Rules

Summer Magnitude 60

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must be a contributor participating in the performance of the ritual.

This spell is an enchantment. A target may only be under one enchantment effect at a time.

Effects

This enchantment allows the target to call MASS REPEL once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour.

While under the effect of the enchantment, the target experiences a role-playing effect: they feel full of boisterous energy, and find it very hard to talk quietly. Indeed, they may have to make an effort not to shout whenever they feel even slightly emotional or stressed. All their passions are stirred up, and their emotions are heightened. Whenever people pay attention to what they are saying or doing, they feel a rush of pleasure. When people ignore them, they feel a burst of irritation and resentment. This is especially potent if they have the changeling lineage; such characters find it difficult to resist trying to be the center of attention at all times.

The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner. The power of the ritual can be invoked only once during this time.

Additional Targets

The ritual can affect additional characters from the same coven. Each additional character increases the magnitude of the spell by 35. Additional characters must be present throughout, and each must contribute to the performance of the ritual.

Option

Any caster who has mastered the ritual may choose to substitute tempest jade for crystal mana when contributing to it. Every 2 ingots of tempest jade spent counts as 1 crystal mana when contributing to the ritual.

OOC Note

If you enter a battle, skirmish or quest with one of these enchantments active on you, you must let a referee with a radio know about it shortly before or after your passage through the Sentinel Gate.

If you are expecting to deploy one of these effects, you are invited to bring this to the attention of any nearby referee or marshal shortly before you do so; they will then be able to assist the targets in taking the call correctly

Description

This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, hurling them backwards and breaking their formation. It is especially useful when used against shield walls, or against enemies who have taken up defensive positions such as in a gateway or on top of the wall of a fortification

The ritual is named after the legendary war-horn of the eternal Hayaak, the Gryphon-king, whose irresistible wrath sweeps all before it.

Common Elements

When performing this ritual, a coven often invokes symbols of strength and physical might. Some magicians might invoke the unleashed power of an earthquake, while others look to legendary figures like Inga Tarn or Korl. Others invoke the names of eternals such as Barien or Hayaak. This is a ritual that creates a violent force, and as such the ritual itself is often violent with sudden movement and discordant or clashing music. Drums and cymbals are quite appropriate, but the sound of horns being blown can be a particularly powerful element.

Other common elements in this ritual might include the runes Verys or Mawrig, and occasionally the Rune of Dominion. They might also evoke the powerful roar of the lion, chimera or wyvern.