The chamber is a throne, a location used in dramaturgy that represents both a setting and a Realm of magic.

Realm: Night.

Setting: This represents privacy, a place where masks come off an characters are honest to one another. It may be a bedchamber or a privy chamber - a place of secrets, passion and plots. The tale told might be of secret assignations, of private messages given and received, of dark desires confessed and gratified. The 'bedroom farce' can be another approach to the night ritual, playing up the themes of deceit, misunderstanding and subterfuge in a comedic fashion.

Characters: The Witch and The Mountebank are strong characters in this setting; they are often veiled, and often portrayed as naga. Their understanding of passion, deception and mysteries come to the fore. Their natures often reverse; a comedic Mountebank is serious in the chamber, a clever Witch is sensuous.

Magical Style: This is often a location where a weakness is exposed, or a fact revealed; this makes the chamber a good fit for the magic of divination. It is also a place where people change their attire, making it a good fit for transformation magic.

Rituals that uncover or conceal things through Night magic are made stronger here, but so are themes of transformation, passion or intuition. A ritual from another Realm that deals with these themes is empowered by juxtaposing obvious elements (The Doctor and The Lantern for divination) with the less obvious elements of the chamber (a divination that deals with unravelling a Night realm enchantment despite the fact the ritual performed is from the Day realm) .