Heal
(Created page with "====Heal==== *'''Cost: 1 Mana''' This spell completely restores all lost hits. It does not affect a limb that has been affected by a CLEAVE or IMPALE call.") |
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==== | ==Description== | ||
This powerful spell restores the physical vitality of a target, even one that is on the verge of death. | |||
This spell completely restores all lost hits. It does not affect a limb that has been affected by a CLEAVE or IMPALE call. | |||
Magical healing is not without it's limitations; it requires the magician to focus their attention on the patient, and anything that disrupts that attention causes the spell to fail. Likewise, anything that changes the condition of the patient while the spell is being cast causes the magic to collapse - if the patient is fighting, the spell is impossible to cast. Magicians who anticipate needing to heal allies caught in the middle of an engagement master the [[swift heal]] spell which is much quicker to cast - but more taxing on the magician. | |||
There are several magical items that can enhance or empower the heal spell. They range from simple tools such as [[Altruist's Recompense]] [[Weapons & Armour#Wands|wand]] that lets a magician share in some of the healing they provide, to specialist items like the [[Trollsweave Vest]] that allow a magician to perform the spell in half the time, all the way to objects of great power such as the [[Woundbinder]] or the [[Robe of Blood and Bone]] which can dramatically increase the number of times the spell can be cast in a day. | |||
==Rules== | |||
===1 personal mana [[Spellcasting#Regular_Spells|Regular Spell]]=== | |||
===Effects=== | |||
This spell completely restores all lost hits to a living target. It does not affect a limb that has been affected by a [[Calls#CLEAVE|CLEAVE]] or [[Calls#IMPALE|IMPALE]] call. | |||
==Sample Spellcasting Vocals== | |||
* TBC | |||
==Common Elements== | |||
* '''Rune Magic:''' TBC | |||
* '''Astronomancy:''' TBC | |||
* '''Dramaturgy:''' TBC | |||
* '''Other traditions:''' TBC | |||
[[Category:Spells]] |
Revision as of 23:59, 20 January 2015
Description
This powerful spell restores the physical vitality of a target, even one that is on the verge of death.
Magical healing is not without it's limitations; it requires the magician to focus their attention on the patient, and anything that disrupts that attention causes the spell to fail. Likewise, anything that changes the condition of the patient while the spell is being cast causes the magic to collapse - if the patient is fighting, the spell is impossible to cast. Magicians who anticipate needing to heal allies caught in the middle of an engagement master the swift heal spell which is much quicker to cast - but more taxing on the magician.
There are several magical items that can enhance or empower the heal spell. They range from simple tools such as Altruist's Recompense wand that lets a magician share in some of the healing they provide, to specialist items like the Trollsweave Vest that allow a magician to perform the spell in half the time, all the way to objects of great power such as the Woundbinder or the Robe of Blood and Bone which can dramatically increase the number of times the spell can be cast in a day.
Rules
1 personal mana Regular Spell
Effects
This spell completely restores all lost hits to a living target. It does not affect a limb that has been affected by a CLEAVE or IMPALE call.
Sample Spellcasting Vocals
- TBC
Common Elements
- Rune Magic: TBC
- Astronomancy: TBC
- Dramaturgy: TBC
- Other traditions: TBC