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===Weirsmoor===
===Weirsmoor===
===Wickmoor===
===Wickmoor===
The eerie [[Weirwater Vales]] stand in Wickmoor, between the extensive estates of the feuding House deCourney and House Seerkan. Their presence gives the entire region a reputation for strange events, usually blamed on whatever it is that haunts the weirwood trees.
==OOC Notes==
==OOC Notes==
* Every region of Weirwater is under the control of the Dawnish (and by extension, the Empire) making this a staunchly Imperial territory.
* Every region of Weirwater is under the control of the Dawnish (and by extension, the Empire) making this a staunchly Imperial territory.
[[Category:Dawn]]
[[Category:Dawn]]
[[Category:Gazetteer]]
[[Category:Gazetteer]]

Revision as of 11:11, 30 April 2016

This is a placeholder page for content that PD are actively working on.
Scattered with deep forests full of hidden mysteries
Regions of Weirwater

Overview

The craggy hills of Weirwater are home of many weavers, and the noble houses here seem to have more than their fair share of witches. The territory itself is scattered with deep forests, maintained untouched by the noble houses and inhabited by Eternal Heralds, exotic beasts and an abundance of rare herbs. The caves of Weirwater have a dark reputation with the people of Dawn, and are said to contain mysterious magics.

Legend has it that long ago the Earl of Sedaret pursued a crusade against several cabals of weavers who refused to recognise her authority. At the height of a great banquet, thrown by the Earl to celebrate her apparent victory over the weavers, a great bell began to toll and the castle and its surrounding village was drowned beneath great waves and unrelenting rain. It is said by the people of Culwich that on Winter nights of the new moon when the sky is clear one can still hear bells ringing in the depths of the great lake, and see lights that are said to be those of the drowned Earl and her noble household, still celebrating in the depths.

During the reign of Empress Varkula, a significant force of Druj crossed the Semmerlak from the east and invaded Weirwater. Fighting under the banner of the Shadow Wasp, the Druj invaded Weirwater with a flotilla of great rafts launched across the Semmerlak. The Druj were lead by a powerful Ghulai and her coven, who wielded the power of Spring magic against the Imperial defenders. With the aid of the Navarr, the Druj were defeated - but not before they raised the oldest forests of Weirwater against the Empire. Since then, there has been no significant incursion across the Semmerlak ... but the folk of Weirwater remember.

Recent History

Major Features

Culwich

A large town with a few outlying villages. Culwich has a long tradition of farming and is said to produce some of the best flax and wool in the Empire. The local merchants have influence with the weavers, who in turn offer them fine woven goods to sell to mutual profit. It was here or hereabouts that the first humans to live in Dawn landed. Culwich is now a rich port: goods and trade come to Dawn from Varushka through Culwich. There’s some trade to far-off Highguard, though to get there ships have to pass the shores of the Barrens.

Applefell

A sprawling hill town with many small farms. The “apples” here are dangerous indeed. They grow on the ground, in rings, and the wise do not consume them without great care. Rumour has is that those who know the trick to preparing them can see into the Labyrinth.

Hawthorn

A settlement of lush gardens in a hollow near the road to Delev, hidden behind a forbidding hedge. Home to witches, a cabal that accepts only those who vouched for by a Herald of Spring. The hedge grows thick and tall, and those not welcome feel its thorns if they try and push their way in.

The Sentinel’s Folly

The remains of an ancient stone tower on a hill above Semmerlak. It is said by followers of Vigilance to have been built by the Sentinel.

The Weirwater Vales

The Weirwater Vales are a Bourse resource located in Wickmoor. Custodianship of the Vales is an Imperial Title that brings with it a Seat on the Imperial Bourse. It produces 23 Imperial wains of weirwood every season. Control is allocated to any Imperial citizen by open auction during the Summer Solstice.

Spiral Castle

In the centre of a small weirwood forest in Weirmoor stands Spiral Castle. Built in pre-Imperial times, it lies at the heart of a strong Summer regio. The earls of Spiral Castle have always been enchanters, and usually possessed of a strong changeling lineage. The household has been controlled by scions of the de Cassilon family, and many of the nobles who live there are descendants of Empress Richilde. Over the centuries, the inhabitants have become more and more insular, spending less and less time beyond the boundaries of their manor. Some members of the Imperial Synod have even expressed concerns over whether they are entirely human any more.

During the height of the Sun Queen's reign, the Imperial Senate agreed to a request that the resources of Spiral Castle be dedicated to the support and upkeep of the armies of the Empire, and of Dawn in particular. They created the title of Castellan of Spiral Castle to oversee the procedures needed to turn the weirwood and expertise of the castle's inhabitants into emergency support for Imperial armies camped in Weirwater.

Spiral Castle is no longer reachable; following the death of Emperor Hugh in 368YE the castle and surrounding forest abruptly disappeared behind a wall of swirling, chaotic mist. Attempts to communicate with, or reach, the inhabitants of Spiral Castle have so far been unsuccessful.

The Castellan of Spiral Castle was an Imperial title within the Bourse appointed annually by the captains of Dawn.

Regions

Garthmoor

Hawsmoor

Sandling

Weirsmoor

Wickmoor

The eerie Weirwater Vales stand in Wickmoor, between the extensive estates of the feuding House deCourney and House Seerkan. Their presence gives the entire region a reputation for strange events, usually blamed on whatever it is that haunts the weirwood trees.

OOC Notes

  • Every region of Weirwater is under the control of the Dawnish (and by extension, the Empire) making this a staunchly Imperial territory.