...long term economic investment into the infrastructure of the Empire

Cesare Sanguineo Rezia Di Tassato, Senator for Tassato

Overview

A great work is any major economic investment which is sufficiently large in scope that it provides a benefit to the inhabitants of an entire territory. The return can take the form of money, herbs, materials for crafting items or mana crystals.

Great works do not automatically result in the creation of an Imperial title, as most great works do not require anyone to oversee them. The Senate may choose to create a custodian for a great work - an Imperial title with the responsibility to look after the great work.

There are a number of important rules that impact great works, setting the costs, restricting the benefits, and imposing limitations any of which may be superseded by an appropriate opportunity.

Senate Commissions

The Imperial Senate may pass a motion for the construction of infrastructure capable of improving the wealth generated by resources in a territory.

It is not possible for the Senate to pass a motion to upgrade a great work, but they can construct additional great works that further the level of investment in the territory.

Benefits

Each great work is linked to a specific type of personal resource in a specific territory. Every member of that nation who attended the last event and who owns the appropriate personal resource in the territory gains the benefit.

Each great work lifts the level of investment in a territory, providing a small fixed benefit to everyone in the territory. The higher the final level of investment, the greater the benefits. Every personal resource gains from the level of investment in a territory, regardless of who owns them.

The type of benefit received is restricted to the normal production of a resource. Raising the level of investment in farms or businesses provides additional money while raising the level of investment for mana sites provides additional mana crystals.

Great works that raise the level of investment of mines of forests, work for all mines in a territory regardless of type or for all forests. Every affected mine or forest gains the appropriate ingots or measures. Great works that benefits herb gardens may specify which bonus herbs they provide.

Great works that benefit fleets raise the effective level of the fleet when trading with a foreign nation. It is not possible to use a great work to raise the level of a fleet for other downtime options.

TypeResourceTypeResource
BusinessWhite GraniteHerb gardenWeirwood
FarmWeirwoodMana siteMithril
ForestWhite GraniteMineMithril
CongregationWhite GraniteFleetWeirwood

Costs

  • Materials: Variable (minimum 50 wains)
  • Time: 3 months to construct per 50 wains of materials used
  • Labour: 3 crowns per wain

To raise the level of investment to one costs 50 wains. Each subsequent level of investment costs 25 additional wains. So to take the level of investment from one to two costs 75 more wains, from two to three costs 100 more wains and so on. Each level of investment provides the same benefits. It is possible for a single vast great work to raise the level of investment by any number of levels provided it is sufficiently large, but it does not produce any benefits for anyone until it is complete.

Under normal circumstances, the material required will be the one associated with upgrading an equivalent personal resource. For example, 50 wains of mithril is required to create a great work that raises the level of investment for mana sites to one. The table shows the total costs in wains for the first four levels of investment, with the total benefits, but there is no limit to how high the level of investment can be lifted in a territory. The costs and benefits continue to rise at the rates shown for subsequent levels.

Level of InvestmentTotal WainsTotal MoneyTotal IngotsTotal HerbsTotal Mana CrystalsTotal LiaoFleet Ranks
15036 rings23121
212572 rings46242
3225108 rings69363
4350144 rings812484

Limitations

Great works that raise the level of investment for congregations only provide additional liao. Great works that raise the level of investment for fleets provide additional ranks but only for trade with foreign nations.

It is not possible to create a great work which is linked to military units without an appropriate opportunity.

Great works cannot be upgraded, but the Imperial Senate may create a new commission that acts to further raise the level of investment in a territory for a specific type of resource.

Responsibility

Great works can be threatened by barbarians on campaign, in a battle, or on a skirmish. In rare cases where someone must take responsibility for a great work, the Senator for a territory is expected to do so, if no Imperial title is associated with the commission.

Multiple Great Works

Great works cannot be upgraded, but the Imperial Senate may create a new commission to build a subsequent great work in a territory that acts to further raise the level of investment for a specific type of resource there. For instance, the shipyards at Madruga raise the level of investment in Madruga to one for all businesses providing them 36 additional rings. The Senate could authorise the creation of a vast rope works in Siroc in Madruga that would lift the level of investment to two, costing 75 wains and providing an additional 36 rings.

The level of investment in a territory is separate for each type of personal resource that is affected, so if the Empire built a series of canals in Madruga that raised the level of investment for farms that would cost 50 wains and provide 36 rings to every farm.

Opportunities

A wind of fortune may present an opportunity to construct a great work which exceeds some of the normal rules presented here. It may raise the level of investment in more than one territory at once, or for more than one type of personal resource at once.

An opportunity will always state how many levels of investment it represents (usually one) but it may provide non-standard benefits, for example a wind of fortune might present plans for a seed bank, a great work that could be built in Miaren that would increase the level of investment by one for herb gardens but provide all herb gardens with 30 rings. Additional great works built in the territory treat the seed bank as if it were a standard great work that had already raised the level of investment by one for herb gardens in Miaren.

Current Great Works

This table includes all great works which are active at the present. This list was last updated following the Autumn Equinox 385YE.

NationTerritoryResourceGreat WorksTotal Level of InvestmentBenefit
The Brass CoastMadrugaBusinessBlood Red Roads
South-West Roads
272 rings
FarmBlood Red Roads
South-West Roads
272 rings
SeguraBusinessTowers of Anduz
South-West Roads
3108 rings
FarmSouth-West Roads136 rings
DawnAstolatBusinessBlood Red Roads
Tournament Grounds of Laroc
272 rings
FarmBlood Red Roads136 rings
Mana SiteHarps of Astolat11 mana crystal
SemmerholmBusinessBlood Red Roads136 rings
FarmBlood Red Roads136 rings
WeirwaterMineGiritaine's Gaze136 rings
1 deepstone
HighguardBastionBusinessWhite Roads136 rings
CongregationVirtue's Rest24 doses of liao
FarmWhite Roads136 rings
CasineaBusinessBlood Red Roads136 rings
FarmBlood Red Roads136 rings
Mana SiteLorenzo's Legacy of Prosperity11 mana crystal
NecropolisBusinessWhite Roads136 rings
FarmWhite Roads136 rings
ReikosBusinessWhite Roads136 rings
CongregationGrand Ossuary of Reikos272 rings
FarmWhite Roads136 rings
Herb GardenGardens of High Chalcis23 drams of true vervain, 2 drams of cerulean mazzarine, 1 dram of bladeroot
Mana SiteSeminary of the Swan136 rings
Imperial OrcsSkarsindCongregationThe Legion's Rookery12 doses of liao
Herb GardenRed Blade Memorial26 drams of true vervain
The LeagueHolbergBusinessBlood Red Roads
Gates of Holmaeur Park
3108 rings
FarmBlood Red Roads
Bloody Great Sausage
272 rings
Mana SiteLorenzo's Legacy of Courage11 mana crystal
SarvosBusinessBlood Red Roads
College of the Liberated
Colossus of Sarvos
3108 rings
CongregationBlood Red Quays Art Gallery12 doses of liao
FarmBlood Red Roads136 rings
Herb GardenSweetwater Springs12 drams of true vervain, 1 dram of cerulean mazzarine
Mana SiteLorenzo's Legacy of Pride11 mana crystal
TassatoBusinessBlood Red Roads136 rings
CongregationBlood Red River Museum12 doses of liao
FarmBlood Red Roads136 rings
Mana SiteLorenzo's Legacy of Ambition11 mana crystal
TemeschwarBusinessBlood Red Roads
Lorenzo's Great Game
272 rings
CongregationBloody Great Theatre12 doses of liao
FarmBlood Red Roads136 rings
Mana SiteLorenzo's Legacy of Loyalty11 mana crystal
The MarchesBregaslandFarmImperial Breadbasket136 rings
MitwoldFarmImperial Breadbasket136 rings
UpwoldBusinessBlood Red Roads136 rings
FarmBlood Red Roads
Imperial Breadbasket
272 rings
NavarrBrocéliandeHerb GardenDefence of the Broch13 drams of bladeroot
HercyniaMana SiteBlade of Thorn11 mana crystal
MiarenBusinessBlood Red Roads136 rings
FarmBlood Red Roads136 rings
UrizenMorrowHerb GardenThe Bleak Tower12 drams of random herbs, 1 dram of cerulean mazzarine
RedoubtFleetGreat Harbour of Elos12 drams of random herbs and 12 rings
ZenithFarmGolden Cascade13 drams of random herbs
Herb GardenGolden Cascade136 rings
VarushkaKarovBusinessBlood Red Roads136 rings
FarmBlood Red Roads136 rings
ForestIron Roads12 additional measures
MineIron Roads12 additional ingots
KarskForestCrow Roads12 additional measures
MineCrow Roads12 additional ingots
MiekarovaForestIron Roads12 additional measures
MineIron Roads12 additional ingots
OssiumForestIron Roads
Krustrozi's Lumbermill
36 additional measures
VolodmartzForestIron Roads12 additional measures
MineIron Roads12 additional ingots
WintermarkHahnmarkBusinessBlood Red Roads136 rings
FarmBlood Red Roads
Brenna's Gift
272 rings
Mana SiteLorenzo's Legacy of Vigilance11 mana crystal
KallavesaCongregationPilgrims Trail24 doses of liao
Herb GardenHealing House of Wittal Grove13 drams of cerulean mazzarine
SermersuaqFarmSmokehouse of Atalaq272 rings