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===Assurance===
===Assurance===
This ritual has a guaranteed [[Ritual_theory#Response|response]] from an eternal, in this case [[Barien]], and it comes with an [[Ritual_theory#Agreement|assurance]]. The assurance connected with the ritual was lost for several centuries but was rediscovered by members of the [[Unfettered Mind]] shortly before the Winter Solstice 386YE. The ritual loses all power and ceases to function if Dawn ever ceases to use [[Dawn_culture_and_customs#The_Test_of_Mettle|Tests of Mettle]], [[Dawn_culture_and_customs#The_Test_of_Ardour|Tests of Ardour]], or [[Dawn_culture_and_customs#The_Test_of_Resolve|Tests of Resolve]].
This ritual has a guaranteed [[Eternals_and_rituals#Communication_and_Gifts|response]] from an eternal, in this case [[Barien]], and it comes with an [[Eternals_and_rituals#Communication_and_Gifts|assurance]]. The assurance connected with the ritual was lost for several centuries but was rediscovered by members of the [[Unfettered Mind]] shortly before the Winter Solstice 386YE. The ritual loses all power and ceases to function if Dawn ever ceases to use [[Dawn_culture_and_customs#The_Test_of_Mettle|Tests of Mettle]], [[Dawn_culture_and_customs#The_Test_of_Ardour|Tests of Ardour]], or [[Dawn_culture_and_customs#The_Test_of_Resolve|Tests of Resolve]].


==Rewards and the Dragonforge==
==Rewards and the Dragonforge==
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Item !! Type !! Wiki Description
! Name !! Item !! Type !! Description
|-
|-
| Noble Essence || [[Duelist's Scales]] || One-handed weapon || A blade for one who wants to prove their pure skill over others.
| Noble Essence || [[Duelist's Scales]] || One-handed weapon || A [[Duelist's Scales]] for one who wants to prove their pure skill over others.
|-
|-
| Breakdown || [[Blacksmith's Wage]] || Polearm || A polearm forged of magical self-repairing metal.
| Breakdown || [[Blacksmith's Wage]] || Polearm || A [[Blacksmith's Wage]] forged of magical self-repairing metal.  
|-
|-
| Avalanche || [[Giant's Maul]] || Great Weapon || A two handed weapon for someone who wants to be the unstoppable force.  
| Avalanche || [[Giant's Maul]] || Great Weapon || A [[Giant's Maul]] for someone who wants to be the unstoppable force.  
|-
|-
| Furnace || [[Witches' Hammer]] || Rod || A rod for those who cannot tolerate imperfection.
| Furnace || [[Witches' Hammer]] || Rod || A [[Witches' Hammer]] for those who cannot tolerate imperfection.  
|-
|-
| Beating Heart || [[Ivory Aketon]] || Light Armour || Light armour for those who inspire others to keep going.
| Beating Heart || [[Ivory Aketon]] || Light Armour || An [[Ivory Aketon]] for those who inspire others to keep going.  
|-
|-
| Silverfleece || [[Wardensweave]] || Medium Armour || A set of medium armour fit for a leader of heroes.
| Silverfleece || [[Wardensweave]] || Medium Armour || A set of [[Wardensweave]] fit for a leader of heroes.
|-
|-
| Banquet's Charm || Unique Foci || Foci || A ritual charm to boost those who host others (Adds ranks for Leonine Pavilion & Challenge the Iron Duke)
| Escalade || [[Champion's Bastion]] || Shield || A [[Champion's Bastion]] for those who would be first up the siege ladder.
|-
|-
| The Prince's Kiss & Silvered Patience || [[Scorpion's Sting]] & [[Circlet of Falling Snow]] || Dagger & Jewellery || A talisman a noble, and a dagger to ensure they stay there
| Sunfire || Unique Foci || Foci || A ritual focus that boosts a summer ritualist's power once a day.
|-
|-
| Escalade || [[Champion's Bastion]] || Shield || A shield for those who would be first up the siege ladder.  
| Shimmerweave|| [[Opaline Coat]] || Mage Robes || An [[Opaline Coat]] for mages who are a cut above the riffraff.  
|-
|-
| Argentum || [[Burnished Orb]] & 1 dose of Dragon's Blood || Paraphernalia || A orb for coven mages who want to fuel their magical ambition.  
| Juggernaut|| [[Hero's Hauberk]] + 1 Draught of Great Revelry || Heavy Armour || Heavy armour for those who will not be moved from a position, no matter the pain.  
|-
|-
| Boarsnout & Squire's Harness || [[Butcher's Bill]] & [[Warrior's Plate]] || Polearm & Heavy Armour || Polearm and plate, fit for a bold hunter and their able assistant.  
| Noble Privilege|| [[Pauper's Key]] || Jewellery || A [[Pauper's Key]] for those who refused to be shut out of anything.  
|}
|}


Challengers who are unsuccessful will be offered a consolation prize.
Challengers who are unsuccessful will be offered a consolation prize.
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Once a given champion has won a contest, Barien will not accept them as challenger for another contest until a year has passed. Even if they find a way to be presented as champion, they will be disqualified before the contest begins. Anyone caught trying to fool the Iron Duke will face his ire - they will be treated not as a challenger reaching for the laurels but as a thief who is trying to steal the glory of others.
Once a given champion has won a contest, Barien will not accept them as challenger for another contest until a year has passed. Even if they find a way to be presented as champion, they will be disqualified before the contest begins. Anyone caught trying to fool the Iron Duke will face his ire - they will be treated not as a challenger reaching for the laurels but as a thief who is trying to steal the glory of others.
OOC Note: For weapons and armour rewards, players will need to provide their own appropriate phys-rep to be enchanted. For jewellery, foci and paraphernalia, a phys-rep will be provided, though players are free to use their own if they prefer.
OOC Note: For weapons and armour rewards, players will need to provide their own appropriate phys-rep to be enchanted. For jewellery, foci and paraphernalia, a phys-rep will be provided, though players are free to use their own if they prefer. If multiple characters are trying to win the same item, Barien will create multiple versions with alternative names for the winners to choose from. They will be identical in all respects apart from the name.


==Roll of Champions==
==Roll of Champions==
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Below is the list of victors in the challenges set by Barien since the Winter of 386YE.
Below is the list of victors in the challenges set by Barien since the Winter of 386YE.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible sortable mw-collapsed"
|-
|-
! Summit !! Victor !! Challenge !! Coven
! Summit !! Victor !! Challenge !! Coven
|-
|-
| Spring 387 || Vesper Lucentia || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge_of_the_Caged_Pincer]] || The Coven of Golden Wings
| Summer 387 || Ragnar Summers Tongue || [[Build_it_up#Challenge_of_the_Koboldi_Squares|Challenge of the Koboldi Squares]] || Voices of the Unbound Storm
|-
| Summer 387 || Tarquin || [[Build_it_up#Challenge_of_the_Koboldi_Squares|Challenge of the Koboldi Squares]] || Unicorn's Glorious Charge
|-
| Summer 387 || Marianne || [[Build_it_up#Challenge_of_the_Koboldi_Squares|Challenge of the Koboldi Squares]] || The Cabal of Nevezamzer
|-
| Summer 387 || Valedin Stoychko || [[Build_it_up#Challenge_of_the_Bulwark_Sanctuary|Challenge of the Bulwark Sanctuary]] || Ashen Flame
|-
| Summer 387 || Elyan Fletcher || [[Build_it_up#Challenge_of_the_Bulwark_Sanctuary|Challenge of the Bulwark Sanctuary]] || The Coven of Golden Wings
|-
| Summer 387 || Ellis || [[Build_it_up#Challenge_of_the_Bulwark_Sanctuary|Challenge of the Bulwark Sanctuary]] || The Tempest Flame
|-
| Spring 387 || Vesper Lucentia || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge of the Caged Pincer]] || The Coven of Golden Wings
|-
|-
| Spring 387 || Tethros i Zuhri i Erigo || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge_of_the_Caged_Pincer]] || The Glass Mantle
| Spring 387 || Tethros i Zuhri i Erigo || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge of the Caged Pincer]] || The Glass Mantle
|-
|-
| Spring 387 || Florent de Lys || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge_of_the_Caged_Pincer]] || The Golden Grove
| Spring 387 || Florent de Lys || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge of the Caged Pincer]] || The Golden Grove
|-
|-
| Spring 387 || Mauro i Veliente i Erigo || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge_of_the_Caged_Pincer]] || The Tempest Flame
| Spring 387 || Mauro i Veliente i Erigo || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge of the Caged Pincer]] || The Tempest Flame
|-
|-
| Spring 387 || Eirikr Firekeeper || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge_of_the_Caged_Pincer]] || The Eternal Family
| Spring 387 || Eirikr Firekeeper || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge of the Caged Pincer]] || The Eternal Family
|-
|-
| Spring 387 || Reynard || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge_of_the_Caged_Pincer]] || Phoenix Rising
| Spring 387 || Reynard || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge of the Caged Pincer]] || Phoenix Rising
|-
|-
| Spring 387 || Engleburt || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge_of_the_Caged_Pincer]] || Voices of the Unbound Storm
| Spring 387 || Engleburt || [[Doing_it#Challenge_of_the_Caged_Pincer|Challenge of the Caged Pincer]] || Voices of the Unbound Storm
|-
|-
| Spring 387 || Ruhadze Scrivener || [[Doing_it#Challenge_of_the_Black_Web|Challenge_of_the_Black_Web]] || Unicorn's Glorious Charge
| Spring 387 || Ruhadze Scrivener || [[Doing_it#Challenge_of_the_Black_Web|Challenge of the Black Web]] || Unicorn's Glorious Charge
|-
|-
| Spring 387 || Blaise Yarrow || [[Doing_it#Challenge_of_the_Black_Web|Challenge_of_the_Black_Web]] || The Coven of Golden Wings
| Spring 387 || Blaise Yarrow || [[Doing_it#Challenge_of_the_Black_Web|Challenge of the Black Web]] || The Coven of Golden Wings
|-
|-
| Spring 387 || Temperance Forger || [[Doing_it#Challenge_of_the_Black_Web|Challenge_of_the_Black_Web]] || The Glass Mantle
| Spring 387 || Temperance Forger || [[Doing_it#Challenge_of_the_Black_Web|Challenge of the Black Web]] || The Glass Mantle
|-
|-
| Spring 387 || Toca I Valiente I Guerra || [[Doing_it#Challenge_of_the_Black_Web|Challenge_of_the_Black_Web]] || The Tempest Flame
| Spring 387 || Toca I Valiente I Guerra || [[Doing_it#Challenge_of_the_Black_Web|Challenge of the Black Web]] || The Tempest Flame
|-
|-
| Winter 386 || Samantha "Tongs" Barossa De Tassato Regario || [[The_long_road#Challenge_of_the_Frayed_Pennant|Challenge of the Frayed Pennant]] || The Coven of Golden Wings
| Winter 386 || Samantha "Tongs" Barossa De Tassato Regario || [[The_long_road#Challenge_of_the_Frayed_Pennant|Challenge of the Frayed Pennant]] || The Coven of Golden Wings
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In the past it has been common for a [[Dawn|Dawnish]] [[Earl#Enchanter|enchanter]] who has been approached to provide a [[Dawn culture and customs#The Test of Mettle|Test of Mettle]] or [[Dawn culture and customs#The Test of Ardour|Test of Ardour]] to make meeting and defeating the challenge of the Iron Duke the heart of the Test. There is a common belief that Barien favours houses that do this. The Iron Duke has never directly admitted this - but it does make sense. Barien has confirmed his favour for covens that put forward challengers for his ritual, so it would make sense that earls and enchanters who send knights-errant to challenge the Iron Duke might gain an ally in the Summer realm.
In the past it has been common for a [[Dawn|Dawnish]] [[Earl#Enchanter|enchanter]] who has been approached to provide a [[Dawn culture and customs#The Test of Mettle|Test of Mettle]] or [[Dawn culture and customs#The Test of Ardour|Test of Ardour]] to make meeting and defeating the challenge of the Iron Duke the heart of the Test. There is a common belief that Barien favours houses that do this. The Iron Duke has never directly admitted this - but it does make sense. Barien has confirmed his favour for covens that put forward challengers for his ritual, so it would make sense that earls and enchanters who send knights-errant to challenge the Iron Duke might gain an ally in the Summer realm.


An [[Urizen]] [[Urizen magical traditions#Stargazer|stargazer]] by the name of Caellia of Clearwater made a close study of this ritual and several others like it. She argued convincingly that it is actually no different to [[Missive for Sadogua]] - it simply creates a conduit between the ritualists and the eternal, and allows for a transfer of information. It could theoretically be cast for a single crystal of mana. However, the ritual has been intentionally designed to be much higher magnitude, and she theorised that this was partly to bind the eternal to an agreed-on pact, and partly to provide power that Barien could then use to create a challenge.
An [[Urizen]] [[Urizen magical traditions#Stargazer|stargazer]] by the name of Caellia of Clearwater made a close study of this ritual and several others like it. She argued convincingly that it is actually no different to [[Missive for Sadogua]] - it simply creates a conduit between the ritualists and the eternal, and allows for a transfer of information. It could theoretically be cast for a single crystal mana. However, the ritual has been intentionally designed to be much higher magnitude, and she theorised that this was partly to bind the eternal to an agreed-on pact, and partly to provide power that Barien could then use to create a challenge.


While the ritual is understandably popular in [[Dawn]], it also has obvious appeal to many [[Wintermark|Winterfolk]], adventurous [[The Brass Coast|Freeborn]], and legions of [[Imperial Orcs]] looking for an opportunity to 'prove' themselves. Some [[Highguard|Highborn]] who understand the ritual are torn between a general suspicion of the eternals and the Highborn love of competition; after all, this ritual is tailor-made to allow a clever mortal to pit their wits against an eternal and show what humans are truly made of.
While the ritual is understandably popular in [[Dawn]], it also has obvious appeal to many [[Wintermark|Winterfolk]], adventurous [[The Brass Coast|Freeborn]], and legions of [[Imperial Orcs]] looking for an opportunity to 'prove' themselves. Some [[Highguard|Highborn]] who understand the ritual are torn between a general suspicion of the eternals and the Highborn love of competition; after all, this ritual is tailor-made to allow a clever mortal to pit their wits against an eternal and show what humans are truly made of.
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==Common Elements==
==Common Elements==
Stories and songs of glorious or heroic deeds, [[Dawn hearth magic#Girding|girding]] the challenger with arms and armour, or anointing the target with oil, blood or wine are all common elements when performing this ritual. In some nations it is traditional to recite a challengers history in the matter of a troubadour announcing their earl's pedigree. In Varushka, one of the ritualists will often take on the role of Barien, announcing the terms of the challenging and inviting the challenger to swear an oath to compete to the best of their ability.
Stories and songs of glorious or heroic deeds, [[Dawn hearth magic#Girding|girding]] the challenger with arms and armour, or anointing the target with oil, blood or wine are all common elements when performing this ritual. In some nations it is traditional to recite a challengers history in the matter of a troubadour announcing their earl's pedigree. In Varushka, one of the ritualists will often take on the role of Barien, announcing the terms of the challenge and inviting the challenger to swear an oath to compete to the best of their ability.


Banners and flags are often used, as are heraldic themes such as the sounding of horns. Some ritual groups will even go so far as to stage a mock battle in the regio, when preparing a challenger for a martial tourney. The Summer Stars, an Urizeni coven that used to favour challengers who sought tests of wit and wisdom, would prepare riddles for the challenger and deliver them to an unprepared challenger during the performance of the ritual.
Banners and flags are often used, as are heraldic themes such as the sounding of horns. Some ritual groups will even go so far as to stage a mock battle in the regio, when preparing a challenger for a martial tourney. The Summer Stars, an Urizeni coven that used to favour challengers who sought tests of wit and wisdom, would prepare riddles for the challenger and deliver them to an unprepared challenger during the performance of the ritual.
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As with any change this will be monitored to see if it is working better for everyone involved.
As with any change this will be monitored to see if it is working better for everyone involved.
 
{{Challenge Links}}
[[Category:Summer Ritual]]
[[Category:Summer Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]

Latest revision as of 08:19, 16 October 2025

Rules

Summer Magnitude 30

Performing the Ritual

Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying instead. During the ritual the casters must be in a strong Summer regio. The target character must be present throughout.

A single coven can only cast the ritual once for any given challenge presented by Barien. If Barien presents more than one challenge, the coven must specify which contest their challenger will take part in. The coven must also specify which reward from the Dragonforge the challenger is competing for.

A character who has won a contest entered through Challenge the Iron Duke cannot be the target of this ritual again until a year has passed (that is if they win a contest during the Summer Solstice, they cannot be the target of the ritual again until the next Summer Solstice).

The ritual may only be performed on the Friday of the summit. It cannot be cast on Saturday or Sunday; it will fail, and no mana will be spent, though any consumables used will be lost.

Effects

This ritual allows a coven to put forward a champion to take part in a contest announced by the eternal Barien. The contests that Barien offers are detailed in the Winds of Fortune published before every event. A wind will contain details of what the challenge will involve; when and where it will take place; how winners will be determined; the prize or prizes Barien will provide; and any criteria for the selection of a champion (for example, a given contest might only be open to magicians or apothecaries).

If there is more than one contest available at a given summit, the coven must be clear about which one they are presenting a challenger to take part in. Each ritual can only present a challenger for one contest.

Challengers and Attendants

Depending on the nature of the challenge Barien has set, challengers may need to find additional attendants to bring with them to assist in their test. The number of attendants required will vary, but unless otherwise stated, attendants are full participants in the contest itself and follow the same rules as challengers.

In all cases, every individual challenger who has had the ritual cast upon them will be guaranteed entry to the contest. The number of attendants a challenger needs to bring with them will depend on the specific challenge, and how many challengers have the ritual cast upon them at the summit.

If there is high demand for a contest, some challengers may need to work together - in this case they will not be able to bring all the attendants they planned for. The necessary information, including a list of challengers for each contest and how many attendants they can bring, will be posted in the Civil Service Hub at time-in on Saturday morning of the summit.

Additional Targets

It is no longer possible to include additional targets in this ritual. A coven can only put forward a single challenger for each contest that Barien has announced. If more than one contest is available at a summit, then the coven must perform a separate ritual to name a challenger for each contest. If a contest requires a team of champions, then all can be included in the casting without changing the magnitude.

Options

Like many rituals, it is possible to substitute other valuable materials for crystal mana when performing this ritual. Unlike most, however, there are multiple opportunities to replace crystal mana in the performance of Challenge the Iron Duke. No matter how many alternatives a magician employs, they are still limited in their total contribution toward the cost of the ritual by their ranks in Summer lore. For example, a character with Summer lore 3 who has mastered the ritual could use a flask of Skop's Mead and two ingots of tempest jade to replace 3 crystal mana but they couldn't add any more to the casting, no matter how much vis, crystal mana, or potions they had.

  • Raw Materials: Barien is a master artisan and always keen to acquire magical materials. A contributor who has mastered the ritual can substitute ingots or measures of magical material for crystal mana. Every 2 ingots or measures counts as 1 crystal mana when performing the ritual. The exception is orichalcum; Barien does not require ingots of orichalcum and so it cannot be used in the ritual (unless the coven is using a Burnished Orb or similar item).
  • Skop's Mead: Skop's Mead is a potion created by apothecaries and has a particular resonance for this ritual. Any contributor who has mastered the ritual can consume a dose of Skop's Mead in place of 2 crystal mana, limited as normal by their ranks in Summer Lore. The potion also has its normal effects on the imbiber. Only the specific potion Skop's Mead can be used in this manner - other potions that restore hero points do not work.
  • Champion's Draught: One dose of Skop's Mead can be consumed by the target of the ritual, provided they are not also a contributor. Provided it is consumed during the performance of the ritual, it substitutes for up to three crystal mana, following all the normal rules for vis (that is, the effect can be split among multiple casters). The potion also has its normal effects on the imbiber.
  • Golden Apples: Vis from the Summer Realm often takes the form of golden apples and Barien seems particularly keen to see the ritual cast using them. A golden apple can normally be used in place of three crystal mana when performing a Summer ritual; when used to cast Challenge the Iron Duke, each golden apple counts as five mana. This applies only to golden apples; other forms of Summer vis will provide only the normal amount of crystal mana.

Barien is also known to present gifts of tokens to those who win his approval that can be used as vis for performing this ritual only.

OOC Elements

The ritualists should ensure that the referee who records their ritual has included details of which contest their challenger is entering (if there are more than one) and name the prize their challenger intends to claim.

The ritual can only be cast on the Friday of summits - it is not possible to cast the ritual on the Saturday or Sunday. This is for logistical reasons to allow setup of the contests, which will always run on Saturday.

Assurance

This ritual has a guaranteed response from an eternal, in this case Barien, and it comes with an assurance. The assurance connected with the ritual was lost for several centuries but was rediscovered by members of the Unfettered Mind shortly before the Winter Solstice 386YE. The ritual loses all power and ceases to function if Dawn ever ceases to use Tests of Mettle, Tests of Ardour, or Tests of Resolve.

Rewards and the Dragonforge

If the challenger is triumphant according to the rules of the contest, they will be able to claim one of the prizes offered by Barien from his Dragonforge. The attendants who supported the challenge cannot claim a prize if their side wins; only the challengers who were targeted by the ritual. In some cases the Imperial challengers will compete as a team and will win and lose together, in some cases challengers will win and lose individually. Some contests may lay out additional special prizes on top of the regular offering from the Dragonforge. In addition, victorious champions will be offered a draught of the Elixir of the Long Road, a potion which can bring out or enhance the changeling lineage in a human.

Name Item Type Description
Noble Essence Duelist's Scales One-handed weapon A Duelist's Scales for one who wants to prove their pure skill over others.
Breakdown Blacksmith's Wage Polearm A Blacksmith's Wage forged of magical self-repairing metal.
Avalanche Giant's Maul Great Weapon A Giant's Maul for someone who wants to be the unstoppable force.
Furnace Witches' Hammer Rod A Witches' Hammer for those who cannot tolerate imperfection.
Beating Heart Ivory Aketon Light Armour An Ivory Aketon for those who inspire others to keep going.
Silverfleece Wardensweave Medium Armour A set of Wardensweave fit for a leader of heroes.
Escalade Champion's Bastion Shield A Champion's Bastion for those who would be first up the siege ladder.
Sunfire Unique Foci Foci A ritual focus that boosts a summer ritualist's power once a day.
Shimmerweave Opaline Coat Mage Robes An Opaline Coat for mages who are a cut above the riffraff.
Juggernaut Hero's Hauberk + 1 Draught of Great Revelry Heavy Armour Heavy armour for those who will not be moved from a position, no matter the pain.
Noble Privilege Pauper's Key Jewellery A Pauper's Key for those who refused to be shut out of anything.

Challengers who are unsuccessful will be offered a consolation prize. Once the contest is complete, Barien and his heralds will spread the names of any champions across the land, as well as the name of the coven that put them forward.

Barien has indicated that he will look with favour on those covens who regularly present champions to take part in his challenges. It doesn't matter whether a coven's champion wins or loses, all that matters is that they found a suitable champion and put them forward.

Once a given champion has won a contest, Barien will not accept them as challenger for another contest until a year has passed. Even if they find a way to be presented as champion, they will be disqualified before the contest begins. Anyone caught trying to fool the Iron Duke will face his ire - they will be treated not as a challenger reaching for the laurels but as a thief who is trying to steal the glory of others. OOC Note: For weapons and armour rewards, players will need to provide their own appropriate phys-rep to be enchanted. For jewellery, foci and paraphernalia, a phys-rep will be provided, though players are free to use their own if they prefer. If multiple characters are trying to win the same item, Barien will create multiple versions with alternative names for the winners to choose from. They will be identical in all respects apart from the name.

Roll of Champions

Below is the list of victors in the challenges set by Barien since the Winter of 386YE.

Summit Victor Challenge Coven
Summer 387 Ragnar Summers Tongue Challenge of the Koboldi Squares Voices of the Unbound Storm
Summer 387 Tarquin Challenge of the Koboldi Squares Unicorn's Glorious Charge
Summer 387 Marianne Challenge of the Koboldi Squares The Cabal of Nevezamzer
Summer 387 Valedin Stoychko Challenge of the Bulwark Sanctuary Ashen Flame
Summer 387 Elyan Fletcher Challenge of the Bulwark Sanctuary The Coven of Golden Wings
Summer 387 Ellis Challenge of the Bulwark Sanctuary The Tempest Flame
Spring 387 Vesper Lucentia Challenge of the Caged Pincer The Coven of Golden Wings
Spring 387 Tethros i Zuhri i Erigo Challenge of the Caged Pincer The Glass Mantle
Spring 387 Florent de Lys Challenge of the Caged Pincer The Golden Grove
Spring 387 Mauro i Veliente i Erigo Challenge of the Caged Pincer The Tempest Flame
Spring 387 Eirikr Firekeeper Challenge of the Caged Pincer The Eternal Family
Spring 387 Reynard Challenge of the Caged Pincer Phoenix Rising
Spring 387 Engleburt Challenge of the Caged Pincer Voices of the Unbound Storm
Spring 387 Ruhadze Scrivener Challenge of the Black Web Unicorn's Glorious Charge
Spring 387 Blaise Yarrow Challenge of the Black Web The Coven of Golden Wings
Spring 387 Temperance Forger Challenge of the Black Web The Glass Mantle
Spring 387 Toca I Valiente I Guerra Challenge of the Black Web The Tempest Flame
Winter 386 Samantha "Tongs" Barossa De Tassato Regario Challenge of the Frayed Pennant The Coven of Golden Wings
Winter 386 Emlyn Tangled Path Challenge of the Frayed Pennant The Eternal Family
Winter 386 Revna Ursan Challenge of the Frayed Pennant Ursolskin
Winter 386 Rahmah i Darwisj i Erigo Challenge of the Endless Sea The Glass Mantle
Winter 386 Azzam i Zaydan i Riqueza Challenge of the Endless Sea The Tempest Flame
Winter 386 Eilinn Daggersbond Challenge of the Endless Sea Iron Duke's Favour
Winter 386 Emberlyn Brontide Challenge of the Endless Sea The Coven of Golden Wings
Winter 386 Allana Silvercloud Challenge of the Endless Sea The Eternal Family
BarienArt.jpg
Barien exemplifies meeting, setting and overcoming challenges.

Description

Barien is the Iron Duke, an eternal of the Summer Realm who loves to challenge mortals. He creates contests, and offers contests, to encourage people to strive to achieve everything they are capable of. He is a master smith and has access to the Dragonforge, which allows him to create powerful magic items at great speed when he has need. The magical items that Barien crafts employ enchantments common in the Empire, but each one is individually named and contain a summer aura that affects the wielder, the same way a hallowed item might.

Each season, Barien's heralds announces one or more challenges, details of which are published in the Winds of Fortune. In most cases the heralds will explain who can enter the challenge and what form the contest will take, so that aspiring champions can decide if they wish to enter. To enter the challenge, the participant must be the target of this ritual - which must be cast on the Friday night. Barien's heralds take the details of everyone who is entering the contest, publish their names in the Hub the following day. The challenge then takes place shortly after.

In the past it has been common for a Dawnish enchanter who has been approached to provide a Test of Mettle or Test of Ardour to make meeting and defeating the challenge of the Iron Duke the heart of the Test. There is a common belief that Barien favours houses that do this. The Iron Duke has never directly admitted this - but it does make sense. Barien has confirmed his favour for covens that put forward challengers for his ritual, so it would make sense that earls and enchanters who send knights-errant to challenge the Iron Duke might gain an ally in the Summer realm.

An Urizen stargazer by the name of Caellia of Clearwater made a close study of this ritual and several others like it. She argued convincingly that it is actually no different to Missive for Sadogua - it simply creates a conduit between the ritualists and the eternal, and allows for a transfer of information. It could theoretically be cast for a single crystal mana. However, the ritual has been intentionally designed to be much higher magnitude, and she theorised that this was partly to bind the eternal to an agreed-on pact, and partly to provide power that Barien could then use to create a challenge.

While the ritual is understandably popular in Dawn, it also has obvious appeal to many Winterfolk, adventurous Freeborn, and legions of Imperial Orcs looking for an opportunity to 'prove' themselves. Some Highborn who understand the ritual are torn between a general suspicion of the eternals and the Highborn love of competition; after all, this ritual is tailor-made to allow a clever mortal to pit their wits against an eternal and show what humans are truly made of.

Barien's challenges are designed to push mortals to their limits, but to stop short of killing them. His challenge often incorporate skirmishes and battles with other forces. The Iron Duke always insists that all participants behave honourably - by which he means that there should be no executions and those who yield must be spared. He will usually challenge the Jotun to step up and fight the Empire, but on occasion Imperial heroes have found themselves squaring off against Grendel or Thule opponents. The challenges never include the Druj who the Keeper of Revels is widely believed to despise.

Observing the rules is more than just an expectation. The enchantress Cassia du Morvay claimed that the challenge is akin to an oath, sworn by the challenger to abide by the terms of the contest. Those who cheat risk the terrible repercussions that befall those who break their oaths. The few that have succeeded have all met bloody fates, though admittedly more than one died at the hands of the Half-hand's vengeful heralds.

Cheating is outlawed, but cleverness is widely admired. The Master of Challenges welcomes those whose wits are as sharp as their blade, who think as quickly as they run, who converse as eloquently as they dance. Barien himself will never offer help or aid with a challenge, but on more than one occasion his heralds, and the heralds of other eternals of the Summer realm, have been known to lend assistance to a hero to help them attempt a challenge. Such aid is always within the bounds of the oath of the challenger, the measure of those who lend you their support is just another mark of a true hero.

Common Elements

Stories and songs of glorious or heroic deeds, girding the challenger with arms and armour, or anointing the target with oil, blood or wine are all common elements when performing this ritual. In some nations it is traditional to recite a challengers history in the matter of a troubadour announcing their earl's pedigree. In Varushka, one of the ritualists will often take on the role of Barien, announcing the terms of the challenge and inviting the challenger to swear an oath to compete to the best of their ability.

Banners and flags are often used, as are heraldic themes such as the sounding of horns. Some ritual groups will even go so far as to stage a mock battle in the regio, when preparing a challenger for a martial tourney. The Summer Stars, an Urizeni coven that used to favour challengers who sought tests of wit and wisdom, would prepare riddles for the challenger and deliver them to an unprepared challenger during the performance of the ritual.

Any or all of the Summer runes might be evoked, depending entirely on the nature of the targets. the Mountain, the Stork and the Phoenix are often invoked during the ritual by astronomancers with the Mountain considered particularly auspicious. There is a common misconception that Barien reserves his most difficult challenges for conjunctions of the Mountain.

"The first time was for love - if you can believe that! Faced some Marcher lad with arms like tree-trunks, swinging a great mattock thing around like it didn't weigh anything. Funny you only think to be scared once you're actually in there with some big bastard looming over you, eh? He should've won it, too, but he got careless and slipped, and I wasn't about to let him have the chance to knock any more of my teeth out! In at him with my axe - bet that left a mark that still stings come Winter! After all that, the girl I was mooning over ended up running off with my best friend, ain't love grand?

The second time was a matter of pride. I'd taken a bad wound campaigning up around Skoura (no, you won't find it in the history books, "never happened" so they say), and I'd been laid up for weeks afterwards, and limping a bit beyond that. Anyway, word was out that I wasn't fit for duty no more, so I spent all my savings challenging old Barien again. I guess he remembered me from last time, because he sent out some... thing... Not rightly sure what it was, but it was damn tough. Luckily I'd got a good few years of free company work under my belt by this point, and though my sword snapped off in it, I got me this better one in return, aye, and all the work I could ask for as well.

The third time, that was just plain foolishness. "Top of my game", I thought, "I can handle anything old Iron Britches throws at me, no problem". Think of it, beating old Barien three times in a row! Course, this time the challenge was to steal a hat from every Imperial general. As you can plainly see, Magistrate, that one didn't go so well..."
- Testimony of Ilsa Van Der Holberg, two time victor of the Iron Duke's challenge

Game Design

Challenge the Iron Duke has been a popular ritual for many years but as the game has grown it has become increasingly difficult to support. The personalised approach used up a lot of resources from the plot department and proved stressful to administer, especially in the post-Covid years which saw both a huge expansion in player numbers and interest in the Challenge the Iron Duke ritual. Eventually it became apparent that it would not be possible to continue providing the previously promised experience without sacrificing other areas of plot, and so the ritual was turned off while alternatives were discussed.

There were also a wide array of logistical problems with the ritual. It didn't begin to work until the event after it was cast - by which time the challenger might be absent for some reason. It was often difficult to locate challengers to discuss what challenge they were looking for or what progress they had made. There were problems meeting player expectations about the rewards on offer. Players often mistakenly assumed that the more time and effort they invested in pursuing a challenge, the greater the reward might be, leading to inevitable disappointment.

The new ritual is designed to address all these problems. The plot team will create plot encounters for the ritual, and players who want to undertake the challenge must then find a ritual team and convince them to put them forward. While the encounters will no longer be bespoke for each character who casts the ritual, this will make it possible for people to have an idea what challenge they are getting themselves into. Because the rewards are known in advance, everyone knows what they might win and the drastically improved tempo of the ritual means that participants can undertake the challenge at the event where the ritual is cast giving a chance to have a memorable and special character moment for everyone involved.

As with any change this will be monitored to see if it is working better for everyone involved.

Further Reading

  • An iron feast - Autumn 387YE wind of fortune detailing the challenges for the summit
  • Build it up - Summer 387YE wind of fortune detailing the challenges for the summit
  • Doing it - Spring 387YE wind of fortune detailing the challenges for thr summit
  • The long road - Winter 386YE wind of fortune introducing the new Challenge the Iron Duke
  • Game Design - a few notes discussing the new version of Challenge the Iron Duke