Ambassador to the Sarcophan Delves
The embassy to the merchants of the Sarcophan Delves was commissioned by the Imperial Senate during the Summer Solstice 380YE, and work began almost immediately in Urizen. Built in the port-town of Cargo, in Redoubt, construction was completed in a timely fashion and a small group of ambassadors took residence shortly before the Autumn Equinox. Unlike other nations, there does not appear to be a single ambassador - instead representatives of five of the bedelaar husibas seem to share the residence and the responsibilities of diplomacy with the Empire. Each of these ambassadors has brought their own staff, meaning the embassy is almost certainly quite crowded - which has lead to the embassy spilling over into, and dominating, the nearby neighbourhood.
The Ambassador to the Sarcophan Delves is an Imperial title. It is an Imperial position appointed by the Imperial Senate.
Imperial Ambassador to the Sarcophan
Sarcophan MerchantsThe embassy in Cargo means that the ambassador enjoys the benefits of mercantile support from traders keen to curry their favour. As a ministry, this allows them to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
|Total Money Spent||Production|
|8 Crowns||5 Beggar's Lye, 5 Weltsilver, 5 Marrowort, 4 Imperial Roseweald|
|30 Crowns||15 Beggar's Lye, 15 Weltsilver, 15 Marrowort, 12 Imperial Roseweald|
|60 Crowns||25 Beggar's Lye, 25 Weltsilver, 25 Marrowort, 20 Imperial Roseweald|
The Ambassador to the Sarcophan Delves is an Imperial position appointed by the Senate. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be revoked by the General Assembly and by the Assembly of the Nine.
The Title in Play
The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.
These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.