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[[Category: Title]] [[Category: Navarr]]
==Overview==
==Overview==
The Keeper of the Ashen Tears is an [[Imperial title]] awarded to a citizen of [[Navarr]]. Construction of the Ashen Tears Wayhouse was [[Construct Ashen Tears Wayhouse|announced]] by '''Firesong Arachas''', the [[Legion Engineer]], during the Summer Solstice 387YE, and construction was completed shortly before the Autumn Equinox 387YE.  
The Keeper of the Ashen Tears is an [[Imperial title]] awarded to a citizen of [[Navarr]]. Construction of the Ashen Tears Wayhouse was [[Construct Ashen Tears Wayhouse|announced]] by '''Firesong Arachas''', the [[Legion Engineer]], during the Summer Solstice 387YE, and construction was completed shortly before the Autumn Equinox 387YE. <br><br>
{{Navarr Wayhouse Benefits|Ashen Tears|Skarsind}}


==Responsibilities==
==Responsibilities==
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==Ashen Tears Wayhouse==
==Ashen Tears Wayhouse==
Ashen Tears wayhouse lies deep within the alpine forests of [[Skarsind#Skogei Glens|Skogei Glens]]. It is reached by a winding trod that runs north out of the [[Hercynia#Glen of Shadows|Glen of Shadows]] in [[Hercynia]] and eventually curves east into [[Miekarova#Miechernya|Miechernya]] in [[Miekarova]]. Unlike many Navarr wayhouses, the Ashen Tears has a distinctly martial aspect - it was designed and construction overseen by the [[Imperial Orcs|Unshackled]] under the guidance of the [[Legion Engineer]], meaning that it is more a fortified compound than a more traditional inn. It is no less welcoming for all that, with the first thing most people see on entering the wayhouse being a massive central hearth that quickly banishes the chill of the cold northern forests.
Ashen Tears wayhouse lies deep within the alpine forests of [[Skarsind#Skogei Glens|Skogei Glens]]. It is reached by a winding trod that runs north out of the [[Hercynia#Glen of Shadows|Glen of Shadows]] in [[Hercynia]] and eventually curves east into [[Miekarova#Miechernya|Miechernya]] in [[Miekarova]]. Unlike many Navarr wayhouses, the Ashen Tears has a distinctly martial aspect - it was designed and construction overseen by the [[Imperial Orcs|Unshackled]] under the guidance of the [[Legion Engineer]], meaning that it is more a fortified compound than a more traditional inn. It is no less welcoming for all that, with the first thing most people see on entering the wayhouse being a massive central hearth that quickly banishes the chill of the cold northern forests.
As well as its blazing hearth. Ashen Tears attracts storytellers and musicians from both the Unshackled and the Navarr. Every Solstice and Equinox, entertainers and lorekeepers from both nations travel here to share their tales as part of an unofficial two-day festival. Along with the obvious benefits, this has helped foster bonds between the Navarr and the Unshackled, built in part on a shared history of nomadic travel without homelands of their own.
{{Responsibilities Expectation}}
{{Responsibilities Expectation}}
[[Category: Title]]
[[Category: Navarr]]

Latest revision as of 12:06, 15 August 2026

Overview

The Keeper of the Ashen Tears is an Imperial title awarded to a citizen of Navarr. Construction of the Ashen Tears Wayhouse was announced by Firesong Arachas, the Legion Engineer, during the Summer Solstice 387YE, and construction was completed shortly before the Autumn Equinox 387YE.

As a Navarr wayhouse, Ashen Tears supports Navarr living in Skarsind. This means that the civil service can find Navarr characters a new resource in the territory for the normal cost; such resources do not suffer the usual problems with being established in a different nation; Navarr living here gain all the regular benefits provided by great works; and they can participate in the election of a specific Navarr senator.

Responsibilities

The Keeper of the Ashen Tears is responsible for protecting the wayhouse and the Navarr who live in Skarsind. If the wayhouse, travellers using the wayhouse, or the Navarr of the territory were to be threatened in any way, it would be the responsibility of the Keeper to deal with those threats. Likewise, if any particular opportunity were to arise related to the wayhouse, the Keeper would expect to be consulted as to how that opportunity might be resolved.

Powers

Wealth of the Wilds

The Keeper of the Ashen Tears has custodianship of a sinecure. They receive one throne, six crowns, and eight rings each season.

Appointment

The Keeper of the Ashen Tears is appointed during the Autumn Equinox each year. As a national position, it is elected by unanimous decision of the Navarr senators.

The title can only be held by a citizen of Navarr. They can be revoked by the General Assembly, the Navarr Assembly, and the Assembly of the Nine.

SummitElected
Autumn Equinox 387YEMuse Ashen Tears

Recent Elections

This title is currently held by Muse Ashen Tears; it will be reelected at the next summit. The table to the right shows the citizens who have been elected to hold this title in the years since Empress Britta died.

Ashen Tears Wayhouse

Ashen Tears wayhouse lies deep within the alpine forests of Skogei Glens. It is reached by a winding trod that runs north out of the Glen of Shadows in Hercynia and eventually curves east into Miechernya in Miekarova. Unlike many Navarr wayhouses, the Ashen Tears has a distinctly martial aspect - it was designed and construction overseen by the Unshackled under the guidance of the Legion Engineer, meaning that it is more a fortified compound than a more traditional inn. It is no less welcoming for all that, with the first thing most people see on entering the wayhouse being a massive central hearth that quickly banishes the chill of the cold northern forests.

As well as its blazing hearth. Ashen Tears attracts storytellers and musicians from both the Unshackled and the Navarr. Every Solstice and Equinox, entertainers and lorekeepers from both nations travel here to share their tales as part of an unofficial two-day festival. Along with the obvious benefits, this has helped foster bonds between the Navarr and the Unshackled, built in part on a shared history of nomadic travel without homelands of their own.

The Title in Play

The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.

These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.