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<quote-right by="Gidea di Sarvos, Reflections">The city is the mirror of the world. If we cannot master the city, how can we master the world?</quote-right>
<quote-right by="Gidea di Sarvos, Reflections">The city is the mirror of the world. If we cannot master the city, how can we master the world?</quote-right>


Each territory in the League represents the land that extends around a single great city. Surrounding lands are tightly parcelled into estates, each of which is traditionally worked hard but may also be sculpted for maximum beauty. Commonly country estates are kept for show, but a Merchant Prince will only really relax when at their townhouse in the city, surrounded by the fruits of civilization. The League is small in terms of landmass compared to some other nations, but it still manages to have a sizable population.  
Each territory in the League represents the land that extends around a single great city. Surrounding lands are tightly parcelled into estates, each of which is traditionally worked hard but may also be sculpted for maximum beauty. Commonly country estates are kept for show, but a Merchant Prince will only really relax when at their townhouse in the city, surrounded by the fruits of civilization. The League is small in terms of landmass compared to some other nations, but it still manages to have a sizeable population.  


The land around the Bay of Catazar is lush and fertile, with low flood-plains; olive farms and prime grazing lands fed by the waters of four rivers. The lazy Couros that flows through Highguard; the flighty Gancio, whose capricious nature has drowned many an unwary river captain on its course through the Brass Coast; the broad-banked Scorrero, solid and well-defended, carrying goods from Temeschwar and Holberg; and the furious Vassa that flows down through Tassato.
Each city of the League has something of a character of its own. League citizens from that city may strive to exemplify what they see as the strong qualities of their city, but the truth is that all these characteristics are present in every citizen in the League. The physical city itself seems to have some effect, citizens from one city who move to another often find themselves reflecting the mood of their new home. How much an individual character or group chooses to emphasize the city of their birth - or the city they live in - is entirely up to the player.


The four rivers are central characters in the art and folklore of the Nation. All the classic literature and theatre includes them in one form or another, whether as central characters or “clowns” during the interludes. A popular game between playwrights and critics is to conceal the characters in some way and challenge the critic to locate them.
=== Territories ===
* [[Tassato]]
* [[Sarvos]]
* [[Temeschwar]]
* [[Holberg]]
* [[Spiral]]


==Tassato Mestra and Tassato Regario==
{{The League Links}}
Peering at each other across the fast-flowing Vassa, Tassato is called the Twin City or the Split City. Providing the only easy way to cross the wide and dangerous river, Tassato is a city divided against itself. Tassato his was originally two cities, Mestra and Regario, named for the feuding siblings who historically founded them on either bank of the Vassa. Over time, the cities spread along the coast and the river formed a natural boundary between them. Attempts to build bridges between the cities have not been very successful; the people rely on boats and barges to cross the river.
 
The north-western part of the city is called Tassato Mestra, and the south-eastern is Tassato Regario. The people on either side of the river are historically rivals, and that historical rivallry occasionally boils up into open conflict. This is especially common when it is time to recognise the Senator for the territory of Tassato, as the citizens of Regario and those of Mestra have a vested interest in making sure their representative to the Senate does not come from the "wrong side" of the river.
 
Tassato Mestra is famous both for its shipyards and for the boldness of its brothels. The north bank of the river is almost entirely given over to a gaudy display of brazenness, the so-called Street of Pleasures where anyone with the purse for it can buy company, narcotics and other goods of dubious virtue.  The southern part of the city, Tassato Regario, is best known for its workshops and magicians. According to legend, the printing press was designed in Tassato Regario and the first presses were employed here printing religious tracts, scholarly treatises and political manifestos.
 
In the centre of the Vassa towers the Imperial Mint where Imperial coinage is produced. While the fortified building itself is operated by the civil service, its protection falls to the people of the League, and the Master of the Imperial Mint is an important title among its citizens.
 
Citizens of Tassato generally refer to Regario and Mestra as seperate places, while everyone else refers to them as wards or parts of the same city.
 
==The Jewelled City of Sarvos==
Sarvos is constructed on an island just off the coast, like a beacon of light in the water. It is the cultural centre of the League, and would like to believe it is the cultural centre of the Empire. It takes its common epithet from the many mirrors found upon the roofs of the city, said to "sparkle like gems" during the day. Folk legend suggests that if the mirrors are shattered the city will surely fall, and for this reason some citizens carry a mirror about their person, an affectation that encourages unfair accustations of vanity.
 
Sarvos is famous for its architecture, for its many rival theatres, and for arguably being the largest concentration of magicians in the League. Cramped streets flow between soaring towers, choked with merchants, tradesmen and students. It is the site of Diora University a prominent seat of learning that specialises in researching obscure topics for money. Here can also be found Capodomus Cathedral, one of the largest religious structures in the Empire, a towering monument encrusted with precious materials and objets d’art.
 
In recent years many refugees from Holberg have made new homes here, leading to increasing overcrowding, and both jobs and housing are at a premium.
 
On the south side of Sarvos are the drowned streets of Caricomare – a shattered ruin, waist-deep in water at its highest points and submerged entirely in others. Thirty years ago, it was a prosperous suburb of Sarvos. One night, however, a great storm came out of nowhere and the river burst its banks. The route of the river changed overnight and a mighty wave washed away the foundations of many buildings. In a single night, Carciomare was ruined – buildings were toppled and the streets filled with saltwater. The repairs were considered  too costly and the floods created a mass exodus to Sarvos, compounding the overcrowding of the city. Caricomare today is an abandoned, dangerous place now – of flooded streets and waterlogged buildings, but it is said that great treasures can be found in the depths, for those brave enough to investigate.
 
The Merrow Boatmen of Sarvos regularly take their flat-bottomed boats out here, to draw up treasure from the ruins and it is said that pirates hide out in the flooded ruins of the Caricomare Opera House.
 
==Verrario (Lost)==
Around twenty-five years ago Verrario was lost to barbarians after an uprising led by a man claiming to be the last descendant of the King of the Scorrero, a pre-Imperial political entity absorbed into the League early in the Empire's history. With civil war underway, marauding barbarians attacked without warning, sacking the lodges and laying siege to the city. To the surprise of many, Verrario fell to the invaders over the course of only six months, displacing much of the population to the other cities of the League. Some refugees from the territory claim bitterly that they were "betrayed" - that the man who wished to rule them divided them and led them to their ruin. That enough Carta supported his claim to make a civil war of it is worrying to the League and the Empire.
 
Verrario lounged on the river Scorrero, surrounded by wolf-haunted plains. It sat on the border with Dawn, separated by a dense forest through which few roads stretch, and some say that its sense of style was influenced by its neighbour - albeit in dark-grey stone that casts it as Dawn's dark twin. It was known for its fishing and hunting and famous for the lodges where wealthy citizens went to get away from the pressures of city life and become “one with nature”; a common euphemism for riotous parties.
 
The city was a byword for excellent food. Lunches were longer, dinners more extravagant, and feasts legendary. Every bar had its own speciality snack: perhaps a particular way of spicing ham, or salting and smoking beef, or an excellent dipping sauce for vegetables. Street-vendors with portable grills marked fish and roots with fire. Chefs from Verrario are now found wherever a fine table is a social requirement, and are starting to bring public restaurants to the wider Empire.
 
Verrario was also the site of the famous Benedetto Armoury, once known for its excellent swords. The people of Verrario were known for their interest in martial affairs, and the refugees are still. It is a matter of pride that every Verrario citizen wears a blade at all times, even if it is just a workmanlike dagger.
 
==Temeschwar==
Temeschwar is built in wild Varushka, near the very source of the Scorrero and the river is too shallow to navigate beyond the artificially deepened harbour. It is the northernmost city of the League, and prospers significantly through trade with Varushka.
 
Temeschwar's current shape is a feat of engineering, although you wouldn't necessarily notice at first. Sitting the marshy upper reaches of the Scorrero River, at first the city had only a small dock, making barges and other shallow-draft boats necessary to move goods. League engineers opened up the shallow channels, turned marshland to docks and engineered the water movement to gradually open up trade to larger vessels. Eventually, Temeschwar became the busy riverlake port it is today.
 
That history of trading from barges has not gone away, though. Temeschwari Bargers might be looked down upon by the Catazarri as "not really sailors", but it's a slight that they'd never dare say to their faces. It can often be quicker and safer to control a barge on the Scorrero by punt than to rely on the river's shifting currents, and as a result, any Barger worth their pay has a pretty good idea how to handle a ten-foot bargepole. It's a short step from that to a halberd, although the weapons tend to be shorter. Where other nations might look at the halberd and see a unit weapon, to be employed by a hundred men in a block, Temeschwari Bargers can defend their goods and their barges with half a dozen of them against a much larger force on the banks. It is a dying way of life with the Scorrero blockaded downstream, sadly - but the Bargers are determined to win their way of life back, and may one day be useful warriors in the cause.
 
Citizens of Temeschwar commonly make an effort to be as flamboyant as their southern fellows, but their dress is inevitably more practical, to accommodate the harsh northern weather. They are tradtiionally a little more brusque and direct than those who live on the bay. It is a foothold of trade to Varushka, Wintermark and nearby Dawn. Trading in raw materials and crafted goods, especially weapons and armour, it is seen by many as the merchant capital of the northern lands.
 
While there is no love lost between the League and Dawn over the "theft" of Holberg, it is not so with Varushka and Temeschwar. Temeschwar saw the benefits of having such strong links with the greatest economic power in the Empire long ago. Varushka has had a good deal more time to grow used to the idea, even if there remain some (mostly) good-natured disagreements about policy in the Senate chamber.
 
The Carta in Temeschwar place a great deal of importance on contracts - it is said that even getting wed in Temeschwar is a deeply contractual affair, involving lengthy marriage contracts drawn up between the families, with many economic stipulations. On Sarvos, economic ruin can be served to you with a smile. In Temeschwar, it is sealed with a spouse.
 
==Holberg (Lost)==
<quote>Build strong city walls and the world must come to you - and it ''will'' come to you, if only to marvel at your walls.</quote>
Holberg once possessed a rich agricultural heritage, well known for its fine vineyards. Seven years ago, however, barbarians attacked the territory, sacked the vineyards, and laid siege to the walled city. The Senate remained paralyzed throughout this time, unable to secure funding and forces to raise the siege and in the end the territory was lost to the orcs and remains under Orc rule to this day.
 
Holberg itself, however, has not yet fallen. Famous for its engineers, builders and architects, the city is immensely fortified and defenders still hold out to this day. The only approach to the city is through a narrow pass, and the defenders of Holberg will not permit that pass to fall. Every year their situation becomes worse. Refugees from Holberg clamour for the territory to be reclaimed, and seek refuge in the other League cities. Many left family members and valuables behind when they fled their homes. Unfortunately, while the city itself is still intact, the territory of Holberg no longer exists and the refugees have lost their Senate seat until it can be reclaimed.
 
The League lays part of the problem in regaining Holberg at the feet of the Dawnish. They claim that Dawnish Senators use every excuse to focus attention elsewhere, and Dawnish Generals actively resist plans that would allow the recapture of the city. Even the Empress seemed unable to break the deadlock.
 
Before Holberg was seized by the orcs, trade flowed freely from Temeschwar to Verrario and the system of lock-gates and watchtowers in Holberg granted near-total control of the movement of trade along the Scorrero river. Since it was taken, the League has been forced to ship goods through the borders of Dawn, petitioning their rivals each season for trade passes, a luxury for which they are charged handsomely.
 
[[Category:The League]]
[[Category:Nations]]

Latest revision as of 14:28, 4 December 2023

The city is the mirror of the world. If we cannot master the city, how can we master the world?

Gidea di Sarvos, Reflections

Each territory in the League represents the land that extends around a single great city. Surrounding lands are tightly parcelled into estates, each of which is traditionally worked hard but may also be sculpted for maximum beauty. Commonly country estates are kept for show, but a Merchant Prince will only really relax when at their townhouse in the city, surrounded by the fruits of civilization. The League is small in terms of landmass compared to some other nations, but it still manages to have a sizeable population.

Each city of the League has something of a character of its own. League citizens from that city may strive to exemplify what they see as the strong qualities of their city, but the truth is that all these characteristics are present in every citizen in the League. The physical city itself seems to have some effect, citizens from one city who move to another often find themselves reflecting the mood of their new home. How much an individual character or group chooses to emphasize the city of their birth - or the city they live in - is entirely up to the player.

Territories

Further Reading

Core Brief

Additional Information