No edit summary
mNo edit summary
 
(87 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{pdf}}
<quote>“Actions have consequences.”</quote>
{{CaptionedImage|file=NavarrTattoo.jpg|align=left|title=Film: Doomsday|width=325}}
{{CaptionedImage|file=Corran_Summer_Crow-.jpeg|align=left|width=400|}}
<quote>“Actions have consequences”</quote>


Self-appointed guardians of the realm, the Navarr roam the Empire keeping a careful watch over the wild places of the Empire, treading dangerous paths in their constant guard against the malevolent entities that lurk in the hearts of the Imperial forests.


They migrate along ancient routes called [[Trods]] bringing information and vital supplies to isolated settlements across the land.
From the great forests they call home, through the cold lands of Wintermark and Varushka, to the Marcher fens, the high mountains of Urizen and even the streets of the League - the Navarr are the great travellers and pioneers of the Empire. Direct and efficient, few know better than they how to use the lands of the Empire to survive - and to fight. Practical, adaptable and focused, they do what they need to do to succeed. Fierce in appearance and dress, they have made themselves the allies of everyone who stands with civilisation and the savage and relentless foes of any who oppose it.


For those who dwell in inhospitable places, the Navarr may be the only Imperial contact they have. The Navarr are the blood that runs through the Empire’s veins.
The Navarr are the blood that runs through the Empire’s veins. Spirited, they throw themselves wholeheartedly into the job of serving the Empire. They carry news, messages and even people with them as they travel. For those who dwell in inhospitable places, the Navarr may be the only Imperial contact they have. Vigilant, they roam through the wild places of the Empire and keep a constant watch for the dangers that lurk there. They serve as the Empire's scouts - their work keeps the roads open and their warnings ensure the armies are ready to face the threat.
{{CaptionedImage|file=Binding.jpg|align=right|width=500|}}
The Navarr display their fierce heritage in battle. Warriors explode from ambush, slaughtering enemies with barbed spears. Navarr magicians fuel magic with the [[blood magic|primal power of blood]]. But in peace they are a generous people, noted for their festivities and celebrations to which all are welcome. Throughout the Empire travellers may stumble across Navarr settlements, the steadings, which offer welcome shelter and respite.


The Navarr display their feral heritage in battle. Warriors explode from ambush, slaughtering invaders with barbed spears dipped in poison. Navarri mages fuel magic with the primal power of blood. But in peace they are a generous people, noted for their festivities and celebrations to which all are welcome.
More than anyone else the Navarr know how fragile civilisation can be. Centuries ago their forebears dwelled in cities, but they were lost to war with the orcs and magic run amok. They carry the memory of that loss with them everywhere they travel, and though they still seek to reclaim the lands they lost, what drives them more is the need to ensure that it does not happen again. The Navarr know what happens to an Empire that believes itself invincible. They have lost one Empire - they are determined they will not lose another.
<div style="float:right; width: 500px; clear: right;"><quote>“Navarri fight as Thorn.”</quote></div>
==Five things about the Navarr==
*'''The Empire is our home.''' They travel the Empire carrying messages, information and people across the land.
*'''Survival is change.''' Their lifestyle is one of constant change as they travel the wilds, and they adapt accordingly.
*'''Actions have consequences.''' The Navarr take the long view; they are often magnanimous and see their actions in terms of the effects they will have in years to come, not just today.
*'''You cannot betray your enemies.''' The Navarr are fierce in battle; they don't let sentiment get in the way of finding practical solutions to their problems.
*'''Tread carefully in wild places.''' The Navarr are vigilant to the dangers of the world they travel through.


Throughout the Empire travellers may stumble across Navarr settlements known as Steadings, which offer welcome shelter and respite – although the Navarr do not suffer fools gladly, and it’s wise to listen to their advice.
==What the Navarr are not==
*'''They are not uncivilised or outcasts.''' They may not possess all the trappings of civilisation now, but they once did. They helped form the Empire and see themselves as an essential part of it. They are happy to use any practical innovation of the Empire, so long as they can travel with it. Their somewhat brutal practicality may shock members of other nations, but it's born out of necessity, not ignorance.
*'''They are not animists, nature worshippers or Celts.''' The Navarr are adept at living in the wilds but they do not romanticize that lifestyle and they take a dim view of those who do. Their culture bears a few similarities with some Celtic mythology, but there are no triple goddesses, no Wild Hunt, no wholesale-lifted Celtic myth. The Navarr have their own stories.
*'''A nation of murderers.''' While the Navarr often employ brutal tactics against the enemies of the Empire, they do so in defence of civilisation. The Navarr expect those who break the law face the consequences of their actions. The hero [[Isaella]] exemplifies this attitude - after killing [[Emperor Nicovar]] she stood trial for her crime rather than attempting to evade justice.


If you were asked to find Navarr on a map you might point with one finger, or many. It matters not. Their domain is the places in between, in the wild places most believe best avoided. The great forests of the Empire are deadly; parents still frighten their children with macabre stories of the things that linger in their dark hearts. This is where the Navarr walk, their travels take them across every Nation of the Empire, and sometimes outside its borders.
{{Navarr Links}}


The Navarri consider themselves crucial to the survival of the Empire. They don’t protect the forest from you – they protect you from the forest.
{{pdf}}
 
===Five Things About the Navarr===
*'''The Navarr bind the Empire.''' The Navarr migrations carry information, goods and people to many isolated Imperial settlements.
*'''What news from the North?''' Because they spend their lives travelling, the Navarr are message-carriers and information gatherers. They have a firm grasp on what is happening in the lands of the Empire and beyond.
*'''Find your place.''' The Navarr firmly believe that each person should do the best job that they can to further the Empire’s aims. If someone is in the wrong profession, or even the wrong Nation, the Navarr will guide them to find their true place and fulfil their potential.
*'''Go cautiously in dark places.''' Navarr Steadings offer sanctuary from the darkness. But danger is always present and the Navarr will do everything necessary to stop anyone drawing its attention.
*'''Survival is change.''' The Navarri lifestyle is one of constant change as they travel the Empire and beyond, and they adapt accordingly.
 
===What the Navarr are not===
*'''They are not tree-huggers, hippies, animists or nature worshippers.''' The Navarr are wary of angering the dark things in the forest’s heart, but that is a matter of self-preservation and the preservation of Empire, not a matter of saving the trees. Wood is wood, and is very useful – but be careful where you cut it from. The Navarr ''know'' there are spirits out there in the trees, but they absolutely don't worship them. They take a dim view of those of other nations who adopt a romantic 'back to nature' view of the world.
*'''They are not vagrants or outcasts.''' Despite the transitory nature of their existence, the Navarr enjoy travelling throughout the Empire, and their arrival is usually cause for a celebration.
*'''They are not barbarians.''' They do not possess all the trappings of civilisation, but they helped form the Empire and will willingly give their lives for it. They are happy to use any practical innovation of the Empire, so long as they can travel with it. Their somewhat brutal practicality may shock members of other nations, but it's born out of necessity, not ignorance.
 
==The Nation==
* [[Navarri People|The People]]
* [[Navarri Culture and Customs|Culture and Customs]]
* [[Navarri History|History]]
* [[Navarri Leadership|Leadership]]
* [[Navarri Military Concerns|Military Concerns]]
* [[Navarri Economic Interests|Economic Interests]]
* [[Navarri Religious Beliefs|Religious Beliefs]]
* [[Navarri Magical Traditions|Magical Traditions]]
* [[Navarri Hearth Magic|Hearth Magic and the Egregore]]
* [[Navarri Icons and Images|Icons and Images]]
* [[Navarri Lineage and Species Attitudes|Lineage and Species Attitudes]]
* [[Navarri Territories|Territories]]
* [[Navarri Children|Children]]
* [[Navarri Music|Music]]
* [[Navarri Costumes|Costumes]]


[[Category:Navarr]]
__NOTOC__
[[Category:Nations]]

Latest revision as of 11:33, 16 May 2023

“Actions have consequences.”

Corran Summer Crow-.jpeg


From the great forests they call home, through the cold lands of Wintermark and Varushka, to the Marcher fens, the high mountains of Urizen and even the streets of the League - the Navarr are the great travellers and pioneers of the Empire. Direct and efficient, few know better than they how to use the lands of the Empire to survive - and to fight. Practical, adaptable and focused, they do what they need to do to succeed. Fierce in appearance and dress, they have made themselves the allies of everyone who stands with civilisation and the savage and relentless foes of any who oppose it.

The Navarr are the blood that runs through the Empire’s veins. Spirited, they throw themselves wholeheartedly into the job of serving the Empire. They carry news, messages and even people with them as they travel. For those who dwell in inhospitable places, the Navarr may be the only Imperial contact they have. Vigilant, they roam through the wild places of the Empire and keep a constant watch for the dangers that lurk there. They serve as the Empire's scouts - their work keeps the roads open and their warnings ensure the armies are ready to face the threat.

Binding.jpg

The Navarr display their fierce heritage in battle. Warriors explode from ambush, slaughtering enemies with barbed spears. Navarr magicians fuel magic with the primal power of blood. But in peace they are a generous people, noted for their festivities and celebrations to which all are welcome. Throughout the Empire travellers may stumble across Navarr settlements, the steadings, which offer welcome shelter and respite.

More than anyone else the Navarr know how fragile civilisation can be. Centuries ago their forebears dwelled in cities, but they were lost to war with the orcs and magic run amok. They carry the memory of that loss with them everywhere they travel, and though they still seek to reclaim the lands they lost, what drives them more is the need to ensure that it does not happen again. The Navarr know what happens to an Empire that believes itself invincible. They have lost one Empire - they are determined they will not lose another.

“Navarri fight as Thorn.”

Five things about the Navarr

  • The Empire is our home. They travel the Empire carrying messages, information and people across the land.
  • Survival is change. Their lifestyle is one of constant change as they travel the wilds, and they adapt accordingly.
  • Actions have consequences. The Navarr take the long view; they are often magnanimous and see their actions in terms of the effects they will have in years to come, not just today.
  • You cannot betray your enemies. The Navarr are fierce in battle; they don't let sentiment get in the way of finding practical solutions to their problems.
  • Tread carefully in wild places. The Navarr are vigilant to the dangers of the world they travel through.

What the Navarr are not

  • They are not uncivilised or outcasts. They may not possess all the trappings of civilisation now, but they once did. They helped form the Empire and see themselves as an essential part of it. They are happy to use any practical innovation of the Empire, so long as they can travel with it. Their somewhat brutal practicality may shock members of other nations, but it's born out of necessity, not ignorance.
  • They are not animists, nature worshippers or Celts. The Navarr are adept at living in the wilds but they do not romanticize that lifestyle and they take a dim view of those who do. Their culture bears a few similarities with some Celtic mythology, but there are no triple goddesses, no Wild Hunt, no wholesale-lifted Celtic myth. The Navarr have their own stories.
  • A nation of murderers. While the Navarr often employ brutal tactics against the enemies of the Empire, they do so in defence of civilisation. The Navarr expect those who break the law face the consequences of their actions. The hero Isaella exemplifies this attitude - after killing Emperor Nicovar she stood trial for her crime rather than attempting to evade justice.

Further Reading

Core Brief

Additional Information

This selection of articles can be downloaded as a PDF book (or as html only)