No edit summary
mNo edit summary
 
(37 intermediate revisions by 7 users not shown)
Line 1: Line 1:
The most common Winterfolk magicians are the Kallavesi shamans, but there are skilled practitioners among all the peoples of the Wintermark.


The majority of Steinr magics are performed at the forge, where skilled Runesmiths work magical metals to make powerful weapons. All crafting is magical to some degree, but the Steinr make their ancient runic magic an integral part of all craftsmanship. Whether or not the runes are visibly etched into the finished item, you can be certain the proper symbols were painstakingly inscribed during every stage of the construction. Runes represent primal powers and are used not just in metal and stonework but everywhere from a set of clothes, to a banner, to a loaf of bread.
The [[Suaq]], [[Steinr]] and [[Kallavesi]] each had their own magical heritage long before they joined to create the nation of Wintermark. Although they have shared magical knowledge extensively since then, these approaches are as much an extension of the traditional beliefs and attitudes of the three people as they are to any particular magical skills. There are Suaq runesmiths or Steinr icewalkers for example, but they are uncommon. For the most part the three people have maintained their magical traditions along with their cultural heritage.
<div style="float:left; width: 250px; clear: left;">{{CaptionedImage|file=Suaq at Ease.jpg|title=This Suaq's Runesmith accents her Suaq garb with elements of Steinr imagery - note the wide belt marked with runes.|caption=Runes represent primal power and are evoked everywhere from the wall of a castle to a loaf of bread.|align=left|width=250}}</div>
==Runesmiths==
All crafting is magical to some degree, but the Steinr make the ancient magic of their [[runes]] an integral part of all craftsmanship. Whether or not the runes are visibly etched into the finished item, you can be certain the proper symbols were painstakingly inscribed during every stage of the construction. Runes represent primal powers and are used not just in metal and stonework but everywhere from a set of clothes, to a banner, to a loaf of bread.


Steinr runesmiths who learn battle magic can make formidable combatants with skills comparable to the war witches of Dawn. The original runesmiths developed their strength working the anvil, but as they gained a reputation for daring in battle, more Steinr magicians began to emulate them. They prize strength and vigour, and are as comfortable in the thick of melee as any warrior. Most use a heavy oak staff usually shod with iron and carved with runes, an effective weapon as well as an implement for magic. They are custodians of a long legacy of mastery of the rituals of the Summer Realm. When training by sparring with each other, they may put aside their staves in favour of wrestling or pugilism.
The Steinr see magic as a potent weapon, every bit as deadly as an axe or a sword. Runesmiths who learn battle magic can make formidable combatants or powerful healers; they use the runes to enact immediate magical effects. The original runesmiths developed their strength working the anvil, but as they gained a reputation for daring in battle, more Steinr magicians began to emulate them. They prize boldness and vigour, and may be as comfortable in the thick of melee as any warrior. Many runesmiths wield a heavy oak staff or rod carved with runes when fighting, and like to spar with other runesmiths or warriors through unarmed combat, pugilism and wrestling.


The Suaq are more pragmatic. They use magic as a tool, either wielding it as a weapon in battle or weaving rituals to enhance the effectiveness of their hunters and trappers. Notable Suaq mages are called [[Icewalkers]], a title granted to those who are thought to show wits and cleverness as well as skill with magic. Icewalkers use powerful magic of the Day Realm to perform divinatory and scrying rituals to help find their quarry but they are best known for their clever negotiations with Eternals. Icewalkers strive to embody the best values of the Suaq people, erudite, pragmatic and shrewd. Most Wintermark legends feature an Icewalker at some point, either as the hero or as one of the hero's allies.
Some runesmiths focus their attention on the mastery of the rituals, often of the [[Summer]] Realm. These runesmiths use their runes to mark out their allies and grant them strength and protection. Others prefer to concentrate on [[Autumn]] rituals, feeling an affinity for the magics of skill and wealth.
<div style="float:right; width: 300px; clear: right;">{{CaptionedImage|file=Kallevesi1.jpg|width=300|align=right|title=Costume by [http://www.littlegoblin.net/ Custom Costume Company]|caption=The [[Suaq]] see magic as a practical tool}}</div>
==Icewalkers==
The Suaq see magic as a practical tool, a key to open doors, a way to solve problems indirectly. The Suaq call those magicians who are thought to show wits and cleverness icewalkers - a title that confers a degree of respect and admiration beyond the ability to simply perform magic. Icewalkers strive to embody the best values of the Suaq people; erudite, pragmatic and shrewd.  


The Kallavesi mystical approach to life leads many of their heroes to become skilled magicians, of which most are Shamans. The Shamans study the Skeins, the idea that there are fated paths down which individuals travel. At critical points in life there are choices to be made, moments when your skein can shift, for better or worse, as a result of your decision. Divination allows a shaman to determine the most auspicious choices to make, while magic can help create more forks in the path to allow choices to be made. Shamans use a bewildering array of divination methods. The flight of birds is favoured when it is available, as is oneiromancy, the study of dreams, but droplets of hot wax in water and even runes from a bag can all be used by skilled shamans.
Icewalkers favour using ritual magic of the [[Day]] Realm to perform divinatory and scrying rituals to help find their quarry. Suaq magicians are widely known for their clever negotiations with [[eternal|eternals]], trying to use their wits and glib tongues to negotiate bargains that favour the icewalker and their people more than they favour the eternals. Outwitting a powerful creature of another [[Realms|Realm]] is sometimes seen as the pinnacle of [[heroism]] for an icewalker.


A common time for an individual or group to create an important fork in their Skein is when they encounter the influence of the magical realms. Beginners use drugs, refined from the strange flowers that grow in the Kalleveset marshes. These induce blinding hallucinogenic states that allows the Shaman to enter a realm in order to shift their skein, but experienced practitioners regard this as a crutch. Magic is a more effective tool and the Kallavesi have perfected several rituals associated with the Night Realm that allow the recipients to walk the hidden pathways between the worlds on shared vision quests.
Ritual magic for the icewalkers often involves invoking natural things or creatures, and drawing parallels between them and the target of their magic. For example, an icewalker who wishes to divine an area might create a parallel between themself and a high-flying eagle, while one who wishes to grant their comrades great strength might compare them to a flood, storm, earthquake or herd of wild boar. They often cement this magical simile by painting or carving an appropriate rune onto the target or a piece of their equipment.  


Most Kallavesi shamans join groups called Circles that work together to produce powerful rituals. These circles often include Stormcrows and other learned Kallavesi who lack magical aptitude. The Kallavesi regard wisdom and insight as a more important constituent of a ritual than magical ability. A rare few mystics outlive their circle or eschew them altogether and practice magic alone. These hermits often live on remote islands in the marshes. In stories, such individuals are often associated with tales of great power and unnatural longevity.
Icewalkers sometimes extend this practice as part of the magical tradition of [[aspect magic]] - specifically the use of [[aspect magic#Beast Magic|beast magic]].


In Tsirku, the most northern point of the Empire, lies Sydanjaa, the never-ending ice-storm, sometimes called the Heart of Ice. This vast blizzard is a great mystery, blowing night and day across the tundra without respite. Beasts frequently emerge from Sydanjaa that possess magical powers and their bodies often provide magical components. The most important are the great ice golems known as Artok. These creatures emerge from the storm to tread fixed paths before they head back into the ice. They can be tamed for a time by carving them with runes, and are then used for transport and heavy labour. Unfortunately they are difficult to take south, as they need the cold to function for long.
==Mystics==
The Kallavesi see magic as a means to insight and wisdom. The enigmatic Kallavesi approach to life leads many of their heroes to become skilled magicians, of which the most famous are [[mystics]]. As well as magic, the mystics study the skeins, the idea that there are fated paths down which individuals travel. At critical points in life there are choices to be made, moments when your skein can shift, for better or worse, as a result of your decision. A mixture of magic, wisdom and divinatory arts are used to allow a mystic to determine the most auspicious choices to make.
<div style="float:left; width: 700px; clear: left;">{{CaptionedImage|file=WintermarkRitual.jpg|width=700|align=left|title=Insight, wisdom ... and power|caption=The Saker coven of Kallavesi performing a ritual}}</div>
==Artok==
In [[Sermersuaq]], the most northern point of the Empire, lies Sydanjaa, the never-ending ice-storm, sometimes called the Heart of Ice. This vast blizzard is a great mystery, blowing night and day across the tundra without respite. Beasts emerge from Sydanjaa that possess magical powers and their bodies often provide magical components. One of the most important are the great ice golems known as Artok. These creatures emerge from the storm to tread fixed paths before they head back into the ice. They can be tamed for a time by carving them with runes, during which time they are potent weapons of war if they can be controlled. Unfortunately they are difficult to take south, as they need the cold to function for long.
[[Category:Magic]]
{{Wintermark Links}}


[[Category:Wintermark]]
[[Category:Wintermark]]
[[Category:Nations]]
[[Category:Archetype]]

Latest revision as of 13:59, 16 February 2024

The Suaq, Steinr and Kallavesi each had their own magical heritage long before they joined to create the nation of Wintermark. Although they have shared magical knowledge extensively since then, these approaches are as much an extension of the traditional beliefs and attitudes of the three people as they are to any particular magical skills. There are Suaq runesmiths or Steinr icewalkers for example, but they are uncommon. For the most part the three people have maintained their magical traditions along with their cultural heritage.

This Suaq's Runesmith accents her Suaq garb with elements of Steinr imagery - note the wide belt marked with runes.
Runes represent primal power and are evoked everywhere from the wall of a castle to a loaf of bread.

Runesmiths

All crafting is magical to some degree, but the Steinr make the ancient magic of their runes an integral part of all craftsmanship. Whether or not the runes are visibly etched into the finished item, you can be certain the proper symbols were painstakingly inscribed during every stage of the construction. Runes represent primal powers and are used not just in metal and stonework but everywhere from a set of clothes, to a banner, to a loaf of bread.

The Steinr see magic as a potent weapon, every bit as deadly as an axe or a sword. Runesmiths who learn battle magic can make formidable combatants or powerful healers; they use the runes to enact immediate magical effects. The original runesmiths developed their strength working the anvil, but as they gained a reputation for daring in battle, more Steinr magicians began to emulate them. They prize boldness and vigour, and may be as comfortable in the thick of melee as any warrior. Many runesmiths wield a heavy oak staff or rod carved with runes when fighting, and like to spar with other runesmiths or warriors through unarmed combat, pugilism and wrestling.

Some runesmiths focus their attention on the mastery of the rituals, often of the Summer Realm. These runesmiths use their runes to mark out their allies and grant them strength and protection. Others prefer to concentrate on Autumn rituals, feeling an affinity for the magics of skill and wealth.

Costume by Custom Costume Company
The Suaq see magic as a practical tool

Icewalkers

The Suaq see magic as a practical tool, a key to open doors, a way to solve problems indirectly. The Suaq call those magicians who are thought to show wits and cleverness icewalkers - a title that confers a degree of respect and admiration beyond the ability to simply perform magic. Icewalkers strive to embody the best values of the Suaq people; erudite, pragmatic and shrewd.

Icewalkers favour using ritual magic of the Day Realm to perform divinatory and scrying rituals to help find their quarry. Suaq magicians are widely known for their clever negotiations with eternals, trying to use their wits and glib tongues to negotiate bargains that favour the icewalker and their people more than they favour the eternals. Outwitting a powerful creature of another Realm is sometimes seen as the pinnacle of heroism for an icewalker.

Ritual magic for the icewalkers often involves invoking natural things or creatures, and drawing parallels between them and the target of their magic. For example, an icewalker who wishes to divine an area might create a parallel between themself and a high-flying eagle, while one who wishes to grant their comrades great strength might compare them to a flood, storm, earthquake or herd of wild boar. They often cement this magical simile by painting or carving an appropriate rune onto the target or a piece of their equipment.

Icewalkers sometimes extend this practice as part of the magical tradition of aspect magic - specifically the use of beast magic.

Mystics

The Kallavesi see magic as a means to insight and wisdom. The enigmatic Kallavesi approach to life leads many of their heroes to become skilled magicians, of which the most famous are mystics. As well as magic, the mystics study the skeins, the idea that there are fated paths down which individuals travel. At critical points in life there are choices to be made, moments when your skein can shift, for better or worse, as a result of your decision. A mixture of magic, wisdom and divinatory arts are used to allow a mystic to determine the most auspicious choices to make.

Insight, wisdom ... and power
The Saker coven of Kallavesi performing a ritual

Artok

In Sermersuaq, the most northern point of the Empire, lies Sydanjaa, the never-ending ice-storm, sometimes called the Heart of Ice. This vast blizzard is a great mystery, blowing night and day across the tundra without respite. Beasts emerge from Sydanjaa that possess magical powers and their bodies often provide magical components. One of the most important are the great ice golems known as Artok. These creatures emerge from the storm to tread fixed paths before they head back into the ice. They can be tamed for a time by carving them with runes, during which time they are potent weapons of war if they can be controlled. Unfortunately they are difficult to take south, as they need the cold to function for long.

Further Reading

Core Brief

Further Reading