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The trods were created as a weapon but in the fullness of time their value to nurture the land through which they pass and the people that use them has been realised by the [[Imperial Conclave]].
The trods were created as a weapon but in the fullness of time their value to nurture the land through which they pass and the people that use them has been realised by the [[Imperial Conclave]].


As a [[striding]] migrates along the trods the unconstrained [[Spring]] Magic which is the heart of the [[vallorn]] is slowly leached away. The longer the trod and the larger the striding the greater the effect. However, this magic is not just bled into the ether but is returned to the land and in some small way the people that travel the trod.  
As a [[striding]] migrates along the trods the unconstrained [[Spring]] Magic which is the heart of the [[vallorn]] is slowly leached away. Trods rarely form in straight lines - they meander across the landscape in complex patterns. Travelers who use the trods to speed their movement often do so only sporadically as part of a more direct journey. The longer the trod and the larger the striding the greater the effect. However, this magic is not just bled into the ether but is returned to the land and in some small way the people that travel the trod.  


A trod starts and ends at a [[Vallorn]]. As a vallorn grows more powerful as the [[Navarr]] advance closer to its heart, successive generations have needed to travel further to weaken it sufficiently before any attack is attempted. The most potent users of the trods are those who begin their journey within an area claimed by the vallorn, and then travel as far away as possible using the trods. Only the Navarr do this on anything like a regular basis.
A trod starts and ends at a [[Vallorn]]. As a vallorn grows more powerful as the [[Navarr]] advance closer to its heart, successive generations have needed to travel further to weaken it sufficiently before any attack is attempted. The most potent users of the trods are those who begin their journey within an area claimed by the vallorn, and then travel as far away as possible using the trods. Only the Navarr do this on anything approaching a regular basis.
{{CaptionedImage|file=WoodlandPath.jpg|align=right|title=A trod rarely travels in a straight line for long.|caption=Some trods are roads, others winding paths.|width=250}}
{{CaptionedImage|file=WoodlandPath.jpg|align=right|title=A trod rarely travels in a straight line for long.|caption=Some trods are roads, others winding paths.|width=250}}
Stridings routinely move from trod to trod, to ensure as much of the vallorn's life-force is depleted before they attempt the dangerous journey back towards the vallorn.
Stridings routinely move from trod to trod, to ensure as much of the vallorn's life-force is depleted before they attempt the dangerous journey back towards the vallorn.

Revision as of 13:32, 30 April 2017

Every trod starts and ends with a vallorn.
The trod hum with life.

Overview

The trods were created as a weapon but in the fullness of time their value to nurture the land through which they pass and the people that use them has been realised by the Imperial Conclave.

As a striding migrates along the trods the unconstrained Spring Magic which is the heart of the vallorn is slowly leached away. Trods rarely form in straight lines - they meander across the landscape in complex patterns. Travelers who use the trods to speed their movement often do so only sporadically as part of a more direct journey. The longer the trod and the larger the striding the greater the effect. However, this magic is not just bled into the ether but is returned to the land and in some small way the people that travel the trod.

A trod starts and ends at a Vallorn. As a vallorn grows more powerful as the Navarr advance closer to its heart, successive generations have needed to travel further to weaken it sufficiently before any attack is attempted. The most potent users of the trods are those who begin their journey within an area claimed by the vallorn, and then travel as far away as possible using the trods. Only the Navarr do this on anything approaching a regular basis.

A trod rarely travels in a straight line for long.
Some trods are roads, others winding paths.

Stridings routinely move from trod to trod, to ensure as much of the vallorn's life-force is depleted before they attempt the dangerous journey back towards the vallorn.

At the fall of Terunael the unstoppable advance of the Orc foe made this task virtually impossible. The founding of the Empire was the beginning of a sea-change in the Navarr ability to fight the vallorn.

People that that use trods, some of which have become well worn roads, feel refreshed each morning as if they had spend a night in the finest beds. This benefit is often exploited to allow travellers to cover much greater distances on foot or by ox-wagon than they might normally manage.

In addition the land near a trod is often noticeably fertile and the crops on land through which a trod passes seems much less prone to disease.

New trods can be created; however, it takes a great ritual and no new trods have been pioneered since 282 YE. With the recovery in 378YE of The Dance of Navarr and Thorn - a powerful ritual from pre-Imperial times - the Navarr once again have access to the potent tool neccessary to create trods. The ritual text also laid out several of the theories behind the trods, how they worked and their ultimate effect. The Imperial Conclave agreed to place the ritual into Imperial lore, ensuring that it would not be lost as long as the Empire lasted.

Trods and the Empire

Everyone moving along the trods helps contribute to their magical effect, but the Navarr stridings are the most significant, moving long distances in large numbers along the trods from season to season. Traders and other travelers do make use of the trods, but in smaller numbers and their movements are focused on their destination. The trods are circuitous so traders moving between cities of the League (for example) will use a trod only as long as it takes them in the direction they wish to travel.

As a trod sees more traffic its effectiveness at drawing off the power of the vallorn increases - but only the Navarr make the effort to spread their movements out over many trods, rather than take the shortest route to their destination.

Damaged Trods

As of the start of Winter 378YE, the trods in Reikos were seriously damaged by the actions of Druj magicians. Swift action by the Navarr allowed them to use a regio associated with the Sign of Tamar to repair the trods during a battle there. The trods in Segura and Holberg also suffered damage under barbarian orc occupation, but were recently repaired by the combined efforts of the Navarr nation. They are once again walked by stridings.

The trods in Spiral and the Mournwold are likewise severely deteriorated due to long-term barbarian dominance of those territories, and in need of repair.

Finally, and perhaps most worryingly, the trods in Liathaven have almost entirely unravelled due to nearly thirty years of Jotun dominance; until they are restored to full strength, the power of the vallorn in that territory will not be depleted at all by the walking of the trods.

The Barrens, never having been Imperial territory, have never had a proper trod network - rumours exist of a few tenuous paths that may have been created or used by the Navarr in historical times, but there is little sign of them today.