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<tr><td>'''Availability:''' Until the start of the Summer Solstice 389YE</td></tr>
<tr><td>'''Availability:''' Until the start of the Summer Solstice 389YE</td></tr>
</table></div>
</table></div>
* '''The Architect of the Hammer has used their power to assess the Arratan Gamble'''
* '''The Architect of Hammers has used their power to assess the Arratan Gamble'''
* '''The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side'''
* '''The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side'''
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected '''Edmundo of Damakan's forge''' wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! ''Architect Noether'' calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! ''Noether'' presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles.  
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected '''Edmundo of Damakan's forge''' wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! ''Architect Noether'' calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! ''Noether'' presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles.  


The "''Arratan Surety''", a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.
The "''Arratan Surety''", a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.

Revision as of 11:39, 22 July 2026

Marginalia in London, British Library, Harley MS 2433, fol. 82r.png

Overview

Six realms of magic align with the mortal world, whose inhabitants are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.

The Empire can reach out to the eternals through the powers of the Archmages and the Conclave, but the creatures of the realms may sometimes take the initiative themselves. The power of alignment allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of amity, some revel in the enmity they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.

It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the plenipotentiary missives of the Archmages from this season is covered in the Ambassadors of death wind of fortune, while TBC deals with magic of an astronomantic, mortal, or mysterious provenance.

Autumn

An Unexpected Ally (Basileia)

City of Locks.png
  • A Grendel mercenary company are threatening the Grove of Wittal
  • The Grendel leader wishes to defect but can't do it openly
  • This skirmish is a combat highly likely encounter
  • The Grimnir of Wittal Grove is responsible for defeating the Grendel and potentially rescue the Iontach
  • This conjunction is against barbarians; magistrates advise that lethal force is fully justified

Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their allies, started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in Wittal Grove. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach Meddool Miniog has something even more audacious planned.

A representative of the Matchmaker's Forum, of the City of Locks travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach Miniog wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, Guise believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.

The herald of the City of Locks, therefore, offers the following contract to Theowold Vakarsson, the Grimnir of Wittal Grove:

Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.
The mercenary company should be defeated to ease the rescue of Meddool, but the company's continued survival is not a factor.
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the great work from providing herbs until after the Autumn Equinox 388YE.

Prospero001a.png

Arratan Surety (Estavus)

Arratan Surety
Commission Type: Edifice
Location: Enterio, Tassato
Cost: 250 thrones in labour
Time: Six months
Effect:
  • Increases white granite production of Arratan Gamble by five wains a season
  • Increases upkeep of Arratan Gamble by three thrones a season
Availability: Until the start of the Summer Solstice 389YE
  • The Architect of Hammers has used their power to assess the Arratan Gamble
  • The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side

The Architects of Iron and Stone were incredibly excited to receive their first assignment from the Architect of Hammers. The newly elected Edmundo of Damakan's forge wasted no time in setting them to work in assessing the Arratan Gamble in Enterio, Tassato. The Arratan Gamble works incredibly well, but there is always room for improvement! Architect Noether calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! Noether presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles.

The "Arratan Surety", a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.