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==Rules==
==Rules==
{{Two-Handed Weapons}}
{{Two-Handed Weapons}}
* '''Effect:''' You may spend a [[Heroic skills#Hero Points|hero point]] to call [[Calls#STRIKEDOWN|STRIKEDOWN]] or [[Calls#REPEL|REPEL]] when you strike with this weapon.
* '''Effect:''' You may spend a [[Heroic skills#Hero Points|hero point]] to call [[Calls#STRIKEDOWN|STRIKEDOWN]] or [[Calls#REPEL|REPEL]] with this two-handed weapon.
* '''Materials:''' Crafting a Captain's Command requires twelve ingots of [[Materials#Tempest Jade|tempest jade]], eleven ingots of [[Materials#Green Iron|green iron]]. seven measures of [[Materials#Dragonbone|dragonbone]] and four ingots of [[Materials#Orichalcum|orichalcum]]. It takes one month to make one of these items.
* '''Materials:''' Crafting a Captain's Command requires twelve ingots of [[Materials#Tempest Jade|tempest jade]], eleven ingots of [[Materials#Green Iron|green iron]]. seven measures of [[Materials#Dragonbone|dragonbone]] and four ingots of [[Materials#Orichalcum|orichalcum]]. It takes one month to make one of these items.



Revision as of 14:06, 28 March 2017

Description

The sentinels of Urizen and the cataphracts of Highguard alike appreciate the tactical versatility granted by these powerful weapons. Whether sweeping a foe's legs out from under them, or driving an enemy back with a mighty blow and an intimidating shout, the Captain's Command offers a greatly enhanced range of options.

The Freeborn often call these weapons Tempest Blades because the kohan who wield them use them to devastating effect when moving quickly through the massed ranks of opponents, spreading confusion and scattering their enemies in disarray like powerful winds.

Rules

Template:Two-Handed Weapons

When asked to solve the riddle of the Mysterious Knot by the adepts of ancient Tsark, the sword-scholar Sulemaine simply took up her blade and cut the adepts in two.

"Mystery only exists when someone is interested," were her final words on the subject.