spire, a cramped Varushkan wise one's hut or a dusty Highguard scroll-room, the courtroom of a magistrate or an ice-cavern beneath Wintermark with rune-covered walls - all of these may evoke the Library. It is always a place of learning, where knowledge and wisdom are applied. It is sometimes the Chapel, where meditation and introspection take place.


'''Characters:''' [[The Doctor]] and [[The Bishop]] are strong characters in this setting; they uncover or declaim truths, discover secrets and reveal important events. It is also a place where people receive news of distant events. Any character may reveal their innermost thoughts here.
'''Characters:''' [[The Doctor]] and [[The Bishop]] are strong characters in this setting; they uncover or declaim truths, discover secrets and reveal important events. It is also a place where people receive news of distant events. Any character may reveal their innermost thoughts here.


'''Magical Style:''' This is a place of knowledge, where information is uncovered and hidden things found. Divination rituals take place here. It is also a place of introspection and meditation - purification is a theme, as is healing. It is obvious that rituals such as [[Swim Leviathan's Deoths]] may be performed here, but so might a ritual such as [[Art of the Deal]], where the Prince pores over a map of distant lands, or [[Clarity of the Master Strategist]] where the Captain and the Doctor discuss difficult choices for the coming battle.
'''Magical Style:''' This is a place of knowledge, where information is uncovered and hidden things found. Divination rituals take place here. It is also a place of introspection and meditation - purification is a theme, as is healing. It is obvious that rituals such as [[Swim Leviathan's Depth]] may be performed here, but so might a ritual such as [[Art of the Deal]], where the Prince pores over a map of distant lands, or [[Clarity of the Master Strategist]] where the Captain and the Doctor discuss difficult choices for the coming battle.


[[Category:Dramaturgy]]
[[Category:Dramaturgy]]

Revision as of 16:19, 15 February 2016

The library is a throne, a location used in dramaturgy that represents both a setting and a Realm of magic.

Realm: Day.

Setting: The airy library of an Urizen spire, a cramped Varushkan wise one's hut or a dusty Highguard scroll-room, the courtroom of a magistrate or an ice-cavern beneath Wintermark with rune-covered walls - all of these may evoke the Library. It is always a place of learning, where knowledge and wisdom are applied. It is sometimes the Chapel, where meditation and introspection take place.

Characters: The Doctor and The Bishop are strong characters in this setting; they uncover or declaim truths, discover secrets and reveal important events. It is also a place where people receive news of distant events. Any character may reveal their innermost thoughts here.

Magical Style: This is a place of knowledge, where information is uncovered and hidden things found. Divination rituals take place here. It is also a place of introspection and meditation - purification is a theme, as is healing. It is obvious that rituals such as Swim Leviathan's Depth may be performed here, but so might a ritual such as Art of the Deal, where the Prince pores over a map of distant lands, or Clarity of the Master Strategist where the Captain and the Doctor discuss difficult choices for the coming battle.