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==Overview=={{CaptionedImage|file=Carpentry.jpg|align=right|title=A Varushkan artisan hard at work at his lathe.|caption=A runeforge allows an [[Crafting skills#Artisan|artisan]] to create unique [[magic items]].|width=500}}
==Overview==
A runeforge allows the Empire to create new [[magic items]]. Creating a new magic item is normally a process that can take generations of refinement and experimentation - combining the magical [[materials]] in the right way and the right proportions is an art, not a science. A runeforge greatly speeds up this process, focusing the skills of dozens of master [[Crafting skills#Artisan|artisans]] into experimentation and research, and providing both extensive materials and expensive books or examples of existing magic items with which they can work.
A runeforge is a structure that allows for the creation of unique [[magic items]], or for schemata - special items that will allow someone to learn how to construct a new item.  


The creation of a college of magic results in the creation of an Imperial title; a foreperson who oversees the direction of the forge's researches.
A runeforge is an expensive proposition, and once complete is likely to cover an extensive area. In addition to the work areas, the runeforge will incorporate apartments for the artisans and their assistants, as well as the infrastructure needed to support them. It is also likely to include warehouses for supplies and stores, and more than likely at least one library where books and scrolls can be referenced. A place to preserve and display failed, depleted or partially-successful magic items will also prove useful.


Command of a runeforge would be re-elected annually.  
Despite being called a "forge" it is equally possible to create any type of magic item here. A skilled tailor from a [[Dawn|Dawnish]] [[weaver cabal]] will rub shoulders with a gruff [[the Marches|Marcher]] smith, while an [[Urizen|Urizen]] weaponsmith argues the finer points of the use of [[Materials#Dragonbone|dragonbone]] with a [[The League|League]] mask-maker.


==Senate Commissions==
==Senate Commissions==
The [[Imperial Senate]] may pass a motion for the construction of a college of magic. The senate must decide which [[territory]] the college is constructed in, and which region within that territory it will occupy.
The [[Imperial Senate]] may pass a motion for the construction of a runeforge.The Senate must select a [[territory]] and region where the runeforge is to be built.  


It is also possible for the Senate to pass a motion to upgrade a college, increasing the benefits that it provides.?
When the construction is complete a new Imperial title is automatically created. The title may be either an Imperial or National position. The Senate motion should state what the title is called, and how it will be appointed. The most likely path is for an Imperial or National position to be appointed by the Imperial Senate, or through the Imperial Bourse.
 
In the opinion of the Constitutional Court, the power to appoint the title could '''not''' be given to the [[Imperial Conclave]], unless that body was altered to allow the full participation of artisans. Such a change would be complex and difficult, not least because artisans cannot reach the Hall of Worlds, and would certainly require the authority of [[The Throne]] to ratify.


===Benefits===
===Benefits===
While the college of magic is in operation the master can direct the magicians associated with it to research the formulation of specific rituals.
====Unique Crafting====
The runeforge can be used to create a single copy of a unique magic item. It takes six months to research a new item, which can require up to 40 materials to create. If the finished item requires more than 40 materials, it requires one extra season of work for every 20 extra materials. When the research is completed, the master of the forge is presented with a standard magic item that, as with all such items, will last for one year.  


===Downtime===
At this time, the master of the forge may choose to learn the ability to make that item for the usual experience point costs. However, the character will be unable to teach anyone else how to make the item - the ability to do so will remain theirs alone.
This section is copied from [[Provost of the Halls of Knowledge]] and should serve as the base from which we build other colleges.
===Guidance===
Ritual magicians from across Urizen come to study, debate, discuss and pursue arcane mastery at the Halls of Knowledge, and meet with their peers from across the Empire. In return for maintaining a good standard of living, and access to the researches of previous generations, these magicians are expected to perform ritual research and study for the betterment of the nation and the Empire as a whole. The Provost is responsible for setting the direction that research takes.


Firstly, the Provost can encourage the magicians of the Halls of Knowledge to cooperate in the creation of an [[Spontaneous_magic#Arcane_Projection|arcane projection]] each season. This does not require the expenditure of any crystal mana. The projection will be valid during the next summit. It may detail a magical effect of any realm or magnitude.
====Forge Schema====
Instead of constructing a single copy of a magic item, the master of the forge may choose to make a [[Magic items#Schema|schema]]. It takes six months to research a schema, which can require up to 40 materials to create. If the finished item requires more than 40 materials, it requires one extra season of work for every 20 extra materials.  


Secondly, the Provost can direct research towards [[Formulaic ritual|formalizing]] a new ritual so that it can be mastered. The ritual must already exist in the form of an ''arcane projection'', but there is no requirement to select one they have personally commissioned. The Halls of Knowledge can work on formalising one ritual at a time, and the research may take anywhere from a season to several years depending on the complexity and the resources available. The amount of time it takes to complete research into a ritual depends on the magnitude of that ritual.
Creating a schema requires ten rings of [[ilium]], regardless of how many materials are needed to create the item. A schema is permanent unless destroyed with [[Words of Ending]].


It requires three months (one season) for every 10 ranks of magnitude the final ritual will have.
A schema is a "pattern" for the new crafted item that anyone can use to learn the method of creating the item. It can also be expended with the assistance of the Imperial Senate to spread the knowledge of how to make the new item throughout the Empire.


At the completion of the research, the Provost receives a copy of the ritual suitable to use in mastering it. The Provost may keep the knowledge of the ritual restricted to themselves and their allies, or convince the [[Imperial Conclave]] to make it part of [[Imperial Lore]] through a [[Conclave_session#Declaration_of_Acceptance|Declaration of Imperial Lore]].
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'''Unique items'''<br>
If research is not completed, the Halls of Knowledge keep notes on their work so far, and may resume it at a later date from where it was left off.
A unique item is one that does not already exist in the magic item lists. It is likely that such an item will need to be [[magic items#Bonded items|bonded]], and will be a [[Magic_items#Weapons|weapon]], [[Magic_items#Armour|armour]], [[Magic_items#Talismans|talisman]] or [[Magic_items#Group_Magic_Items|group magic item]]. Magic items tend to do one thing, rather than multiple types of things, and creating an item that does more than one thing is increasingly more expensive that creating an item that does one thing well. Not every ability of a magic item is equally appropriate to every kind of item, and more powerful items may prove to be prohibitively expensive in terms of time or materials required - or flat out impossible. It is worth talking to Profound Decisions about the kind of item you wish to create so that we can work together to come up with something possible that is as close as we can get to your original idea.
 
</box>
===Mastery of the Lore of Day===
The Halls of Knowledge lack the resources available to the Lyceum, but they excel at the study of the magic of Day. When the Provost directs research towards a project that is part of the Lore of Day, the work proceeds at the rate of 15 ranks of magnitude each season.
 
The Provost can increase the rate at which a ritual of the Lore of Day is researched by spending money to purchase rare materials, esoteric tomes and exceptional equipment.
 
The first five ranks of additional research in a season cost 2 Thrones. The next five ranks cost a further 5 Thrones. The Provost can add another five ranks to the speed for a season by spending a further 10 Thrones.
 
===The Provost's Apartment===
The Provost has spacious apartments at the pinnacle of the Halls of Knowledge; in some circles it is reckoned that the Provost lives at the highest point in the Empire, with the clearest view of the night sky. The great circular chambers have windows of shaped crystal that are said to allow the Provost to gaze over great distances without the use of ritual magic.


===Costs===
===Costs===
* Materials: White granite, weirwood and mithril
* Materials: 60 wains of [[mithril]], 60 wains of [[weirwood]], 60 wains of [[white granite]], and 540 crowns
* Time: 3 months to construct per 50 wains of materials used
* Time: 1 year
* Labour: 2 crowns per wain
* Upkeep: Variable (see below)
* Upkeep: Special
 
==Limitations==
The Empire can only support so many colleges of magic. Each college has an increased upkeep cost to reflect competition for the attention of NPC magicians and researchers as well as rare materials.
 
==Responsibility==
The master is responsible for directing the research of the college.
 
==Recent Colleges==
The list includes all colleges of magic which have been created or appointed in recent times.


* None
The upkeep on the first runeforge would be 5 thrones, the second 10 thrones and the third 25 thrones. There are a limited number of artisans in the Empire who are prepared to help with creating new items. This means that each new runeforge that is constructed will have an increasing upkeep cost - to reflect the fact that it must pay more to entice those independent artisans that remain to work there, and that it is competing for raw materials with the other runeforges.
{{#lst:Archive:All_Commissions|runeforges}}
* There are the ruins of an ancient runeforge under [[Skarsind#Gildenheim|Gildenheim]] in [[Skarsind]] but they are non-functional.


==OOC Note==
The runeforge is used during downtime. The player who controls the runeforge should contact Profound Decisions by e-mail (at empire.rules@profounddecisions.co.uk) prior to the next event with the details of the item they wish to try and create. If they want to make a schema, they will need the appropriate number of rings of ilium in their inventory. Profound Decisions will let the player know before the next event the number and type of materials required to make the new item.
[[Category:Senate]]
[[Category:Senate]]
[[Category:Imperial Titles]]
[[Category:Commission]]

Latest revision as of 18:11, 17 September 2023

Overview

A Varushkan artisan hard at work at his lathe.
A runeforge allows an artisan to create unique magic items.

A runeforge allows the Empire to create new magic items. Creating a new magic item is normally a process that can take generations of refinement and experimentation - combining the magical materials in the right way and the right proportions is an art, not a science. A runeforge greatly speeds up this process, focusing the skills of dozens of master artisans into experimentation and research, and providing both extensive materials and expensive books or examples of existing magic items with which they can work.

A runeforge is an expensive proposition, and once complete is likely to cover an extensive area. In addition to the work areas, the runeforge will incorporate apartments for the artisans and their assistants, as well as the infrastructure needed to support them. It is also likely to include warehouses for supplies and stores, and more than likely at least one library where books and scrolls can be referenced. A place to preserve and display failed, depleted or partially-successful magic items will also prove useful.

Despite being called a "forge" it is equally possible to create any type of magic item here. A skilled tailor from a Dawnish weaver cabal will rub shoulders with a gruff Marcher smith, while an Urizen weaponsmith argues the finer points of the use of dragonbone with a League mask-maker.

Senate Commissions

The Imperial Senate may pass a motion for the construction of a runeforge.The Senate must select a territory and region where the runeforge is to be built.

When the construction is complete a new Imperial title is automatically created. The title may be either an Imperial or National position. The Senate motion should state what the title is called, and how it will be appointed. The most likely path is for an Imperial or National position to be appointed by the Imperial Senate, or through the Imperial Bourse.

In the opinion of the Constitutional Court, the power to appoint the title could not be given to the Imperial Conclave, unless that body was altered to allow the full participation of artisans. Such a change would be complex and difficult, not least because artisans cannot reach the Hall of Worlds, and would certainly require the authority of The Throne to ratify.

Benefits

Unique Crafting

The runeforge can be used to create a single copy of a unique magic item. It takes six months to research a new item, which can require up to 40 materials to create. If the finished item requires more than 40 materials, it requires one extra season of work for every 20 extra materials. When the research is completed, the master of the forge is presented with a standard magic item that, as with all such items, will last for one year.

At this time, the master of the forge may choose to learn the ability to make that item for the usual experience point costs. However, the character will be unable to teach anyone else how to make the item - the ability to do so will remain theirs alone.

Forge Schema

Instead of constructing a single copy of a magic item, the master of the forge may choose to make a schema. It takes six months to research a schema, which can require up to 40 materials to create. If the finished item requires more than 40 materials, it requires one extra season of work for every 20 extra materials.

Creating a schema requires ten rings of ilium, regardless of how many materials are needed to create the item. A schema is permanent unless destroyed with Words of Ending.

A schema is a "pattern" for the new crafted item that anyone can use to learn the method of creating the item. It can also be expended with the assistance of the Imperial Senate to spread the knowledge of how to make the new item throughout the Empire.

Unique items
A unique item is one that does not already exist in the magic item lists. It is likely that such an item will need to be bonded, and will be a weapon, armour, talisman or group magic item. Magic items tend to do one thing, rather than multiple types of things, and creating an item that does more than one thing is increasingly more expensive that creating an item that does one thing well. Not every ability of a magic item is equally appropriate to every kind of item, and more powerful items may prove to be prohibitively expensive in terms of time or materials required - or flat out impossible. It is worth talking to Profound Decisions about the kind of item you wish to create so that we can work together to come up with something possible that is as close as we can get to your original idea.

Costs

The upkeep on the first runeforge would be 5 thrones, the second 10 thrones and the third 25 thrones. There are a limited number of artisans in the Empire who are prepared to help with creating new items. This means that each new runeforge that is constructed will have an increasing upkeep cost - to reflect the fact that it must pay more to entice those independent artisans that remain to work there, and that it is competing for raw materials with the other runeforges.


Current Runeforges

This table includes all runeforges which are active and have been appointed in recent times. For a full list of title holders see here. This list was last updated following the Autumn Equinox 385YE.

RuneforgeLocationAppointmentEligibilityElectionOccupant
The Spiral SwordLimus, RedoubtBourse AuctionImperial PositionSpringTisserande Griffinsbain
  • There are the ruins of an ancient runeforge under Gildenheim in Skarsind but they are non-functional.

OOC Note

The runeforge is used during downtime. The player who controls the runeforge should contact Profound Decisions by e-mail (at empire.rules@profounddecisions.co.uk) prior to the next event with the details of the item they wish to try and create. If they want to make a schema, they will need the appropriate number of rings of ilium in their inventory. Profound Decisions will let the player know before the next event the number and type of materials required to make the new item.