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Assuming nothing changes, Ennerlund will also have become a marsh by the start of the Winter Solstice 380YE. If Ennerlund does become a marsh, the [[Great Pits of Ennerlund]] will need additional pumps and precautions, permanently increasing the upkeep of this important Bourse resource by 2 Thrones per season.   
Assuming nothing changes, Ennerlund will also have become a marsh by the start of the Winter Solstice 380YE. If Ennerlund does become a marsh, the [[Great Pits of Ennerlund]] will need additional pumps and precautions, permanently increasing the upkeep of this important Bourse resource by 2 Thrones per season.   


It is too late to prevent the marsh spreading into Rebeshof, but Ennerlund could still be protected, but the work is now significantly harder than in [[Recalimers|previous seasons]]. It will now require the expenditure of 80 wains of weirwood, and 20 Thrones, to build new dikes, and to replace the paths and bridges that the Druj, nature, and Spring magic have conspired to destroy. This great work would add 75 random herbs to the production of herb gardens owned by League citizens in Holberg.
It is too late to prevent the marsh spreading into Rebeshof, but Ennerlund could still be protected, but the work is now significantly harder than in [[Reclaimers|previous seasons]]. It will now require the expenditure of 80 wains of weirwood, and 20 Thrones, to build new dikes, and to replace the paths and bridges that the Druj, nature, and Spring magic have conspired to destroy. This great work would add 75 random herbs to the production of herb gardens owned by League citizens in Holberg.


Alternatively, the Senate could abandon Ennerlund to the marshes and instead try to make the best of the situation. The result would be a vast, teeming marsh partially tended by skilled herbalists and doctors that would nearly rival the [[Kallavesa]] marshes for valuable healing herbs. This would cost the same as the plan to prevent the spread of the marsh - 80 wains of weirwood and 20 thrones - but would provide 100 random herbs each season to League herb gardens in Holberg. Obviously both Rebeshof and Ennerlund would be marshes by the time the work was finished.
Alternatively, the Senate could abandon Ennerlund to the marshes and instead try to make the best of the situation. The result would be a vast, teeming marsh partially tended by skilled herbalists and doctors that would nearly rival the [[Kallavesa]] marshes for valuable healing herbs. This would cost the same as the plan to prevent the spread of the marsh - 80 wains of weirwood and 20 thrones - but would provide 100 random herbs each season to League herb gardens in Holberg. Obviously both Rebeshof and Ennerlund would be marshes by the time the work was finished.


It is worth noting that as the spread of the marsh accelerates, ''any further'' powerful Spring magic could remove the choice of how to proceed from the Empire entirely. Should Holberg be targeted by rituals such as [[Thunderous Deluge]], [[Rivers Run Red]], [[Rivers of Life]], [[Thunderous Tread of the Trees]], or similar - or should the [[Hallow of the Green World]] be cast on the Empire again - attempts to control the spread of the marsh will be rendered fruitless, and Ennerlund will be swallowed by the marsh regardless, negating these opportunities to gather herbs from the marshes (although it would still be possible to harness the marshes for the production of herbs, doing so would not involve an [[opportunity]] and instead follow the normal rules for [[great works]]).
It is worth noting that as the spread of the marsh accelerates, ''any further'' powerful Spring magic could remove the choice of how to proceed from the Empire entirely. Should Holberg be targeted by rituals such as [[Thunderous Deluge]], [[Rivers Run Red]], [[Rivers of Life]], [[Thunderous Tread of the Trees]], or similar - or should the [[Hallow of the Green World]] be cast on the Empire again - attempts to control the spread of the marsh will be rendered fruitless, and Ennerlund will be swallowed by the marsh regardless, negating these opportunities to gather herbs from the marshes (although it would still be possible to harness the marshes for the production of herbs, doing so would not involve an [[opportunity]] and instead follow the normal rules for [[great works]]).

Revision as of 17:06, 3 September 2016

Overview

Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire's military campaigns here.

In each case. we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.

Many winds of fortune open with a short section of in-character text. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip. They're mostly just a bit of fun and they tend not to contain anything vital to the understanding of the wind of Fortune.

On with the motley then - assuming anyone has any left.

Everything Is On Fire

  • Empire

Everything is on fire. This is a humorous place-holder which will be replaced by the first actual Wind of Fortune to go live.

Ongoing Events and Resolutions

The Other Empress

  • the League, Highguard, Imperial Senate

The sarcophagus of Empress Giselle is still in a cellar in the vicinity of Sybella, under the watchful gaze of the magistrates. A small delegation has visited it to examine the sarcophagus and the remains within, but their findings have not been made public at this time. The situation has otherwise not changed - there are competing claims from the Highborn and the League, with final resolution resting with the Senate. You can learn more about this situation here.

The Creeping Morass

  • Holberg, Imperial Senate

Following last season's potent enchantment, the spread of the marshes of Holberg has continued unchecked. The spread of the Morass in the wake of Druj sabotage has been a matter of some concern for some time now, and the powerful enchantment exacerbated the situation. ILarge sections of Rebeshof have already reverted to their original, sodden state and as a result Rebeshof has been officially declared a marsh (it now has the marsh quality).

This deleterious change has had the immediate effect of permanently decreasing the production of farms in Holberg by 18 rings. If Ennerlund also succumbs to the marsh, the penalty will double.

Assuming nothing changes, Ennerlund will also have become a marsh by the start of the Winter Solstice 380YE. If Ennerlund does become a marsh, the Great Pits of Ennerlund will need additional pumps and precautions, permanently increasing the upkeep of this important Bourse resource by 2 Thrones per season.

It is too late to prevent the marsh spreading into Rebeshof, but Ennerlund could still be protected, but the work is now significantly harder than in previous seasons. It will now require the expenditure of 80 wains of weirwood, and 20 Thrones, to build new dikes, and to replace the paths and bridges that the Druj, nature, and Spring magic have conspired to destroy. This great work would add 75 random herbs to the production of herb gardens owned by League citizens in Holberg.

Alternatively, the Senate could abandon Ennerlund to the marshes and instead try to make the best of the situation. The result would be a vast, teeming marsh partially tended by skilled herbalists and doctors that would nearly rival the Kallavesa marshes for valuable healing herbs. This would cost the same as the plan to prevent the spread of the marsh - 80 wains of weirwood and 20 thrones - but would provide 100 random herbs each season to League herb gardens in Holberg. Obviously both Rebeshof and Ennerlund would be marshes by the time the work was finished.

It is worth noting that as the spread of the marsh accelerates, any further powerful Spring magic could remove the choice of how to proceed from the Empire entirely. Should Holberg be targeted by rituals such as Thunderous Deluge, Rivers Run Red, Rivers of Life, Thunderous Tread of the Trees, or similar - or should the Hallow of the Green World be cast on the Empire again - attempts to control the spread of the marsh will be rendered fruitless, and Ennerlund will be swallowed by the marsh regardless, negating these opportunities to gather herbs from the marshes (although it would still be possible to harness the marshes for the production of herbs, doing so would not involve an opportunity and instead follow the normal rules for great works).