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==Creating a Character==
==Time-in and the IC area==
===Character Creation===
* '''Time-in begins at 10 am and ends at 1 am each day'''
*'''You must choose one of the nine Imperial nations or the Imperial Orcs'''
* '''You are always in-character (IC) in the IC area during time-in'''
*'''Human characters may choose one of the six known lineages'''
* '''The Imperial Senate chamber is time in throughout the game'''
*'''You have 8 points to spend on skills for your character'''
* '''You must not roleplay your character outside the IC area'''
*'''You must choose one personal resource for your character'''
* '''Stealing items is generally prohibited in Empire'''
The character you create for Empire must be an Imperial citizen. This means you must choose one of the [[Nation overview|nine Imperial nations]] that your character is from or else play an [[Imperial Orcs|Imperial Orc]]. Your choice represents the nation that your character is formally identified by the civil service as being part of. Your character may have travelled across the Empire and it is even possible to have been a foreigner who has taken citizenship in the Empire, but whatever your background you must begin play as an Imperial citizen who is a member of one of the nine nations or is an Imperial Orc.


If you are playing a human character then you may choose to possess one of the [[Lineage overview|six lineages]]. Imperial Orcs do not possess lineage so you cannot choose a lineage if you are playing an orc.
Normal roleplaying begins at time-in, which is 6 pm on Friday and 10 am every morning thereafter. Normal roleplaying ends at time-out, which is 1 am each morning and at 3 pm on the last day of the event. The IC area is the section of the campsite reserved for the game where all roleplaying must take place. Each event guide will clearly delineate the boundary of the IC area.
{{CaptionedImage|file=Clash.jpg|align=left|width=400}}
The exception to this rule is the Senate Chamber. The meeting place of the Imperial Senate is the political hub of the Empire and the building remains time-in from the start of the event until time-out at the end of the event. Players who choose to remain in the Senate building after time-out each night do so because they wish to continue roleplaying. Please avoid this area after time-out if you are no longer IC.


You have eight character points to spend on [[Skills|skills]] for your character. Your choice of nation and lineage does not affect the cost or availability of the skills. If you are playing an Imperial Orc, then the skill costs are unchanged, but you cannot purchase religious skills for your character. Your skills represent your character's unique heroic abilities, the things that separate them from the common people of the Empire.
Everyone who is in the IC area during time-in is considered to be IC. You should avoid the IC area during this time unless you are playing your character. If you are in the IC area and you wish to stop roleplaying then out of courtesy to other players you must leave the IC area first unless there is a genuine emergency.


In addition to your skills, you pick one [[Resource overview#Personal Resource|personal resource]]. Your resource will provide your character with wealth or influence at every event you attend.
You may continue to roleplay with other characters anywhere in the IC area after time-out so long as you do not take any confrontational actions. You can talk and trade but you must not attack another character, or use any ability.  
{{CaptionedImage|file=BrassCoastTrader.jpg|align=right|width=300}}


===Advancement===
For example, you are in a casino so you may continue to roleplay after time-out but you may not steal items or money from other patrons and you may not attack anyone.
*'''Characters gain one experience point if they attend one or two events in a year'''
*'''Characters gain two experience points if they attend three or four events in a year'''
*'''Unspent points may be spent on a new character'''
*'''Points may be spent at an event'''
Players that attend one or two events in a year gain a single point to spend on new skills for their character after their first event. Players who attend three or more events in a year get a second point to spend on new skills after their third event.


Players can save experience points accumulated to buy expensive skills. If a character dies, then the player keeps any unspent points that were gained in play and may spend them on their new character.
You must not roleplay once you leave the IC site boundaries. [[Stealing]] game items is generally prohibited in Empire, except under specific situations.


Players can spend points on their character on the run up to an event using the website. Players can also spend points by training with another character at an event. The character should find a suitable mentor and then roleplay accordingly. After completing the roleplaying the player can come down to GOD from Saturday onwards at any event and register the points spent on their character’s new skills.
==Behaviour while IC==
* '''Avoid inappropriate references while at events'''
* '''You must not use any secret IC information which was gained while OOC'''
* '''You must not use OOC information or methods to gain IC advantage'''
The themes that exist within Empire include romance and courtship, mind-influencing magic, drugs and addiction, human sacrifice, racism and prejudice, prostitution, violence, robbery, torture and murder. They do not include non-consensual sex or sex with minors. It is not possible to know what real life experiences other players have suffered, so you must avoid IC references to either of these two subjects in play to ensure that you do not upset any of your fellow players.


===One Character at a Time===
The wiki lays out forms prejudice that are specific to the Empire setting - for example a [[briar]] will face prejudice in many parts of the Empire. We regard the choices that players have chosen to make for their character as acceptable subjects for discrimination in the game - please do not conflate these with real world discrimination issues such as sexuality, gender, and religion. See the rules on [[Conduct]] for more information.
*'''Each player is allowed to play one character'''
*'''You must retire your current character if you wish to play a new character'''
*'''If you wish to take a break then you may volunteer to play a plot role'''
Players are only allowed to play a single character at any one time during the campaign. If you wish to begin playing a new character, then you must retire your current character. That character cannot be played again at a Profound Decisions event.


If you wish to take a break from your current character then you may volunteer to play a role designated by the plot team. Come to [[Character#GOD|GOD]] and speak to the administration team and they will arrange for you to receive a new character role that you can play for a period of time.
You should do everything reasonably possible to ignore any secret information that your character has not gained IC. You should only act on the things your character could legitimately know. It is usually inappropriate to tell another player something that their character might desperately want to know. If your character has been murdered, for instance, you should avoid telling your friends who murdered your character, for they are likely to want to take revenge.
If another player actively tells you something that you did not want to know while OOC and you believe that doing this has affected your ability to discern the information IC then speak to the head referee. The head referee will assess the situation and may give you permission to act on the knowledge your character has if they believe it is appropriate.


===Creating Characters at Events===
You must avoid using OOC information or methods to gain an IC advantage at events. It's fine for group members to support each other, and it's fine for characters to sell the phys-reps for things they've made for in-character money. But you must not use purely OOC means to explicitly seek an IC benefit for your character.
*'''Please ask if you want help with ideas or costume for your new character'''
{{CaptionedImage|file=Chest.JPG|align=right|width=300}}
If you need to create a new character at an event then you can do so at any time by going to GOD. It can be difficult to source costume and create a concept at an event so if you would like any help with rules, ideas, costume, or make-up then please ask. Members of crew are available to help you create an interesting character that you can play straight away.


===Disguises===
==Disguises==
*'''If you wear a disguise it is only as good as the phys-rep you use'''
*'''If you wear a disguise it is only as good as the phys-rep you use'''
*'''You must answer truthfully if you are OOC challenged about your disguise'''
*'''You must answer truthfully if you are OOC challenged about your disguise'''
*'''You must not disguise yourself as a member of a different lineage or species'''
*'''You must not disguise yourself as a member of a different lineage or species'''
It is perfectly acceptable for you to wear a disguise whilst in character (IC). Your ability to change your character’s appearance is only ever as effective as the phys-rep that you use; so if someone recognizes you then they may choose to recognize your character, regardless of the method used to change your appearance.  
*'''Pretending to be dead on the battlefield follows the normal rules for disguise'''
It is perfectly acceptable for you to wear a disguise whilst in character (IC). Your ability to change your character’s appearance is only ever as effective as the phys-rep that you use; so if someone recognises you then they may choose to recognise your character, regardless of the method used to change your appearance.  


If you believe you recognize a character that you have met previously who appears to be in disguise then you may check out of character (OOC) by asking the player. You can ask if they are playing a character by name or by reference to a meeting you have had but you cannot simply ask if they are in disguise. You may ask a referee to check a character’s identity to avoid asking them directly. If another player asks you if you are playing a specific character in disguise then you must answer truthfully.
If you believe you recognise a character that you have met previously who appears to be in disguise then you may check out of character (OOC) by asking them. You can ask if they are playing a character by name or by reference to a meeting you have had but you cannot simply ask if they are in disguise. You may ask a referee to check a character’s identity to avoid asking them directly. If another participant asks you if you are playing a specific character in disguise then you must answer truthfully.


''For example, you are playing a [[The Brass Coast|Freeborn]] [[merrow]] called Iago but you have disguised yourself as one of the merrow of the [[Kallavesi]]. If anyone asks OOC if you are playing Iago or ‘your merrow’ or ‘the merrow I met last night’ then you must answer truthfully.''
''For example, you are playing a [[The Brass Coast|Freeborn]] [[merrow]] called Iago but you have disguised yourself as one of the merrow of the [[Kallavesi]]. If anyone asks OOC if you are playing Iago or ‘your merrow’ or ‘the merrow I met last night’ then you must answer truthfully.''


It is much easier for a player to obtain prosthetics for a lineage or species phys-rep than it would be for a character to adopt that disguise. Because of this, you must not disguise yourself as a member of another lineage or species. You may disguise your character, but must actively avoid any make-up or prosthetics that could conceivably be confused with the phys-rep requirements of another lineage of species. This restriction does not apply if you are using magical means to disguise your appearance.
It is much easier for someone to obtain prosthetics for a lineage or species phys-rep than it would be for a character to adopt that disguise. Because of this, you must not disguise yourself as a member of another lineage or species. You may disguise your character, but must actively avoid any make-up or prosthetics that could conceivably be confused with the phys-rep requirements of another lineage or species. This restriction does not apply if you are using magical means to disguise your appearance.


''For example, your human character could glue foam horns to their forehead but this would not be sufficient for any sane character to think you were a [[cambion]]. Therefore, you must avoid putting horns on your forehead as part of a normal disguise.''
''For example, your human character could glue foam horns to their forehead but this would not be sufficient for any sane character to think you were a [[cambion]]. Therefore, you must avoid putting horns on your forehead as part of a normal disguise.''


==Referees==
If you are pretending to be dead on the battlefield - then you follow the normal rules for disguise. If another participant asks OOC you if you are dead or dying - then you must answer the OOC question truthfully.


*'''Refs are there to answer questions and ensure rules are being followed correctly'''
==Walls==
Referees at Empire are there to facilitate and assist with the rules of the game. If you have a question or need a decision about a character skill or action, then you should consult a referee. The referees will be wandering the IC field, but if you cannot find one then you can go to [[Playing the game#GOD|GOD]] and they will obtain a ref for you.
* '''Perimeter fences round camps are strongly discouraged in Empire'''
{{CaptionedImage|file=Ref-2763.jpg|align=right|width=300|caption=Empire ref costume}}
* '''Any fence that exists is as effective as the phys-rep; your character can cross it by any means available'''
===Identifying a Ref===
* '''Do not enter private tents without permission'''
*'''Refs wear a gold and black quartered livery coat'''
* '''Walls and barriers on battlefields follow different rules - you must not climb over them or break through them'''
*'''Please avoid using a quartered gold and black livery coat as your costume'''


Our referees will be wearing basic costume and a gold and black quartered livery coat like the one pictured. On occasions where we need to put a large number of referees in the field at once then some refs may wear a gold and black quartered tabard instead. Anyone who is wearing a livery coat with this design should be treated as a referee. For this reason players are not allowed to wear this design of livery coat.
The camp at Anvil is the single safest place in the Empire, and as such there is no credible threat of any kind that a perimeter fence or wall round a camp would serve to protect against. This set-up is part of the game design, intended to make Anvil as open as possible to encourage interaction and roleplay between everyone present and to discourage players from spending their time guarding gates.


Referees in Empire are purely OOC. They do not exist in the game in any IC form. They are wearing a distinctive piece of costume so that they can be easily identified without breaking the visual immersion of the field, they should not be treated as characters.
If you do encounter a physical barrier at the event, then it is only as effective as the actual phys-rep for the barrier. If you want to climb over or push through it and you are able to do so then you are fine to do so under the rules of the game. Other characters are likely to take in-character exception to you coming into their camp in a way they have tried to prohibit, but all actions must be treated as fully in-character by all participants.


===When to get a Ref===
Players are not allowed to make any out-of-character complaints at any player who attempts to force their way over or through a barrier. Because of this it is not permissible to deliberately build a barrier using anything that is fragile or vulnerable such that it would become an out-of-character issue if it is damaged.
*'''Try to get a ref before getting involved in combat'''
*'''The balance of doubt goes to the defender in a dispute if no ref is present'''


We would encourage you to get a referee to assist with:
These rules only affects barriers and walls placed around camps, you [[Stealing#IC_Tents|cannot enter another player or group's tent]] without their permission to do so. [[Stealing]] game items other than those identified with a gold ribbon is generally prohibited in Anvil.


* Attacking another character including poisoning or capturing them
Walls and barriers on battlefields exist to make battles more challenging and enjoyable for all participants. They are there to create tactical problems for players to solve using their character skills, not to see which players are physically capable of getting over them. Crucially, it is not possible for any individual to safely climb over or break through a wall ''in the heat of a battle''. For these safety and design reasons, the walls follow different rules and you must not attempt to climb over them or break through them.
* Stealing items or money from other characters
* Treating complex traumatic injuries
* Performing a Ritual


You don't have to get a ref before you attempt one of these actions, but the ref will help to ensure that all the rules are followed. As the defender has no chance to get a ref first (they don't know they are going to be attacked or robbed), if there is a disagreement between players then the balance of the doubt will go to the defender if there is no ref present.  
==Forgery==
* '''You can forge letters and other purely in-character documents'''
* '''You cannot forge game items in Empire'''
* '''You cannot forge bourse notes or voting bonds'''
In-character forgery is not a theme of Empire. The divinations of day and night magic ought to make it trivial for the authorities to identify characters who were forging coins or similar items, but in practice this isn't possible for OOC reasons. You may forge IC documents written by NPCs or PCs if you wish to do so - but you cannot forge [[Game_items#Coins|coins]], [[herbs]], [[potion|potions]], [[Game_items#Mana_Crystals|mana crystals]], [[materials]], [[liao]], or any other similar game items. In particular, you cannot forge bourse notes, [[Tally_of_the_Votes#Voting|voting bonds]], or [[Spontaneous_magic#Arcane_Projection|arcane projections]].


Characters should have no need to attack a child but in the exceptionally rare circumstance where you need to initiate combat with a child then you must consult a referee first and follow their guidance. The referee will ensure that the child's OOC welfare is not compromised by your IC actions.
==Recorded Music==
* '''Do not play recorded music at the event'''
Empire is a game of hard skills by design - success in Empire is intended to derive primarily from your abilities as a player. For this reason, playing recorded music at events is prohibited. There are many talented IC musicians in Anvil - if you want to have music playing in your tent then you must find a way to persuade one or more of them to perform for your character.


==Roleplaying at Events==
==Artificial Intelligence==
===Time-in and the IC area===
* '''Do not use content, art or text, created using generative-AI tools in the field at Empire'''
*'''Time-in begins at 10 am and ends at 1 am each day'''
* '''If you think someone is violating the rules, you can report it to a referee or a moderator but you must allow them to resolve the matter'''
*'''You are always in-character (IC) in the IC area during time-in'''
Content that is made using generative-AI tools (https://en.wikipedia.org/wiki/Generative_artificial_intelligence) is banned in the field at Empire for the same reasons. It is fine for digital artists to use procedural tools to create art for the game, but images manufactured by AI art engines must not be used in-character. Likewise, writers can use modern tools to proof their writing, but any substantial block of prose that is manufactured using a large-language model or any equivalent AI tool must not be used in-character at Empire events. (Generative-AI content is also [[online##AI-content|prohibited in our online spaces]]).
*'''The Imperial Senate chamber is time-in throughout the game'''
*'''You must not roleplay your character outside the IC area'''


Normal roleplaying begins at time-in, which is 6 pm on Friday and 10 am every morning thereafter. Normal roleplaying ends at time‑out, which is 1 am each morning and at 3 pm on the last day of the event. The IC area is the section of the campsite reserved for the game where all roleplaying must take place. Each event guide  will clearly delineate the boundary of the IC area.
It is not always easy to tell if something was created using AI. We don't want participants being interrogated every time they produce a piece of art or text for Empire. So if you think something may be breaking the rules, then you can let a referee know (at an event) or our moderation team if it's online, but you must leave it to them to deal with.
{{CaptionedImage|file=Clash.jpg|align=left|width=400}}
The exception to this rule is the Senate Chamber. The meeting place of the Imperial Senate is the political hub of the Empire and the building remains time-in from the start of the event until time-out at the end of the event. Players who choose to remain in the Senate building after time-out each night do so because they wish to continue roleplaying. Please avoid this area after time-out if you are no longer IC.


Everyone who is in the IC area during time-in is considered to be IC. You should avoid the IC area during this time unless you are playing your character. If you are in the IC area and you wish to stop roleplaying then out of courtesy to other players you must leave the IC area first unless there is a genuine emergency.
==Cheating==
 
You may continue to roleplay with other characters anywhere in the IC area after time-out so long as you do not take any confrontational actions. You can talk and trade but you must not attack another character, steal from them, or use any ability.
 
For example, you are in a casino so you may continue to roleplay after time-out but you may not steal items or money from other patrons and you may not attack anyone.
 
You must not roleplay once you leave the IC site boundaries.
 
===Behaviour while In-character ===
*'''Avoid inappropriate references while at events'''
The themes that exist within Empire include mind-influencing magic, drugs and addiction, human sacrifice, racism and prejudice, prostitution, violence, robbery, torture and murder. They do not include non‑consensual sex or sex with minors. It is not possible to know what real life experiences other players have suffered, so you must avoid IC references to either of these two subjects in play to ensure that you do not upset any of your fellow players.
 
===Behaviour while OOC===
*'''You must not use any information IC which was gained while OOC'''
You should do everything reasonably possible to ignore any information that your character has not gained IC. You should only act on the things your character knows.
 
It is usually inappropriate to tell another player something that their character might desperately want to know. If your character has been murdered for instance, you should avoid telling your friends who murdered your character, for they are likely to want to take revenge.
If another player actively tells you something that you did not want to know while OOC and you believe that doing this has affected your ability to discern the information IC then speak to the head referee. The head referee will assess the situation and may give you permission to act on the knowledge your character has if they believe it is appropriate.
 
===Cheating===
*'''You should report anyone you suspect is cheating to a referee'''
*'''You should report anyone you suspect is cheating to a referee'''
*'''Get a referee before attacking another character'''
*'''Do not make public accusations of cheating'''
Profound Decisions make all reasonable effort to ensure that players are not cheating at events. Please do not make public accusations of cheating. OOC complaints during time-in ruin the atmosphere of the game and only exacerbate the problems caused by cheating.
Profound Decisions make all reasonable effort to ensure that players are not cheating at events. Please do not make public accusations of cheating. OOC complaints during time-in ruin the atmosphere of the game and only exacerbate the problems caused by cheating.


If you think that another player is cheating then please report the matter to one of the referees as soon as possible and leave it for Profound Decisions to deal with. If referees find players cheating then they will deal with the issue as appropriate.
If you think that another player is cheating then please report the matter to one of the referees as soon as possible and leave it for Profound Decisions to deal with. If referees find players cheating then they will deal with the issue as appropriate.
It is advisable to get a referee to accompany you before attacking another character to ensure that all the game rules are followed. Please note that if you do not get a referee when you were able to do so then the benefit of the doubt will be given to the other party if there is any dispute.
===GOD===
*'''If you have a query then go to the Games Operation Desk (GOD)'''
*'''You can phone for security at night or in an emergency'''
All Profound Decisions events are administered from the Games Operation Desk (GOD) whose location is marked in each event guide. Members of the GOD crew are there to help you with any administrative or general queries that you may have about the event.
If you need a referee then the referees have a desk that is always near GOD. The first-aid team operate from their own tent if you have any first-aid needs. For all other queries, you should enquire at GOD.
The Profound Decisions mobile phone number is printed on your character card. If you have an emergency such as a first-aid incident then you can call this number to get a quick response. You can also call this number if you need to contact security after time-out. Please do not use this number to phone for a referee; there are referees available in the field and at GOD at all times.
==Communication between Events==
===Keeping the game live===
*'''We want the important IC discussions and decisions to happen live at the events'''
Profound Decisions are very keen for the key IC activity of the Empire world to take place at events. We believe your game will be busier and better if everything that can happen in the field, does happen in the field. Trade negotiations, religious debates, military planning, and magical and political discussions between groups are all examples of activities that should happen at events.
While it would be logical to expect some decisions and interactions to take place between Imperial Summits, Empire is a live-roleplaying game not a real-time simulation. Every IC communication you have between events is one you cannot have face to face.
===Forums and IC roleplaying===
*'''No IC forums for nations or Imperial political bodies'''
*'''Emails and group forums are fine'''
Our core goal is to ensure that important game decisions are taken at events, rather than between events. For this reason we are asking players '''not''' to create IC forums for one of the [[Nation overview|ten nations]] or for any of the core Imperial political bodies - the [[Imperial Senate|Senate]], [[Imperial Synod|Synod]], [[Imperial Bourse|Bourse]], [[Imperial Military Council|Military Council]] and the [[Imperial Conclave|Conclave]].
Although it is fine to send IC communications by email or use forums for groups, we would ask that you don't engage in important IC discussions of the kinds listed above unless you are at an event. It is ok to advertise IC services on the Empire Facebook group, provided you don't then get drawn into IC negotiations with other players for those services. Please save this for when everyone is in-character at the event.
===Communication with NPCs===
*'''We ask our NPCs not to send IC communications between events'''
You are welcome to send IC communications to egregores and other NPCs between events but all our staff have been asked '''not''' to respond until the next event. They may ''choose'' to bring such IC communications with them to the next event and act on them there.
Please also appreciate that PD crew are all volunteers. While they may choose to respond to questions, Profound Decisions do not expect crew to handle any OOC communications between events. If you need a response, please email Profound Decisions instead.
==Complaints Procedure==
Profound Decisions is a professional live roleplaying company dedicated to producing high quality events. However the majority of crew that you encounter at an event are volunteers who have freely given up their time to make the event more enjoyable for everyone. Please respect their generosity and do not ask them to handle complaints. Please remember that this is their hobby too. We require our players to be civil towards all members of the volunteer crew at all times.
If you do have a complaint or a concern then please go to GOD and ask to speak to a member of the [[Profound Decisions management team]]. The management team are employees of Profound Decisions whose job it is to deal with any serious problems that you have. If an issue is serious or distressing then we would urge you to bring it to attention of the management team as early as possible. We will try to promptly resolve any problems that arise.


[[Category:Rules]]
It is advisable to [[Referee#When_to_get_a_Ref|get a referee to accompany your character attacks another character]]. The referee will be able to help ensure that all the game rules are followed fairly by all participants.
{{Player Rules Links}}

Latest revision as of 10:59, 3 April 2024

Time-in and the IC area

  • Time-in begins at 10 am and ends at 1 am each day
  • You are always in-character (IC) in the IC area during time-in
  • The Imperial Senate chamber is time in throughout the game
  • You must not roleplay your character outside the IC area
  • Stealing items is generally prohibited in Empire

Normal roleplaying begins at time-in, which is 6 pm on Friday and 10 am every morning thereafter. Normal roleplaying ends at time-out, which is 1 am each morning and at 3 pm on the last day of the event. The IC area is the section of the campsite reserved for the game where all roleplaying must take place. Each event guide will clearly delineate the boundary of the IC area.

Clash.jpg

The exception to this rule is the Senate Chamber. The meeting place of the Imperial Senate is the political hub of the Empire and the building remains time-in from the start of the event until time-out at the end of the event. Players who choose to remain in the Senate building after time-out each night do so because they wish to continue roleplaying. Please avoid this area after time-out if you are no longer IC.

Everyone who is in the IC area during time-in is considered to be IC. You should avoid the IC area during this time unless you are playing your character. If you are in the IC area and you wish to stop roleplaying then out of courtesy to other players you must leave the IC area first unless there is a genuine emergency.

You may continue to roleplay with other characters anywhere in the IC area after time-out so long as you do not take any confrontational actions. You can talk and trade but you must not attack another character, or use any ability.

For example, you are in a casino so you may continue to roleplay after time-out but you may not steal items or money from other patrons and you may not attack anyone.

You must not roleplay once you leave the IC site boundaries. Stealing game items is generally prohibited in Empire, except under specific situations.

Behaviour while IC

  • Avoid inappropriate references while at events
  • You must not use any secret IC information which was gained while OOC
  • You must not use OOC information or methods to gain IC advantage

The themes that exist within Empire include romance and courtship, mind-influencing magic, drugs and addiction, human sacrifice, racism and prejudice, prostitution, violence, robbery, torture and murder. They do not include non-consensual sex or sex with minors. It is not possible to know what real life experiences other players have suffered, so you must avoid IC references to either of these two subjects in play to ensure that you do not upset any of your fellow players.

The wiki lays out forms prejudice that are specific to the Empire setting - for example a briar will face prejudice in many parts of the Empire. We regard the choices that players have chosen to make for their character as acceptable subjects for discrimination in the game - please do not conflate these with real world discrimination issues such as sexuality, gender, and religion. See the rules on Conduct for more information.

You should do everything reasonably possible to ignore any secret information that your character has not gained IC. You should only act on the things your character could legitimately know. It is usually inappropriate to tell another player something that their character might desperately want to know. If your character has been murdered, for instance, you should avoid telling your friends who murdered your character, for they are likely to want to take revenge. If another player actively tells you something that you did not want to know while OOC and you believe that doing this has affected your ability to discern the information IC then speak to the head referee. The head referee will assess the situation and may give you permission to act on the knowledge your character has if they believe it is appropriate.

You must avoid using OOC information or methods to gain an IC advantage at events. It's fine for group members to support each other, and it's fine for characters to sell the phys-reps for things they've made for in-character money. But you must not use purely OOC means to explicitly seek an IC benefit for your character.

Chest.JPG

Disguises

  • If you wear a disguise it is only as good as the phys-rep you use
  • You must answer truthfully if you are OOC challenged about your disguise
  • You must not disguise yourself as a member of a different lineage or species
  • Pretending to be dead on the battlefield follows the normal rules for disguise

It is perfectly acceptable for you to wear a disguise whilst in character (IC). Your ability to change your character’s appearance is only ever as effective as the phys-rep that you use; so if someone recognises you then they may choose to recognise your character, regardless of the method used to change your appearance.

If you believe you recognise a character that you have met previously who appears to be in disguise then you may check out of character (OOC) by asking them. You can ask if they are playing a character by name or by reference to a meeting you have had but you cannot simply ask if they are in disguise. You may ask a referee to check a character’s identity to avoid asking them directly. If another participant asks you if you are playing a specific character in disguise then you must answer truthfully.

For example, you are playing a Freeborn merrow called Iago but you have disguised yourself as one of the merrow of the Kallavesi. If anyone asks OOC if you are playing Iago or ‘your merrow’ or ‘the merrow I met last night’ then you must answer truthfully.

It is much easier for someone to obtain prosthetics for a lineage or species phys-rep than it would be for a character to adopt that disguise. Because of this, you must not disguise yourself as a member of another lineage or species. You may disguise your character, but must actively avoid any make-up or prosthetics that could conceivably be confused with the phys-rep requirements of another lineage or species. This restriction does not apply if you are using magical means to disguise your appearance.

For example, your human character could glue foam horns to their forehead but this would not be sufficient for any sane character to think you were a cambion. Therefore, you must avoid putting horns on your forehead as part of a normal disguise.

If you are pretending to be dead on the battlefield - then you follow the normal rules for disguise. If another participant asks OOC you if you are dead or dying - then you must answer the OOC question truthfully.

Walls

  • Perimeter fences round camps are strongly discouraged in Empire
  • Any fence that exists is as effective as the phys-rep; your character can cross it by any means available
  • Do not enter private tents without permission
  • Walls and barriers on battlefields follow different rules - you must not climb over them or break through them

The camp at Anvil is the single safest place in the Empire, and as such there is no credible threat of any kind that a perimeter fence or wall round a camp would serve to protect against. This set-up is part of the game design, intended to make Anvil as open as possible to encourage interaction and roleplay between everyone present and to discourage players from spending their time guarding gates.

If you do encounter a physical barrier at the event, then it is only as effective as the actual phys-rep for the barrier. If you want to climb over or push through it and you are able to do so then you are fine to do so under the rules of the game. Other characters are likely to take in-character exception to you coming into their camp in a way they have tried to prohibit, but all actions must be treated as fully in-character by all participants.

Players are not allowed to make any out-of-character complaints at any player who attempts to force their way over or through a barrier. Because of this it is not permissible to deliberately build a barrier using anything that is fragile or vulnerable such that it would become an out-of-character issue if it is damaged.

These rules only affects barriers and walls placed around camps, you cannot enter another player or group's tent without their permission to do so. Stealing game items other than those identified with a gold ribbon is generally prohibited in Anvil.

Walls and barriers on battlefields exist to make battles more challenging and enjoyable for all participants. They are there to create tactical problems for players to solve using their character skills, not to see which players are physically capable of getting over them. Crucially, it is not possible for any individual to safely climb over or break through a wall in the heat of a battle. For these safety and design reasons, the walls follow different rules and you must not attempt to climb over them or break through them.

Forgery

  • You can forge letters and other purely in-character documents
  • You cannot forge game items in Empire
  • You cannot forge bourse notes or voting bonds

In-character forgery is not a theme of Empire. The divinations of day and night magic ought to make it trivial for the authorities to identify characters who were forging coins or similar items, but in practice this isn't possible for OOC reasons. You may forge IC documents written by NPCs or PCs if you wish to do so - but you cannot forge coins, herbs, potions, mana crystals, materials, liao, or any other similar game items. In particular, you cannot forge bourse notes, voting bonds, or arcane projections.

Recorded Music

  • Do not play recorded music at the event

Empire is a game of hard skills by design - success in Empire is intended to derive primarily from your abilities as a player. For this reason, playing recorded music at events is prohibited. There are many talented IC musicians in Anvil - if you want to have music playing in your tent then you must find a way to persuade one or more of them to perform for your character.

Artificial Intelligence

  • Do not use content, art or text, created using generative-AI tools in the field at Empire
  • If you think someone is violating the rules, you can report it to a referee or a moderator but you must allow them to resolve the matter

Content that is made using generative-AI tools (https://en.wikipedia.org/wiki/Generative_artificial_intelligence) is banned in the field at Empire for the same reasons. It is fine for digital artists to use procedural tools to create art for the game, but images manufactured by AI art engines must not be used in-character. Likewise, writers can use modern tools to proof their writing, but any substantial block of prose that is manufactured using a large-language model or any equivalent AI tool must not be used in-character at Empire events. (Generative-AI content is also prohibited in our online spaces).

It is not always easy to tell if something was created using AI. We don't want participants being interrogated every time they produce a piece of art or text for Empire. So if you think something may be breaking the rules, then you can let a referee know (at an event) or our moderation team if it's online, but you must leave it to them to deal with.

Cheating

  • You should report anyone you suspect is cheating to a referee
  • Do not make public accusations of cheating

Profound Decisions make all reasonable effort to ensure that players are not cheating at events. Please do not make public accusations of cheating. OOC complaints during time-in ruin the atmosphere of the game and only exacerbate the problems caused by cheating.

If you think that another player is cheating then please report the matter to one of the referees as soon as possible and leave it for Profound Decisions to deal with. If referees find players cheating then they will deal with the issue as appropriate.

It is advisable to get a referee to accompany your character attacks another character. The referee will be able to help ensure that all the game rules are followed fairly by all participants.

Further Reading