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==Production==
==Production==
A herb garden produces 6 doses of [[True Vervain|true vervain]], 2 doses of [[Cerulean Mazzarine|cerulean mazzarine]], 2 doses of [[bladeroot]], 2 doses of [[Imperial Roseweald|imperial roseweald]], and 2 doses of [[marrowort]].
A herb garden produces 6 drams of [[True Vervain|true vervain]], 2 drams of [[Cerulean Mazzarine|cerulean mazzarine]], 2 drams of [[bladeroot]], 2 drams of [[Imperial Roseweald|imperial roseweald]], and 2 drams of [[marrowort]].


==Downtime Options==
==Downtime Options==
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[[Category:Rules]]
[[Category:Rules]]
[[Category:Resources]]
[[Category:Personal Resource]]

Latest revision as of 00:57, 30 May 2025

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Herb gardens provide vital supplies to physicks and apothecaries.

Definition

A herb garden represents an area of land where herbs grow. A herb garden can be of almost any size - it could be a tiny personal garden in an Urizen spire, meticulously tended and cared for, or it could be a vast forest in Wintermark or Varushka that a character scours in search of wild herbs.

Production

A herb garden produces 6 drams of true vervain, 2 drams of cerulean mazzarine, 2 drams of bladeroot, 2 drams of imperial roseweald, and 2 drams of marrowort.

Downtime Options

It is possible to obtain a higher yield from a herb garden. You may spend 6 crowns to have the herb garden produce an additional 3 true vervain, 1 cerulean mazzarine, 1 Imperial roseweald, 1 bladeroot and 1 marrowort in that season.

Upgrades

A herb garden can be upgraded using weirwood obtained from the Bourse. Each time a herb garden is upgraded, the owner chooses a single herb from the list. The herb garden produces 2 additional drams of that herb from then on.

To upgrade a herb garden requires Imperial wains of weirwood equal to the level the herb garden is being upgraded to. So the first upgrade of a starting level 1 herb garden costs 2 Imperial wains of weirwood, from 2 to 3 costs 3 Imperial wains, etc.

The Feldspar Distillery in Skarsind allows herb gardens owned by Imperial Orcs to be upgraded to produce a single dram of realmsroot each season rather than one of the standard herbs.

Rituals

The table below shows a list of the rituals in Imperial lore which can affect the production of a herb garden.

Ritual Effect Realm Magnitude
Ruthless Vigilance, Healthy Crop Produces an additional 2 drams of each herb over the next season Winter 8
Withering Touch of Frost Reduces production by a quarter for a year Winter 6
Anathemic Call of Bug and Briar Reduces production by a half for a year Spring 16
Vale of Shadows Protects the resource from suffering the conquered territory penalty for a year Night 20
Like Water Through Your Fingers Reduces production by three quarters for a year Autumn 30
Winter's Ghosts(1) Reduces production by 2 true vervain over the next season Winter 50

  1. This curse affects an entire territory