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The network consists (currently) of four [[ministry|ministries]].
The network consists (currently) of four [[ministry|ministries]].
* [[Bonesetter of Torfast Trading Post|Torfast Trading Post]] in Skarsind
* [[Bonesetter of Torfast Trading Post|Torfast Trading Post]] in [[Skarsind]]
* [[Broker of Treji Wayhouse|Treji Wayhouse]] in [[Hercynia]]
* [[Broker of Treji Wayhouse|Treji Wayhouse]] in [[Hercynia]]
* [[Overseer of the Westward Road|Delev Market]] in [[Karov]]
* [[Overseer of the Westward Road|Delev Market]] in [[Karov]]

Revision as of 14:59, 10 June 2017

Overview

Established in 380YE, the Northern trade network is a series of routes favoured by merchants that pass through the trade hub of Torfast in the Imperial orc territory of Skarsind. The network was established (or perhaps more properly, re-established) in response to an opportunity offered by the influx of Imperial Orcs into Skarsind, the so-called crossroads of the north.

The network consists (currently) of four ministries.

Each of the ministries allows the citizen responsible for overseeing their operations to purchase certain trade goods at bargain prices.

The Network

The four minstries were established over the course of 380YE. In each case, they involved the establishment of offices in one of the four territories in a region known for its trade. The establishment also involved ensuring the roads between the towns were protected, and encouraging merchants to make use of them. In each case, the trading offices in the Glen of Shadows, in Duzekani, and in Hanuri serve as subsidiary trade hubs - key locations through which merchants from the western, eastern, and southern Empire pass on their way to the mountainus territory of Skarsind.

The central trading office in Torfast is perhaps the most lucrative of the four - providing resources from the navarr, League, and Varushkan territories and exporting Dragonbone, Orichalcum, and Green Iron. The Wayhouse at Treji exports Dragonbone, Ambergelt, and medicinal herbs; the mercantile offices in Delev export the bounty of the Varushkan forests; and the League offices in Temeschwar city provide Green Iron, Weltsilver, and Beggar's Lye to the network.

In return, the merchants of each city are able to acquire raw materials and herbs produced in the other three territories, although with significantly less versatility than the Imperial Orc bonesetter enjoys.

Threats of the Network

The network relies on merchants being able to move freely along the roads between Torfast and the other three towns. If one of the three routes were compromised, it is likely this would have a negative effect on the goods provided to each of the other merchant offices. It is likely that, in pursuit of their responsibility to encourage trade between the four nations, the Bonesetter, Overseer, Broker, and Trademaster would want to cooperate to efficiently end any threats to the network even if their route were not directly impacted.

Expanding the Network

It might be possible to expand the network further, taking more advantage of Torfast's position in the middle of the north. A route from Kalpaheim to Skarsind might be opened, although how lucrative this would prove is hard to say as the people of Wintermark already have extensive links with both Hercynia and Temeschwar.

Althernatively, it might be possible to secure a trade route with the Thule orcs in Otkodov - but doing so is likely to be fraught with complications. At the very least, a suitable pass will be needed and new roads may need to be built - the most efficient passes are all found in Crow Ridge which presents its own problems.