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The League cities are ruled by the Empire but they are run by the [[Carta]] - sprawling organisations that are a cross between a merchant family and a trading concern. The largest tend to be headed by a Merchant Prince or Princess - an honorific title for the most economically powerful individuals that harks back to pre-Imperial times. The most powerful merchants choose the League Senators but beyond this they leave the governorship of the cities to Imperial rule, allowing them to concentrate on increasing the wealth of their Carta.  
<quote>If you cross a bravo they might break your fingers; cross a merchant prince and they’ll ruin you. </quote>
{{CaptionedImage|file=PBtT.jpg|title=The earliest guilds were part trade union, part cartel and part secret society.|caption=The League recognises an obivous metaphor when it sees one.|align=left|width=400}}
The League cities are administered by the Empire, but they are run by the [[Guilds|guilds]]. These economic affiliations draw members from every section of League society united by common interests and a desire to work together to acquire wealth. The earliest types of guild were formed as confraternities of workers. They were organized in a manner something between a trade union, a cartel, and a secret society. Today only a few guilds limit themselves to just one craft; most have expanded to include merchants and traders and thereby cover any economic activities they can draw profit from.


The Carta of the League cities are not merely a matter of blood, but of oaths and loyalties. Anyone may pledge their loyalty to a Carta, though some require you to marry an existing family member to be truly regarded as one of them. Equally, it isn’t required to be part of Carta to get ahead in the League, but it is essential not to cross them. Those who do find every door closed to them. If you cross a Bravo they might break your fingers; cross a Merchant Princess and they’ll ruin you.  
Each guild is headed by a merchant prince - an honorific title for the most economically powerful individuals that harks back to pre-Imperial times. The title is the same for all genders, a mark of respect for Aldones di Sarvos, the League's first merchant prince. Together the most powerful merchants choose their senators but beyond this they usually leave the administration of the cities to the civil service, allowing them to concentrate on increasing the wealth of their guild.  


Loyalty and rules are the basis of League society. The written rules are the Imperial Laws and breaking them is considered an act of utter desperation. To reduce an enemy to the point where they are caught breaking the law to try to keep their head above water is considered by many to be the ultimate defeat that you can inflict, the final mark of shame. Assassination, theft and murder only happen if a citizen of the League has no other card left to play, and in the knowledge that they have already lost.  
The guilds are not merely a matter of shared interests, but also of oaths and loyalties. Membership of a guild represents one of the most important loyalties a citizen of the League can hold. It is considered at least equal in importance to the loyalty owed to the League, the Empire and one's city. Those who betray their guild find every door closed to them and face exclusion from society and economic life. This is a short road to ruin in the League, a fate that most citizens will do anything to avoid. It is their ability to apply these sanctions that gives the guilds much of the power and influence they wield.  


For hundreds of years the Carta have engaged in ruthless competition with each other. It is a mistake to assume that the League is obsessed with money, wealth is simply the easiest way of keeping score. Favours are ultimately more valuable than gold, because they represent the ability to influence others. In the same way, every Carta keeps a count of those who have worked against their interests in the past, because such offences represent a debt that is still to be repaid. This can be a bewildering system to outsiders, lost in the subtle play of politics and trade. The Carta call it simply “Dead Reckoning” and would not have it any other way.
In the League, people wear [[Rings in the League|rings]] to demonstrate their allegiances, wearing one for each major loyalty they owe.  
{{CaptionedImage|file=VardTeme.jpg|align=right|width=300}}
==Leading a territory==
Each city in the League is a [[territory]] of its own and so sends one [[Senator]] to the [[Imperial Senate]]. Any citizen of the League can have a say in the identity of their Senator - provided they are prepared to work for it. The Civil Service compiles and maintains records of what [[business|investments]] are owned by an individual, and they are allocated a number of votes based on the value of the properties they own in that city. These votes are represented by official "bonds", and during an election Senatorial candidates for a city try to convince the electors to give them their bonds to show their support. The bonds are then registered with the civil service. The candidate with the largest amount of support when the election ends, as represented by the value of their combined bonds, becomes the Senator.


<quote by="Cicisbeo Narante Garamul, Theatre and Politics"> Remember always that the stage lies before you, and the mask you wear is the part you play in it.  Rather a virtuoso villain than a mediocre hero, better a subtle servant than a heavy-handed prince.  Don’t be afraid to try on masks until you find the one that suits you best, but remember to change out of sight of the audience. Loved or hated, when the curtain finally falls for you, let them feel the world is a smaller place for your passing. </quote>
Timing is important in League senatorial elections. Candidates must declare themselves before the election begins, and after that time no more candidates are admitted. When the elections formally open, they continue for exactly one and a half hours and then they close and no more bonds can be exchanged. Punctuality and good timekeeping are, after all, simply good manners in the League.


==Leading a territory==
While the process itself is quite above-board, that does not prevent a fair degree of politicking behind the scenes. While uncommon, for example, it is not unknown for an individual to claim to be collecting bonds on behalf of one individual, only to then hand them over to another.


Each territory in the League sends one Senator to the Imperial Senate. Any citizen of the League can have a say in the identity of their Senator - provided they are influential enough. Where less advanced societies may select their Senator on the basis of simply piling up large amounts of actual money, the League takes a more sensible approach. Only the opinions of those with a degree of economic influence in the League matter . The Civil Service compiles and maintains records of which individuals meet this criterion, and they are allocated a number of votes based on the size of their investment in League society. These votes are represented by offical "bonds", and during an election Senatorial candidates try to convince the electors to give them their bonds to show their support. The bonds are then registered with the civil service. The candidate with the largest amount of support when the election ends, as represented by the value of their combined bonds, becomes the Senator.
Residency is important - a citizen only receives bonds if they own a business in the contested territory. Citizens who [[Resource#Changing_Territories|move from one city to another]] are eligible to vote in the new city only once a year has passed since they last voted in a senator election.


Timing is important in League senatorial elections. Candidates must declare themselves before a given time, and after that time no more candidates are admitted. When the elections formally open, they continue until another specific time and then they absolutely close and no more bonds can be exchanged. Punctuality and good timekeeping are, after all, simply good manners in the League.
The senators for each Imperial territory are re-elected at specific equinox and solstices during the year. The senator for [[Holberg]] is elected at the Spring Equinox, the senators for [[Sarvos]] and [[Spiral]] are elected at the Summer Solstice, the senator for [[Tassato]] is elected at the Autumn Equinox, and the senator for [[Temeschwar]] is elected at the Winter Solstice.
 
===Tallying the Votes===
While the process itself is quite above-board, that does not prevent a fair degree of politicking behind the scenes. While uncommon, for example, it is not unknown for an individual to claim to be collecting bonds on behalf of one individual, only to then hand them over to another.
Each League citizen whose [[business]] resource is in the contested territory receives votes in the election of a senator for that [[territory]].  Each character receives ten votes, plus two additional votes each time they have [[Business#Upgrades|upgraded]] their resource. Bonds are issued to each character by the civil service, and are usually included in the player's character pack at the start of an event where a Senatorial election is scheduled to take place.
===Incumbent===
The current senators of the League are listed below - see the individual territory pages for a full election history for each position.
* [[Holberg]] - {{#lst:Archive:All_Election_Results|Senator_for_Holberg_occupant}}
* [[Sarvos]] - {{#lst:Archive:All_Election_Results|Senator_for_Sarvos_occupant}}
* [[Spiral]] - {{#lst:Archive:All_Election_Results|Senator_for_Spiral_occupant}}
* [[Tassato]] - {{#lst:Archive:All_Election_Results|Senator_for_Tassato_occupant}}
* [[Temeschwar]] - {{#lst:Archive:All_Election_Results|Senator_for_Temeschwar_occupant}}
{{The League Links}}


[[Category:The League]]
[[Category:The League]]
[[Category:Nations]]
[[Category:Archetype]]

Latest revision as of 16:26, 14 December 2023

If you cross a bravo they might break your fingers; cross a merchant prince and they’ll ruin you.

The earliest guilds were part trade union, part cartel and part secret society.
The League recognises an obivous metaphor when it sees one.

The League cities are administered by the Empire, but they are run by the guilds. These economic affiliations draw members from every section of League society united by common interests and a desire to work together to acquire wealth. The earliest types of guild were formed as confraternities of workers. They were organized in a manner something between a trade union, a cartel, and a secret society. Today only a few guilds limit themselves to just one craft; most have expanded to include merchants and traders and thereby cover any economic activities they can draw profit from.

Each guild is headed by a merchant prince - an honorific title for the most economically powerful individuals that harks back to pre-Imperial times. The title is the same for all genders, a mark of respect for Aldones di Sarvos, the League's first merchant prince. Together the most powerful merchants choose their senators but beyond this they usually leave the administration of the cities to the civil service, allowing them to concentrate on increasing the wealth of their guild.

The guilds are not merely a matter of shared interests, but also of oaths and loyalties. Membership of a guild represents one of the most important loyalties a citizen of the League can hold. It is considered at least equal in importance to the loyalty owed to the League, the Empire and one's city. Those who betray their guild find every door closed to them and face exclusion from society and economic life. This is a short road to ruin in the League, a fate that most citizens will do anything to avoid. It is their ability to apply these sanctions that gives the guilds much of the power and influence they wield.

In the League, people wear rings to demonstrate their allegiances, wearing one for each major loyalty they owe.

VardTeme.jpg

Leading a territory

Each city in the League is a territory of its own and so sends one Senator to the Imperial Senate. Any citizen of the League can have a say in the identity of their Senator - provided they are prepared to work for it. The Civil Service compiles and maintains records of what investments are owned by an individual, and they are allocated a number of votes based on the value of the properties they own in that city. These votes are represented by official "bonds", and during an election Senatorial candidates for a city try to convince the electors to give them their bonds to show their support. The bonds are then registered with the civil service. The candidate with the largest amount of support when the election ends, as represented by the value of their combined bonds, becomes the Senator.

Timing is important in League senatorial elections. Candidates must declare themselves before the election begins, and after that time no more candidates are admitted. When the elections formally open, they continue for exactly one and a half hours and then they close and no more bonds can be exchanged. Punctuality and good timekeeping are, after all, simply good manners in the League.

While the process itself is quite above-board, that does not prevent a fair degree of politicking behind the scenes. While uncommon, for example, it is not unknown for an individual to claim to be collecting bonds on behalf of one individual, only to then hand them over to another.

Residency is important - a citizen only receives bonds if they own a business in the contested territory. Citizens who move from one city to another are eligible to vote in the new city only once a year has passed since they last voted in a senator election.

The senators for each Imperial territory are re-elected at specific equinox and solstices during the year. The senator for Holberg is elected at the Spring Equinox, the senators for Sarvos and Spiral are elected at the Summer Solstice, the senator for Tassato is elected at the Autumn Equinox, and the senator for Temeschwar is elected at the Winter Solstice.

Tallying the Votes

Each League citizen whose business resource is in the contested territory receives votes in the election of a senator for that territory. Each character receives ten votes, plus two additional votes each time they have upgraded their resource. Bonds are issued to each character by the civil service, and are usually included in the player's character pack at the start of an event where a Senatorial election is scheduled to take place.

Incumbent

The current senators of the League are listed below - see the individual territory pages for a full election history for each position.

  • Holberg - Kaspar Yakovich von Holberg
  • Sarvos - Vacant
  • Spiral - Genoveva Barossa d'Apulian
  • Tassato - Cesare Sanguineo Rezia Di Tassato
  • Temeschwar - Giuseppe Sanguineo von Temeschwar

Further Reading

Core Brief

Additional Information