The ambassador is expected to represent the Empire in relations with the Faraden.
Foreign dignitaries expect Imperial Ambassadors to speak on behalf of the Empire. On some occasions, the Senate has granted an ambassador the right to declare war or peace with a foreign nation. However regardless of what powers the Senate has chosen to vest in the office, most visitors will assume that the ambassadors words carry the weight of the Empire and respond accordingly. An ambassador may not be able to declare war on behalf of the Empire - but history has shown that they can cause a foreign nation to declare war on the Empire - if suitably provoked.
The civil service provide support to allow the ambassador to speak on behalf of the Empire when dealing with foreign dignitaries from the relevant nation. If the visitors are present at the summit and have requested an official audience, then the Senate room is made available for use by the Ambassador at least once. The ambassador is expected to receive guests from the Imperial throne and to decide on who will be present in the chamber during this audience.
As a ministry, the title of Ambassador to Faraden allows the holder to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
The production of the ministry is related to the location of the Jarmish embassy to the Empire, located in the port of Rigia in eastern Jarm.
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This title is appointed during the Autumn Equinox. The ambassador is appointed by the Imperial Senate.
Any Imperial character may hold the title.
Construction of a Faraden embassy in Anduz was commissioned by the Senate in Winter 378YE and completed shortly after the Summer Solstice 379YE. The first ambassador is to be elected at the Autumn Equinox.
The Title in Play
The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.
These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.