mNo edit summary
 
(47 intermediate revisions by 8 users not shown)
Line 1: Line 1:
<div style="float:left; width: 200px; clear: right;">{{CaptionedImage|file=Lann.png|title=Rune: Lann|align=left|width=200|caption=The [[Lann|Rune of Loyalty]] is often used as a symbol for the idea of an Imperial sodality, and evoked in the creation of a [[Mark of Fellowship]].}}</div>
==Overview==
==Overview==
There are organisations in the Empire that have grown in influence beyond the confines of a single nation. These organisations are collectively referred to as Imperial sodalities. They are associations or societies that have a common purpose and sufficient reach or influence to be relevant to the Empire as a whole - but they are not a direct extension of the Imperial government like the [[Imperial Conclave]] or the [[Imperial Synod]]. They do not receive any logistical assistance from the civil service and most do not benefit from ongoing financial assistance from the [[Imperial Senate]].
There are countless organisations in the Empire that have grown in influence and membership beyond the confines of a single nation. These groups and institutions are commonly referred to as sodalities. Most of them do not benefit from any formal recognition by the [[Imperial Senate]] and those with subversive or criminal intent have every reason to avoid it. However, if a group wish to wield legal powers collectively, they must petition the Senate to pass a [[senate motion|motion]] to recognise them as an Imperial sodality.  


==Description==
To be recognised in this way, a fellowship must have a manifesto, a clear statement as to its purpose and responsibilities, and a known symbol. Creating a sodality requires a constitutional vote, so it is only possible to do so when there is an occupant of [[the Throne]] who can ratify the vote.
A sodality is any organization in the Empire that is eligible to citizens from more than one nation. Most sodalities are minor in nature and have no legal status or significance. If Imperial citizens meet up to share different nation's cookery recipes, their organization does not have or need any legal status. They are free to set their own rules and to do as they please within the limits of the law.


A sodality gains legal status when its existence is recognized and codified under Imperial law which requires a [[Senate motion]]. Some of the most important sodalities in the Empire are the Imperial militia and the various Conclave orders, all of whose existence and operation is governed by Imperial law.
A new Imperial title is automatically created when a sodality is recognised by the Senate. The position must be elected by members of the sodality and it is their responsibility to represent their sodalities' views to other parts of the Empire and to be responsible for recruitment of new members and for advancing the sodality's goals and the member's interests.


==Creating a Sodality==
==Role within the Empire==
It is not possible for players to create a sodality as part of character creation - the [[Bands#Banners|banners]], [[Bands#Sects|sects]] and [[Bands#Covens|covens]] that new players can create are based in the nation they choose to play, but the definition of an Imperial sodality is a group with a reach or scope that extends beyond a single nation. Creating an Empire-spanning organization is something that must be done in play - not as part of character creation.
* '''A sodality has primacy within the remit of its responsibilities'''
* '''Creating a new sodality constrains the other houses of power'''
* '''A sodality cannot have concerns and responsibilities that overlap unnecessarily with another branch of government'''
Imperial sodalities exist to allow the Senate to create new bodies of state, ones that have responsibility for a distinct area of concern. A group only becomes an Imperial sodality when its existence is formally recognised with a [[Senate motion]] with a clear manifesto.  


To create a sodality in play, you simply need to create an organization and have people want to join it. The sodality will not be listed or described on the wiki - it is up to you to promote your sodality in play.
A sodality ''must'' have a responsibility for a distinct area of concern. Each sodality has primacy within the remit of its own area of responsibility. If the Senate approves a specific purpose for a sodality, then ''only'' that sodality can employ legal powers within that area of responsibility. It is unconstitutional for any other house to employ powers that transgress on the sodalities responsibilities.


If you want your sodality to have legal status - even if that is simply to have its existence recognized by Imperial law - then you will need to have its existence formally acknowledged by the Imperial Senate using a Senate motion.
Because only a single body may have primacy, creating a sodality removes that concern from any other house of power. At the point where the Empire created the [[Imperial Apothecaries Guild]] - with responsibility for the arts of the apothecary, then the Imperial Conclave can no longer exercise power over potions or similar consumables. Each sodality must be clearly unique - the Senate cannot create a second sodality with competing responsibilities, since then it would be impossible to determine which sodality had primacy.


==Legal Status==
==Sessions==
The Imperial Senate can create a sodality or recognize the existence of own by passing a suitably worded Senate motion. The simplest way to do this is to create a [[New_Imperial_titles|new Imperial title]] whose responsibilities include representing or leading a sodality. This may be implicit in the wording of a motion - for example in 377YE, the Senate passed a motion to [[Create_title_of_Captain_of_the_Senate_Guard|create the Captain of the Senate Guard]]. Implicit in the description of this title is the existence of a sodality - the Senate Guard - and that the new position will assume responsibility and leadership of this sodality.
* '''A sodality can wield its powers during a formal session by upholding one or more resolutions'''
* '''The civil service will arrange for at least one session for each sodality at every summit'''


Under most circumstances, this is all the detail that is required. Provided that the Senate is comfortable to delegate the operation of a sodality to others then nothing further is required. If the Senate wishes, they may allocate funds to support a sodality - but only by granting a stipend or disbursement to a specific citizen - usually whatever title has been created to be responsible for the sodality. Any Imperial sodality linked to an Imperial title will be described on the wiki page for that title.
A sodality must be in session to wield its powers. The time and location of a formal session of every Imperial sodality is set by the [[Civil Service|civil service]], just as it is for the Imperial Senate. They arrange each session and publish the time and location in advance of each summit. By default, sessions take place in [[Anvil#The_Sodality_Chamber|the Sodality Chamber]], if scheduling allows. The civil service will arrange additional sessions if they determine they are appropriate.


A Senate motion that creates a sodality by appointing a new Imperial title to lead it, is assumed to grant that title authority to determine who is and is not a member of the sodality by default. This is the only legal power automatically conferred in this way. These titles do not have legal authority to issue orders to Imperial citizens or restrict what they can or cannot do. In the example of the Captain of the Senate Guard - they have the legal power to specify who is and is not a member of the Senate Guard, but they do not have the legal power to enforce any orders or instructions they give to members of the Guard.
The sodality can wield any powers they possess by passing resolutions during a session. A resolution is passed if a simple majority of members present vote to support it. For a resolution with multiple different candidates or options, only the choice that gains the most support passes. Any member of the sodality can add a resolution to the agenda by raising the matter with an appropriate member of the civil service before the session begins. Otherwise they will need to raise the resolution personally at the end of the session after all other business is concluded.


If the Senate wish to go further then it is possible to create laws that dictate how a sodality will operate or who can join. Such laws are carefully scrutinized by the [[Scrutiny#Constitutional_Court|Constitutional Court]] to ensure that any benefits are proportionate to the loss of liberties by Imperial citizens.
A civil servant will be present at the beginning of any session, to notarise any resolutions passed. They are only required to attend for sufficient time for the sodality to enact any powers they hold. If the sodality do not discharge their legal business in a timely manner, addressing any resolutions on the agenda first, and after an appropriate amount of discussion, then the civil servant is under no obligation to remain present.


==Extent==
==Participation==
The influence of most sodalities that are created in play does not extend beyond Anvil. NPCs do not typically join these sodalities and their influence is based solely on the players who join them at events.
Any Imperial citizen who is a [[member of a sodality]], or is a [[Civil Service|civil servant]], is free to enter the chamber and speak therein while the sodality is in session. The sodality is free to permit citizens who are not otherwise eligible to enter and to speak if they choose to do so. Such guests may be asked to be quiet at any point, and treated as [[List_of_Criminal_Offences#Crimes_against_the_Person|unwelcome guest]] if they refuse.


It is possible to extend the influence of a sodality beyond Anvil by creating an appropriate [[commission]], usually a sinecure, ministry or great work, but potentially anything. The larger the commission, the greater the influence it will tend to have. For example the [[Dean of the Lyceum]] is the Imperial title associated with the Lyceum, a [[college of magic]] situated on an island east of [[Madruga#Siroc|Siroc]]. Membership if the Lyceum is open to magicians from across the Empire, so it is a sodality. Player characters can roleplay that they study or teach at the Lyceum, and we assume that there are plenty of non-player character magicians associated with it. To create something on a similar scale would require a significant investment of resources.
In addition, the [[Member_of_the_Synod#Witness|right of witness]] ensures that every member of the [[Synod]] is entitled to observe the session. As with other bodies of state, members of the Synod may not participate in the session unless they are also a member of the sodality, and can expect to be expelled if they are disruptive.


{{Senate Further Reading}}
==Limitations==
[[Category:Sodality]]
===Manifesto===
* '''Each sodality much have a manifesto'''
* '''A valid manifesto makes three concise assertions of the things that members believe'''
* '''A valid manifesto has three clear statements expressing what the sodality exists to do'''
 
A sodality only becomes an Imperial sodality when its existence is formally recognised with a [[Senate motion]] that explicitly names the sodality and lists its goals. The goals enumerated in the Senate motion must encapsulate the sodality's purpose. To ensure that the purpose is clear a sodality is expected to provide a clear, '''concise''' manifesto that makes three assertions and three statements, in a similar format to those adopted by the [[Conclave order|orders]] of the [[Conclave]].
 
All Senate motions are subject to [[scrutiny]] by the Constitutional Court who study the wording to ensure that it is compatible with [[Imperial law]] and the [[Imperial Constitution]]. The Court pay special attention to the enumerated goals of any sodality and are likely to reject anything that is overly long or broad or which tramples on the responsibilities of an established part of the Imperial government or even another sodality.
 
It is not possible to grant legal powers to a sodality that do not naturally accord with the responsibilities outlined in the group's manifesto.
 
===Veto===
* '''A resolution to employ a legal power must be announced to the Senate'''
* '''Legal powers employed by a sodality are subject to veto by the Synod and the Throne'''
All resolutions by a sodality to use a legal power must be announced in the Senate before they can be effective. At that point they are subject to veto by [[the Throne]] if they are present.
 
The same remit governs the actions of sodalities, so the [[Synod]] can veto the announcement of any legal power enacted by a sodality. Any legal power that would have constitutional implications could be vetoed by the General Assembly or by the Assembly of Nine, and any normal legal power could be vetoed once per summit. A decision that is vetoed cannot be revisited before the start of the next summit.
 
===Dissolution===
* '''The Imperial Senate can dissolve a sodality with a a constitutional vote of the Senate'''
 
The Senate can dissolve an existing sodality with a constitutional [[Powers_of_the_Imperial_Senate#Conclave_Orders|vote of the Senate]]. If a sodality is dissolved, than any Imperial titles that are appointed by that sodality that are not explicitly resigned to new appointment methods are abrogated.
 
==Upkeep==
* '''The cost to the Imperial treasury is four thrones per season per sodality'''
 
The civil service are required by law to keep careful records of which citizens are members of an Imperial sodality so that they can support the sodality's ability to elect a speaker and enact any other powers they have. The more sodalities that exist, the more expensive this operation becomes. By default, the upkeep for each sodality is four thrones a season.
 
An [[opportunity]] to grant an existing Imperial sodality additional new legal powers or abilities may explicitly include an increase in the sodality's upkeep to reflect the benefits.
 
{{Sodality Further Reading}}

Latest revision as of 00:09, 4 June 2026

Rune: Lann
The Rune of Loyalty is often used as a symbol for the idea of an Imperial sodality, and evoked in the creation of a Mark of Fellowship.

Overview

There are countless organisations in the Empire that have grown in influence and membership beyond the confines of a single nation. These groups and institutions are commonly referred to as sodalities. Most of them do not benefit from any formal recognition by the Imperial Senate and those with subversive or criminal intent have every reason to avoid it. However, if a group wish to wield legal powers collectively, they must petition the Senate to pass a motion to recognise them as an Imperial sodality.

To be recognised in this way, a fellowship must have a manifesto, a clear statement as to its purpose and responsibilities, and a known symbol. Creating a sodality requires a constitutional vote, so it is only possible to do so when there is an occupant of the Throne who can ratify the vote.

A new Imperial title is automatically created when a sodality is recognised by the Senate. The position must be elected by members of the sodality and it is their responsibility to represent their sodalities' views to other parts of the Empire and to be responsible for recruitment of new members and for advancing the sodality's goals and the member's interests.

Role within the Empire

  • A sodality has primacy within the remit of its responsibilities
  • Creating a new sodality constrains the other houses of power
  • A sodality cannot have concerns and responsibilities that overlap unnecessarily with another branch of government

Imperial sodalities exist to allow the Senate to create new bodies of state, ones that have responsibility for a distinct area of concern. A group only becomes an Imperial sodality when its existence is formally recognised with a Senate motion with a clear manifesto.

A sodality must have a responsibility for a distinct area of concern. Each sodality has primacy within the remit of its own area of responsibility. If the Senate approves a specific purpose for a sodality, then only that sodality can employ legal powers within that area of responsibility. It is unconstitutional for any other house to employ powers that transgress on the sodalities responsibilities.

Because only a single body may have primacy, creating a sodality removes that concern from any other house of power. At the point where the Empire created the Imperial Apothecaries Guild - with responsibility for the arts of the apothecary, then the Imperial Conclave can no longer exercise power over potions or similar consumables. Each sodality must be clearly unique - the Senate cannot create a second sodality with competing responsibilities, since then it would be impossible to determine which sodality had primacy.

Sessions

  • A sodality can wield its powers during a formal session by upholding one or more resolutions
  • The civil service will arrange for at least one session for each sodality at every summit

A sodality must be in session to wield its powers. The time and location of a formal session of every Imperial sodality is set by the civil service, just as it is for the Imperial Senate. They arrange each session and publish the time and location in advance of each summit. By default, sessions take place in the Sodality Chamber, if scheduling allows. The civil service will arrange additional sessions if they determine they are appropriate.

The sodality can wield any powers they possess by passing resolutions during a session. A resolution is passed if a simple majority of members present vote to support it. For a resolution with multiple different candidates or options, only the choice that gains the most support passes. Any member of the sodality can add a resolution to the agenda by raising the matter with an appropriate member of the civil service before the session begins. Otherwise they will need to raise the resolution personally at the end of the session after all other business is concluded.

A civil servant will be present at the beginning of any session, to notarise any resolutions passed. They are only required to attend for sufficient time for the sodality to enact any powers they hold. If the sodality do not discharge their legal business in a timely manner, addressing any resolutions on the agenda first, and after an appropriate amount of discussion, then the civil servant is under no obligation to remain present.

Participation

Any Imperial citizen who is a member of a sodality, or is a civil servant, is free to enter the chamber and speak therein while the sodality is in session. The sodality is free to permit citizens who are not otherwise eligible to enter and to speak if they choose to do so. Such guests may be asked to be quiet at any point, and treated as unwelcome guest if they refuse.

In addition, the right of witness ensures that every member of the Synod is entitled to observe the session. As with other bodies of state, members of the Synod may not participate in the session unless they are also a member of the sodality, and can expect to be expelled if they are disruptive.

Limitations

Manifesto

  • Each sodality much have a manifesto
  • A valid manifesto makes three concise assertions of the things that members believe
  • A valid manifesto has three clear statements expressing what the sodality exists to do

A sodality only becomes an Imperial sodality when its existence is formally recognised with a Senate motion that explicitly names the sodality and lists its goals. The goals enumerated in the Senate motion must encapsulate the sodality's purpose. To ensure that the purpose is clear a sodality is expected to provide a clear, concise manifesto that makes three assertions and three statements, in a similar format to those adopted by the orders of the Conclave.

All Senate motions are subject to scrutiny by the Constitutional Court who study the wording to ensure that it is compatible with Imperial law and the Imperial Constitution. The Court pay special attention to the enumerated goals of any sodality and are likely to reject anything that is overly long or broad or which tramples on the responsibilities of an established part of the Imperial government or even another sodality.

It is not possible to grant legal powers to a sodality that do not naturally accord with the responsibilities outlined in the group's manifesto.

Veto

  • A resolution to employ a legal power must be announced to the Senate
  • Legal powers employed by a sodality are subject to veto by the Synod and the Throne

All resolutions by a sodality to use a legal power must be announced in the Senate before they can be effective. At that point they are subject to veto by the Throne if they are present.

The same remit governs the actions of sodalities, so the Synod can veto the announcement of any legal power enacted by a sodality. Any legal power that would have constitutional implications could be vetoed by the General Assembly or by the Assembly of Nine, and any normal legal power could be vetoed once per summit. A decision that is vetoed cannot be revisited before the start of the next summit.

Dissolution

  • The Imperial Senate can dissolve a sodality with a a constitutional vote of the Senate

The Senate can dissolve an existing sodality with a constitutional vote of the Senate. If a sodality is dissolved, than any Imperial titles that are appointed by that sodality that are not explicitly resigned to new appointment methods are abrogated.

Upkeep

  • The cost to the Imperial treasury is four thrones per season per sodality

The civil service are required by law to keep careful records of which citizens are members of an Imperial sodality so that they can support the sodality's ability to elect a speaker and enact any other powers they have. The more sodalities that exist, the more expensive this operation becomes. By default, the upkeep for each sodality is four thrones a season.

An opportunity to grant an existing Imperial sodality additional new legal powers or abilities may explicitly include an increase in the sodality's upkeep to reflect the benefits.

Further Reading

Core Brief

Active Sodalities

Former Sodalities