/Wildwinter
20 June 2012
- 16:5216:52, 20 June 2012 diff hist +3,421 N The League religious beliefs Created page with "To the eyes of an outsider, religion in the League seems a little…transactional. Many religious buildings and celebrations seem to exist to take money or goods from the citi..."
- 16:5116:51, 20 June 2012 diff hist +3,517 N The League economic interests Created page with "The League is rich, and it has always been a centre of trade, both internally and with assorted groups of foreigners. Anyone prepared to work hard who has any level of moxie o..."
- 16:5116:51, 20 June 2012 diff hist +2,423 N The League military concerns Created page with "The League provides only a single army to fight in the Imperial wars. It is a constant frustration for the Merchant Princes that they cannot match the military strength of nat..."
- 16:5116:51, 20 June 2012 diff hist +2,048 N The League leadership Created page with "The League cities are ruled by the Empire but they are run by the Camorra - sprawling organisations that are a cross between a merchant family and a trading concern. The large..."
- 16:5116:51, 20 June 2012 diff hist +3,557 N The League history Created page with "In the troubled times before the Empire, the bay of Catazar was dominated by three great cities: Sarvos, Tassato and Verrario. The cities were ruled by Merchant Princes whose ..."
- 16:5116:51, 20 June 2012 diff hist +3,867 N The League culture and customs Created page with "The League is a realm where ritual is important. Every city and Camorra has its own idiosyncratic customs and they expect visitors to keep up. The more common customs practice..."
- 16:5116:51, 20 June 2012 diff hist +1,984 N The League people Created page with "The people of the League consider themselves to be the most cultured of the Empire – they appreciate fine things, subtle schemes, skill at arms, opera, theatre, ballet and c..."
- 16:4716:47, 20 June 2012 diff hist −40,147 The League No edit summary
- 16:4216:42, 20 June 2012 diff hist +3 Music No edit summary
- 16:4116:41, 20 June 2012 diff hist 0 m The Brass Coast music moved Freeborn Music to Brass Coast Music
- 16:4116:41, 20 June 2012 diff hist 0 m The Brass Coast look and feel moved Freeborn Look and Feel to Brass Coast Look and Feel
- 16:4116:41, 20 June 2012 diff hist +6 The Brass Coast No edit summary
- 16:4016:40, 20 June 2012 diff hist +5,852 N The Brass Coast culture and customs Created page with "Family is of paramount importance to the Freeborn. They live in extended family groups covering several generations and are tight-knit, relaxed with each o..."
- 16:4016:40, 20 June 2012 diff hist +3,023 N The Brass Coast history Created page with "Before the formation of the Empire, three sisters lived in Bastion. Members of the patrician families of the Highguard, each was a powerful magician in her own right. Dissatis..."
- 16:4016:40, 20 June 2012 diff hist +4,347 N The Brass Coast leadership Created page with "The Freeborn are traditionally cautious when it comes to the idea of authority and control. They value loyalty and even discipline, but they are an informal people who have li..."
- 16:4016:40, 20 June 2012 diff hist +2,992 N The Brass Coast military concerns Created page with "While the Freeborn nation supports two Imperial armies, organized along traditional lines, most Freeborn families encourage their children to practise some martial skills. The..."
- 16:3916:39, 20 June 2012 diff hist +5,962 N The Brass Coast economic interests Created page with "Money is the most versatile tool in existence. Every Freeborn is to one degree or another looking to “make their fortune” because wealth brings status and luxury and it gi..."
- 16:3916:39, 20 June 2012 diff hist +4,297 N The Brass Coast religious beliefs Created page with "The Freeborn believe their people are embodied by the elements of dust, fire and glass. The eternal wind-blown dust of the plains is their history, the loyalty for family and ..."
- 16:3916:39, 20 June 2012 diff hist +3,420 N The Brass Coast magical traditions Created page with "Magic is a source of wonder and mystery to the Freeborn, and it is quite common for an individual Freeborn to know a spell or two, which is commonly called a “knack” or ..."
- 16:3916:39, 20 June 2012 diff hist +1,989 N The Brass Coast hearth magic Created page with "Coins have a lot of power on the Coast, as a portion of the luck and prosperity of their owner rubs off on the coins they carry. Many Freeborn traders keep a coin from a lucky..."