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Further details of how an Imperial navy can be resupplied by the Senate can be found [[Casualties#Emergency_Resupply|here]].
Further details of how an Imperial navy can be resupplied by the Senate can be found [[Casualties#Emergency_Resupply|here]].
<box>'''Emergency Resupply Paragraph'''
A navy cannot normally regain strength while in a contested territory. To be resupplied, a campaign navy must be in a territory controlled by it's allies, and not engaged by an enemy force at any point during the season.
An navy cannot be resupplied above it's maximum fighting strength normally 5,000 (7,500 for a large army).
'''Natural Resupply'''
If an Imperial navy spends the entire season in an Imperial controlled territory with a dockyard without being involved in a campaignpresent then it automatically recovers 500 strength.
'''Emergency Resupply'''
The Imperial Senate may pass a motion to authorize the purchase of additional materials - in the form of weirwood or mithril - to speed up the resupply of an Imperial navy. These materials represent repairs to existing warships as well as new vessels, shipboard weapons, food and materials for the ships and their crews, and other supplies. This represents a concerted effort by the Empire to bring the target army back up to full strength. Emergency resupply, like natural resupply, takes a season to complete.
Unless the Senate imposes additional restrictions, a senator authorized to oversee the resupply of a specific Imperial navy can do so freely for a year following the passage of the motion.
In a single season, the first 50 wains of weirwood restore 20 army strength for each wain allocated. The next 50 wains provide an additional 15 army strength each. The next 50 wains provide an additional 10 army strength - and so on. The rate of emergency resupply resets each season so weirwood spent in a subsequent season is not affected by earlier actions. </box>


==Upkeep==
==Upkeep==

Revision as of 15:16, 20 March 2015

Overview

The Empire has not had an Imperial navy since the days of Emperor Barabbas.

Each navy represents a large force of warships, capable of acting indepedently. They are able to venture into the seas, and potentially even traverse the trackless oceans. A navy is harder to maintain than an army - while a platoon of new recruits can swell the numbers of a damaged military force on land, repairing and replacing damaged ships requires more specialist facilities.

Navies can fight at sea, but they can also transport an Imperial army, or support land engagements in a limited way. A navy must be supported in the same way as an Imperial army, and counts towards the maximum number of armies that a given nation can maintain.

As with soldiers in an Imperial army, sailors who are part of an Imperial navy are fed and billeted by the civil service but are not paid in coin. These volunteers have signed up for two years Imperial Service - they are trained and equipped and then assigned to an Imperial navy. if they choose to leave the navy at the end of that period they receive payment in land from the Empire (equivalent to a level one farm).

Each Imperial army is commended by an admiral. While admirals are chosen by Senators, once appointed the admiral has sole authority to order the navy to move or attack as they choose.

Army Size

To allow players to make sensible and meaningful comments about the capability of their armies, each navy has a fighting strength (usually 5000). This number represents the effective fighting force of the navy in terms of both ships and combat-capable personnel - equivalent to 5000 raw recruits. The civil service uses complex day magic to quantify the effective fighting force of both armies and navies, providing this IC information to the Imperial admiral who commands the navy. This is an assessment of the impact the navy will have during an engagement; it takes into account warships, deck-mounted weapons and other equipment, marines, battle-trained sailors, and the ease with which the ships communicate with each other. The civil service only provide the admirals with precise information on the actual fighting strength, since this is the critical number needed to make effective strategic decisions.

Barbarian navies are usually larger than Imperial navies, but tend to lack cohesive communications or command structures meaning that in practice their fighting strength is usually similar.

As a navy takes casualties its fighting strength drops. An navy whose fighting strength falls below 1,000 is destroyed as the remaining vessels sink with all lives lost.

Special Quality

Unlike an Imperial army, Imperial navies do not have a special quality.

Senate Commissions

The Imperial Senate can pass a motion to create a new Imperial navy, or to resupply an existing navy.

Costs

  • Materials: 250 weirwood.
  • Time: 1 year to construct
  • Upkeep: 50 Thrones per season.

Recruitment

All Imperial navies must use recruits drawn from a single nation. Each nation can only physically support a limited number of forces at one time; this number cannot be exceeded.

A navy can only be constructed in a region with the Coastal quality that contains an active great work in the form of a dock or shipyard. At the moment, only the docks at Atalaya allow the construction of an Imperial navy. The great work does not have to be in a territory from the same nation as the navy will belong to.

When the navy is complete a new Imperial title of admiral is created in the Imperial Military Council. Appointment follows the normal constitutional process (human admirals are selected by the senators of the nation) and re-appointed each year after that.

A newly created Imperial navy is at its maximum strength of 5,000. It begins play docked in the territory where it was raised.

Resupply

The strength of an Imperial navy declines as it suffers casualties. While a navy can slowly resupply and reinforce itself over time, the Senate can pass a motion to provide the navy with additional resupply. The navy to be resupplied must be in a friendly territory with a Coastal region, and may not be engaged with any enemies.

Further details of how an Imperial navy can be resupplied by the Senate can be found here.

Upkeep

Although the sailors and marines in an Imperial navy are not paid for their service, a navy still costs a huge amount of money to operate. Each Imperial navy costs 50 Thrones per season, paid for from the Imperial Senate budget.

Military Units

At the moment, it is not clear if you can assign personal resources to assist a navy, nor what kind of resources you would use (fleet or military unit)

Current Navies

There are no Imperial navies at this time. In the time of Emperor Barrabas, the Empire raised three Imperial navies; the Highborn Basilisk, the Freeborn Golden Fleet and League Hullbreakers. All three were lost during the disastrous attempt to invade the Grendel territories.

Further Reading

Core Brief

Additional Information