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<quote>“One life - make it count”</quote>
<quote>“One life - make it count”</quote>


Two generations ago they were slaves. They won their freedom by strength and indomitable will, forcing the Empire to recognise the injustice it perpetrated against them. Now they choose to fight as part of the Empire that once they were forced to serve. Bereft of a homeland, they strive to carve out a land for themselves and their children.
The Empire is an empire of humanity, but the Imperial Orcs are not human and never will be. Orcs are creatures of two worlds, guided by the whisper of those who have gone before in their souls, driven by a lust for battle that burns in their blood. While the barbarian orcs embrace these urges, the Imperial Orcs strive to temper their primal instincts with military discipline. So many choose the life of the professional soldier serving in the Imperial armies that Imperial Orc culture has a profoundly martial nature.


Like battle, loyalty is part of the orc soul. The barbarian orcs feel a powerful instinctive loyalty towards their tribe; they need to feel as if they are part of something larger than themselves. For the Imperial Orcs, the Empire itself has become their tribe. They fought - and still fight - to be accepted and prove themselves the equal of any [[The Brass Coast|Freeborn]], [[Highguard|Highborn]] or [[Wintermark|Winterfolk]]. While they have no land, the Imperial Orcs consider themselves to be part of a single nation, each legion being a tight-knit family that works and lives together but ultimately knows it is part of a great Empire.  
Yet two generations ago the Imperial Orcs were slaves. First they won their freedom by strength and indomitable will, forcing the Empire to recognise the injustice it perpetrated against them. Reluctantly the Empire gave them freedom - but nothing more. They were recognized as the tenth nation of the Empire, but they had no land to call their own. In the decades that followed they spent blood and tears fighting the Empire wars, always pursuing the promise of a home where they might put down roots. This long march to war ended recently when they were granted the territory of [[Skarsind]]. Now the Orcs have face an entirely new challenge - to build a nation worthy of their ancestors, worthy of their descendants.


Orcs love to fight, but the Imperial Orcs temper their primal instincts with military discipline. Most are professional soldiers serving with their legions to secure the Empire’s borders, but the Imperial Orcs work throughout the Empire to strengthen it and to carve out a role for themselves within it. Some work closely with the Magistrates, their uncompromising adherence to order making them natural supporters of Empire's laws. Their preachers are active in the Synod, proving to their critics that the orcs not only have souls, but that they can embrace the Way as fervently as any humans.
Like battle and the voices of the ancestors, loyalty is part of the orc soul. The barbarian orcs feel a powerful instinctive loyalty towards their nation; they need to feel as if they are part of something larger than themselves. When they lacked a land of their own, the Imperial Orcs strove to make the Empire their nation. Now they have [[Skarsind|their own land]], some are openly questioning what must come next. Should they strive to make Skarsind the greatest territory in the Empire or seek out new territories to conquer? Their efforts have won them recognition and a place in the great councils of the Empire, but they remain the smallest nation. They will need more before they can stand among the other nations of the Empire as equals.


They are creatures of two worlds; every orc hears the whisper of those who have gone before in their souls. The ancestors are with them, but they present a great challenge. Their ancestors are old, spiteful barbarians and hateful slaves, who cannot understand the choices their descendants have made. They need to find new voices to listen to,
Orcs know they have only one life to live; they strive to burn brightly and leave a better world for their children to inherit.
 
Finally, they are a people without a homeland. The other nations look down on them as a vagabond people, fighting in the Empire's wars but having no land of their own. They have no voice in the Senate, and so cannot hope to guide the destiny of the Empire they have embraced.
 
Orcs believe they have only one life to live; they strive to burn brightly and leave a better world for their children to inherit.


==Five things to know about the Imperial Orcs==
==Five things to know about the Imperial Orcs==
* '''Loyal to the core.''' Our loyalty to our legion, our nation and our Empire makes us who we are.
* '''Loyal to the core.''' Our loyalty to our legion, our nation, and our Empire makes us who we are.
* '''We are citizens.''' We won the right to be part of this Empire and we are proud of our place in it.
* '''We are citizens.''' We won the right to be part of this Empire and we are proud of our place in it.
* '''We are building a nation.''' We have no lands and no senators - it is down to us to win these things in battle.
* '''We are building a nation.''' We have a homeland now - but a nation is so much more than lines on a map.
* '''War is in our soul.''' Fighting is spiritual and it allows us to hear our ancestors.
* '''War is in our soul.''' Fighting is spiritual and it allows us to hear our ancestors.
* '''Life is precious.''' You have just one chance to make your mark. Do not squander it.
* '''Life is precious.''' You have just one chance to make your mark. Do not squander it.
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* '''Traditional orcs.''' While the Imperial Orcs draw on some ideas found in other settings, they have their own unique culture and background. They are not the orcs of Lord of the Rings or Games Workshop's Warhammer setting; many elements of those settings do not fit and have been deliberately excluded.
* '''Traditional orcs.''' While the Imperial Orcs draw on some ideas found in other settings, they have their own unique culture and background. They are not the orcs of Lord of the Rings or Games Workshop's Warhammer setting; many elements of those settings do not fit and have been deliberately excluded.
* ''' Brutal or callous savages.''' Imperial Orcs are few in number and if they are to build a nation they cannot afford to lose warriors every time they fight. They enjoy battle, but they strive to minimize losses and they take no particular pleasure in killing.
* ''' Brutal or callous savages.''' Imperial Orcs are few in number and if they are to build a nation they cannot afford to lose warriors every time they fight. They enjoy battle, but they strive to minimize losses and they take no particular pleasure in killing.
{{CaptionedImage|file=ImperialOrcWarrior2.jpg|align=right|width=275}}
{{CaptionedImage|file=Skywise Tulva.jpg|align=right|width=275}}
 
''If you are planning to play an Imperial Orc please read the [[Orc|race brief]] as well as this page''
 
==The nation==


=== Core Brief ===
''If you are planning to play an Imperial Orc please read the [[Orc|species brief]] as well as this page''
* [[Imperial Orcs people|The people]]
{{Imperial Orcs Links}}
* [[Imperial Orcs culture and customs|Culture and customs]]
* [[Imperial Orcs look and feel|Look and feel]]
 
=== Further reading ===
* [[Imperial Orcs history|History]]
* [[Imperial Orcs leadership|Leadership]]
* [[Imperial Orcs economic interests|Economic interests]]
* [[Imperial Orcs military concerns|Military concerns]]
* [[Imperial Orcs religious beliefs|Religious beliefs]]
* [[Imperial Orcs magical traditions|Magical traditions]]
* [[Imperial Orcs hearth magic|Hearth magic]]
* [[Imperial Orcs lineage and species attitudes|Lineage and species attitudes]]
* [[Imperial Orcs territories|Territories]]
* [[Imperial Orcs children|Children]]
* [[Imperial Orc music|Music]]


{{pdf}}
{{pdf}}
[[Category:Imperial Orcs| ]]
[[Category:Nations]]


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Revision as of 08:11, 29 June 2021

Twelve Breaths.jpg
A spirit woven from loyalty, battle, and the voices of the ancestors.

“One life - make it count”

The Empire is an empire of humanity, but the Imperial Orcs are not human and never will be. Orcs are creatures of two worlds, guided by the whisper of those who have gone before in their souls, driven by a lust for battle that burns in their blood. While the barbarian orcs embrace these urges, the Imperial Orcs strive to temper their primal instincts with military discipline. So many choose the life of the professional soldier serving in the Imperial armies that Imperial Orc culture has a profoundly martial nature.

Yet two generations ago the Imperial Orcs were slaves. First they won their freedom by strength and indomitable will, forcing the Empire to recognise the injustice it perpetrated against them. Reluctantly the Empire gave them freedom - but nothing more. They were recognized as the tenth nation of the Empire, but they had no land to call their own. In the decades that followed they spent blood and tears fighting the Empire wars, always pursuing the promise of a home where they might put down roots. This long march to war ended recently when they were granted the territory of Skarsind. Now the Orcs have face an entirely new challenge - to build a nation worthy of their ancestors, worthy of their descendants.

Like battle and the voices of the ancestors, loyalty is part of the orc soul. The barbarian orcs feel a powerful instinctive loyalty towards their nation; they need to feel as if they are part of something larger than themselves. When they lacked a land of their own, the Imperial Orcs strove to make the Empire their nation. Now they have their own land, some are openly questioning what must come next. Should they strive to make Skarsind the greatest territory in the Empire or seek out new territories to conquer? Their efforts have won them recognition and a place in the great councils of the Empire, but they remain the smallest nation. They will need more before they can stand among the other nations of the Empire as equals.

Orcs know they have only one life to live; they strive to burn brightly and leave a better world for their children to inherit.

Five things to know about the Imperial Orcs

  • Loyal to the core. Our loyalty to our legion, our nation, and our Empire makes us who we are.
  • We are citizens. We won the right to be part of this Empire and we are proud of our place in it.
  • We are building a nation. We have a homeland now - but a nation is so much more than lines on a map.
  • War is in our soul. Fighting is spiritual and it allows us to hear our ancestors.
  • Life is precious. You have just one chance to make your mark. Do not squander it.

What the Imperial Orcs are not

  • Traditional orcs. While the Imperial Orcs draw on some ideas found in other settings, they have their own unique culture and background. They are not the orcs of Lord of the Rings or Games Workshop's Warhammer setting; many elements of those settings do not fit and have been deliberately excluded.
  • Brutal or callous savages. Imperial Orcs are few in number and if they are to build a nation they cannot afford to lose warriors every time they fight. They enjoy battle, but they strive to minimize losses and they take no particular pleasure in killing.
Skywise Tulva.jpg

If you are planning to play an Imperial Orc please read the species brief as well as this page

Further Reading

Core Brief

Additional Information

This selection of articles can be downloaded as a PDF book (or as html only)