• Nowhere else in the world is education seen as a necessity the way it is in Urizen, a consequence of the natural drive to perfect the self. The superior understanding
    4 KB (647 words) - 13:32, 28 September 2021
  • The Brass Coast (category The Brass Coast) (section Five things to know about the Freeborn)
    cross the world bringing exotic goods that command the finest prices. They are particularly renowned for their corsairs, who operate out of the Bay of
    3 KB (531 words) - 18:42, 23 February 2023
  • if Hallow of the Green World is cast then it targets the Empire - and the Empire can only be the target of one enchantment at once. But the effect benefits
    8 KB (1,334 words) - 18:43, 19 October 2025
  • victory from adversity on the anvil of the north. The Winterfolk are three great peoples - the wise Kallavesi, the bold Steinr and the clever Suaq - wrought into
    3 KB (490 words) - 23:51, 8 March 2025
  • Asavean Archipelago (category The World)
    magicians and the Imperial Order of the Unfettered Mind, as well as with similar cabals in other parts of the world. The Asaveans worship a complex pantheon
    17 KB (3,061 words) - 20:23, 12 July 2025
  • Thule (category The World) (section The Nation)
    came from, the fact remains that the Thule have been in Otkodov since long before the arrival of the Vard and the Steinr. For the most part, the Thule kept
    16 KB (2,446 words) - 00:29, 11 July 2025
  • so once (at the normal cost of one mana) can then use the spell freely to enter the Hall of Worlds through the Anvil Regio for the rest of the event without
    10 KB (1,563 words) - 01:28, 18 July 2025
  • Foreign ports (category The World)
    are turned to the great machine that is the Commonwealth's expansion, the surplus is traded across the world. Prior to Spring 380YE, the port of Volkavaar
    52 KB (3,609 words) - 15:50, 13 November 2025
  • Principalities of Jarm (category The World) (section The Principalities in Play)
    all over the world spoken in various Principalities. The Jarmish are the descendants of a wide mix of forerunner kingdoms, immigrants and the children
    14 KB (2,371 words) - 18:49, 8 August 2025
  • Sarcophan Delves (category The World) (section The Sarcophan Delves in Play)
    partially reclaimed by the swamps on one side and the sea on the other. The palaces of the Beggar Kings, the great guild halls and the Sarcophan markets are
    19 KB (3,369 words) - 15:50, 14 August 2025
  • Axos (category The World)
    represent the Ile to the Commander of the Agema Guard. One Ile within each citadel is pre-eminent. The Ilarch that holds the Throne and the Crown of the citadel
    17 KB (2,848 words) - 12:40, 1 August 2025
  • Commonwealth (redirect from The Commonwealth) (category The World)
    can gain a voice in the running of their nation. The practice of slavery is seen as one of the greatest evils to beset the world; the Commonwealth is absolutely
    21 KB (3,559 words) - 15:13, 14 August 2025
  • between the mundane world and the realm, but they cannot enter the mortal world. Less powerful occupants of the realms, like heralds, can enter the mortal
    35 KB (5,829 words) - 23:17, 1 August 2025
  • Faraden (category The World)
    Faraden lies to the west of the Empire. It is a rocky, hilly nation on the far side of the Lasambrian hills. The Faraden are canny traders and fierce warriors
    19 KB (3,166 words) - 20:24, 21 September 2025
  • Sumaah Republic (category The World) (section The Sumaah Republic in Play)
    on the coast to the city itself. Pilgrims are welcomed to travel the road to visit the temples and shrines, and the House of the People that is the heart
    33 KB (5,384 words) - 10:26, 7 September 2025
  • Egregores (category The World) (section The League)
    Are the first point of contact for players in each nation A source of plot in the nation Get players involved in the plot and in the politics of the nation
    7 KB (528 words) - 11:37, 24 September 2025
  • Iron Confederacy (category The World) (section The Iron Confederacy in Play)
    observe the mortal world, and the Suranni are their favoured people. The priests are the intermediaries of the Divine Court, and as such they wield the power
    25 KB (4,070 words) - 08:54, 28 June 2025
  • Wisdom (category The Empire) (section The Path of Wisdom)
    crossover with the symbols of vigilance in this regard but the meaning tends to be subtly different. The lantern, the candle, and the torch allow the virtuous
    5 KB (735 words) - 14:28, 13 July 2025
  • half-way between the mortal world and the realm. The realms are home to many supernatural beings. The most powerful are the eternals the defacto rulers of
    31 KB (4,492 words) - 18:55, 6 September 2025
  • Anvil (redirect from Hall of Worlds) (section The Hall of Worlds)
    during the summits, the Imperial Regio understandably can be extremely busy. The regio also provides entrance to the Hall of the Worlds - the magical
    22 KB (3,159 words) - 12:18, 14 July 2025
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