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Shields are highly popular in Dawn, as much for their decoration as their ability to protect. Heater shields are the favoured shape, decorated with personal or household devices. Missile weapons are rare, and regarded with some suspicion. Despite their obvious uses, it's difficult to see anything glorious in shooting an enemy at thirty paces. Archery is seen as a fitting contest of skill, rather than a glorious weapon of war.
Shields are highly popular in Dawn, as much for their decoration as their ability to protect. Heater shields are the favoured shape, decorated with personal or household devices. Missile weapons are rare, and regarded with some suspicion. Despite their obvious uses, it's difficult to see anything glorious in shooting an enemy at thirty paces. Archery is seen as a fitting contest of skill, rather than a glorious weapon of war.


Dawnish men and women in the active pursuit of glory, particularly those risking their lives to do so, are often referred to simply as knights. Knightly behaviour on the battlefield is expected of nobles and yeoman alike. Those who identify themselves as knights are stating openly that they will act gloriously. Although only nobles may enter the Grand Tourney, the military strength of a noble house in battle is usually expressed as the number of knights they can field.  
Dawnish men and women in the active pursuit of glory, particularly those risking their lives to do so, are often referred to simply as knights. Knightly behaviour on the battlefield is expected of nobles and yeoman alike. Those who identify themselves as knights are stating openly that they will act gloriously. Although only nobles may enter the Grand Tourney, the military strength of a noble house in battle is usually expressed as the number of knights they can field.


Men and women engaged upon a Test of Mettle, seeking to prove their glory, are called [[knights-errant]]. The term is used equally to describe anyone looking to prove themselves by seeking danger and adventure. Most often they are the sons and daughters of noble houses, but groups of yeomen who wish to attract the attention of the noble houses may also become knights-errant.
Men and women engaged upon a Test of Mettle, seeking to prove their glory, are called [[knights-errant]]. The term is used equally to describe anyone looking to prove themselves by seeking danger and adventure. Most often they are the sons and daughters of noble houses, but groups of yeomen who wish to attract the attention of the noble houses may also become knights-errant.

Revision as of 10:47, 12 August 2015

Dawn currently maintains three armies to fight in the Imperial wars and has provided four in better times when Imperial fortunes allowed. Very few endeavours provide as many opportunities for glory as warfare. Drawn to glory as it is, it is unsurprising that Dawn prides itself on its martial traditions. Not all nobles deck themselves in a harness of plate, but every noble looks for opportunities to fight their foes toe-to-toe. Not for the Dawnish noble is the cowardly ambush or the subversive flank - they seek to face their opponents directly.

Dawnish Knights
Costumes: models' own

The rank and file soldiers are eager yeomen, seeking opportunities for glory. They are led by the most capable nobles available who share their soldiers ambitions. Few Dawn generals will lead from the rear. While there is some glory in a well-planned battle, little compares to the glory of a lord or lady who leads their troops to victory. As such most yeomen have an abiding respect for their military leaders, born of shared ambitions and shared dangers.

Shields are highly popular in Dawn, as much for their decoration as their ability to protect. Heater shields are the favoured shape, decorated with personal or household devices. Missile weapons are rare, and regarded with some suspicion. Despite their obvious uses, it's difficult to see anything glorious in shooting an enemy at thirty paces. Archery is seen as a fitting contest of skill, rather than a glorious weapon of war.

Dawnish men and women in the active pursuit of glory, particularly those risking their lives to do so, are often referred to simply as knights. Knightly behaviour on the battlefield is expected of nobles and yeoman alike. Those who identify themselves as knights are stating openly that they will act gloriously. Although only nobles may enter the Grand Tourney, the military strength of a noble house in battle is usually expressed as the number of knights they can field.

Men and women engaged upon a Test of Mettle, seeking to prove their glory, are called knights-errant. The term is used equally to describe anyone looking to prove themselves by seeking danger and adventure. Most often they are the sons and daughters of noble houses, but groups of yeomen who wish to attract the attention of the noble houses may also become knights-errant.

Some Knight-errant enjoy the life of high adventure so much that they continue the lifestyle after passing their Test of Mettle, declining the political life of a house noble. Questing Knights, as they are usually known, usually form a tight-knit group with other, similarly minded Knights, and often dedicate themselves to some great quest or higher cause that they know can never be completed. If such groups are perpetuated through the generations as newly ennobled Knights join the ranks to replace losses, they usually become a recognized knightly order. Such groups are usually distinctive, perhaps a unique code of honour that every member must swear or an Eternal patron to whom they swear loyalty.

Bands of knights-errant and questing knights usually include a troubadour where possible, to inspire them to glory and to record their accomplishments for posterity.

Imperial Armies

Dawn fields three imperial armies; the Golden Sun, the Hounds of Glory and the Eastern Sky.

GoldenSun.jpg

The Golden Sun

As befits a nation with such an emphasis on heavy armour, the soldiers who fight under the Golden Sun banner are especially resilient, known for their implacable, barely resistable, advances through enemy territory. There is some friendly rivalry between soldiers of the Golden Sun and the Hounds of Glory.

The first Dawnish General leads the Golden Sun army, and is appointed (or re-appointed) at the Summer solstice each year.

HoundsofGlory.jpg

The Hounds of Glory

Fighting beneath bright crimson banners surmounted by a winged hound, the hounds of glory pride themselves on being unstoppable in battle. They press the foe, driving them back inch by inch, and are supported by archers and magicians that make them especially glorious in battle. There is some friendly rivalry between the Hounds of Glory and the Golden Sun, and when their soldiers meet they often engage in contests of strength and martial might.

The second Dawnish General leads the Hounds of Glory, and is appointed (or re-appointed) at the Winter solstice each year.

EasternSky.jpg

The Eastern Sky

Fighting beneath an emerald green banner bearing the golden image of the rising sun, the Eastern Sky is the youngest of the Dawnish armies, but has a long and proud tradition of defending the Dawnish heartlands from orc aggression. They receive regular supplies from the people of Dawn; both civillians and soldiers alike possess a great deal of pride in the Eastern Sky and the families and descendants of those who have fought beneath the banner are fierce in their support. This means that the Eastern Sky can recover quickly even while on campaign. Many of the soldiers of the Eastern Sky have a particular hatred for the Druj barbarians; traditionally they are first to see the carnage the cruel orcs leave behind when they manage to gain access to an Imperial village.

The third Dawnish General leads the Eastern Sky, and is appointed (or re-appointed) at the Autumn equinox each year.