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==Definition==
==Definition==
A mine represents a worked holding. It could be a small but profitable shaft mine, a series of underground tunnels but it could be something as small as a panning operation.
A mine represents a worked holding. It could be a small but profitable shaft mine, a series of underground tunnels, or it could be something as small as a panning operation.


==Production==
==Production==
Upon taking a mine, you must choose one of Green Iron, Tempest Jade, Weltsilver or Orichalcum. A mine produces 10 Ingots of the chosen material.  
Upon taking a mine, you must choose one of [[Materials#Green_Iron|green iron]], [[Materials#Tempest_Jade|tempest jade]], [[Materials#Weltsilver|weltsilver]] or [[Materials#Orichalcum|orichalcum]]. A mine produces 12 ingots of the chosen material.


==Downtime Options==
==Downtime Options==
It is possible to obtain additional materials from a mine during any given season. You may spend 6 crowns to have the mine produce an additional 5 ingots of the same material as it would naturally produce.
It is possible to obtain additional materials from a mine during any given season. You may spend 6 crowns to have the mine produce an additional 5 ingots of the same material as it would naturally produce.


==Upgrades==
==Upgrades==
A mine can be upgraded using mithril obtained from the Bourse. Each time a mine is upgraded, the owner receives an additional 2 ingots from then on.
A mine can be upgraded using [[mithril]] obtained from the Bourse. Each time a mine is upgraded, the owner receives an additional 2 ingots from then on.


To upgrade a mine requires Imperial Wains of mithril equal to the level the mine is being upgraded to. So the first upgrade of a starting level 1 mine costs 2 Imperial Wains of mithril, from 2 to 3 costs 3 Imperial Wains, etc.
To upgrade a mine requires Imperial wains of mithril equal to the level the mine is being upgraded to. So the first upgrade of a starting level 1 mine costs 2 Imperial wains of mithril, from 2 to 3 costs 3 Imperial wains, etc.


==Diversification==
==Diversification==
A mine can be diversified to sacrifice production of one material for another. To diversify a mine requires one Imperial Wain of white granite and one Imperial Wain of weirwood. Each time a mine diversifies, the owner chooses a different resource from the list for mines; the mine produces 2 ingots of the new material at the expense of 2 less of the original material.  
A mine can be diversified to sacrifice production of one material for another. To diversify a mine costs one throne. Each time a mine diversifies, the owner chooses a different resource from the list for mines; the mine produces 2 ingots of the new material at the expense of 2 less of the original material.  
 
==Rituals==
The table below shows a list of the rituals in both Imperial lore and Urizen lore which can affect the production of a business.
{| class="wikitable sortable"
! Ritual
! Effect
! Realm
! Magnitude
|-
|[[Bulging at the Seams]] || Produces an additional six ingots over the next season || Autumn || 6
|-
|[[Delve Deep, Beneath the Mountain]] || Produces an additional 100 rings and six ingots over the next season || Summer || 12
|-
|[[Revelation of the Jewel's Sparkling Heart]] || Produces an additional 8 ingots over the next season || Day || 8
|-
|[[Raise the Dragonsworn Cohort]]<sup>[[#1|(1)]]</sup> || Functions as a [[military unit]] with 100 extra strength if [[Military_unit#Defend_Fortification|defending a fortification]] || Summer || 20
|-
|[[Vale of Shadows]] || Protects the resource from suffering the [[Resource#Conquered_Territories|conquered territory]] penalty for a year || Night || 20
|-
|[[An Echo of Songs]]<sup>[[#1|(1)]]</sup> || Uses [[ilium]] to permanently upgrade the mine || Night || 30
|-
|[[Mystic_scrolls_of_Estavus#Hammers of Fury|Hammers of Fury]]<sup>[[#2|(2)]][[#3|(3)]]</sup> || Produces a [[Vis#Warm_Ashes|pouch of warm ashes]] but reduces production by 2 ingots over the next season || Autumn || 80
|-
|[[Like Water Through Your Fingers]] || Reduces production by three quarters for a year || Autumn || 30
|-
|[[Winter's Ghosts]]<sup>[[#3|(3)]]</sup> || Reduces production by 2 ingots over the next season || Winter|| 50
|-
|}
<small>
#{{anchor|3}} This ritual is in [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]]
#{{anchor|2}} This ritual is a [[Mystic_scrolls_of_Estavus|mystic scroll]] of [[Estavus]]
#{{anchor|1}} This ritual affects an entire territory
</small>


[[Category:Rules]]
[[Category:Rules]]
[[Category:Resources]]
[[Category:Personal Resource]]

Latest revision as of 15:41, 7 August 2025

Definition

A mine represents a worked holding. It could be a small but profitable shaft mine, a series of underground tunnels, or it could be something as small as a panning operation.

Production

Upon taking a mine, you must choose one of green iron, tempest jade, weltsilver or orichalcum. A mine produces 12 ingots of the chosen material.

Downtime Options

It is possible to obtain additional materials from a mine during any given season. You may spend 6 crowns to have the mine produce an additional 5 ingots of the same material as it would naturally produce.

Upgrades

A mine can be upgraded using mithril obtained from the Bourse. Each time a mine is upgraded, the owner receives an additional 2 ingots from then on.

To upgrade a mine requires Imperial wains of mithril equal to the level the mine is being upgraded to. So the first upgrade of a starting level 1 mine costs 2 Imperial wains of mithril, from 2 to 3 costs 3 Imperial wains, etc.

Diversification

A mine can be diversified to sacrifice production of one material for another. To diversify a mine costs one throne. Each time a mine diversifies, the owner chooses a different resource from the list for mines; the mine produces 2 ingots of the new material at the expense of 2 less of the original material.

Rituals

The table below shows a list of the rituals in both Imperial lore and Urizen lore which can affect the production of a business.

Ritual Effect Realm Magnitude
Bulging at the Seams Produces an additional six ingots over the next season Autumn 6
Delve Deep, Beneath the Mountain Produces an additional 100 rings and six ingots over the next season Summer 12
Revelation of the Jewel's Sparkling Heart Produces an additional 8 ingots over the next season Day 8
Raise the Dragonsworn Cohort(1) Functions as a military unit with 100 extra strength if defending a fortification Summer 20
Vale of Shadows Protects the resource from suffering the conquered territory penalty for a year Night 20
An Echo of Songs(1) Uses ilium to permanently upgrade the mine Night 30
Hammers of Fury(2)(3) Produces a pouch of warm ashes but reduces production by 2 ingots over the next season Autumn 80
Like Water Through Your Fingers Reduces production by three quarters for a year Autumn 30
Winter's Ghosts(3) Reduces production by 2 ingots over the next season Winter 50

  1. This ritual is in Urizen lore
  2. This ritual is a mystic scroll of Estavus
  3. This ritual affects an entire territory