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The target gains the ability to cast, and [[Spellcasting#Swift_casting|swift cast]], the spells [[heal]], [[purify]] and [[restore limb]] as if they knew them.  
The target gains the ability to cast, and [[Spellcasting#Swift_casting|swift cast]], the spells [[heal]], [[purify]] and [[restore limb]] as if they knew them.  
They also experience a [[roleplaying effect]]: your empathy for other people is greatly enhanced. When you see a living creature in pain, you feel an urge to alleviate that pain - regardless of how you feel about that person.


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This spell grants an almost instinctual ability to understand the incantations it provides; magicians say there is no real sense that they understand the intricacies of the spells in question. Rather they possess an intuitive, instinctual awareness that they can shape and channel magical energy to bolster and heal their friends, that fades away when the enchantment ends. Some magicians feel a strong urge to use their new healing powers at the first opportunity, as often as possible, until they are entirely spent. These individuals need to maintain a strong grip on their instincts to avoid expending all their energy in a frenzy of healing, and ensure that their new abilities are employed where they will do the most good.  
This spell grants an almost instinctual ability to understand the incantations it provides; magicians say there is no real sense that they understand the intricacies of the spells in question. Rather they possess an intuitive, instinctual awareness that they can shape and channel magical energy to bolster and heal their friends, that fades away when the enchantment ends. Some magicians feel a strong urge to use their new healing powers at the first opportunity, as often as possible, until they are entirely spent. These individuals need to maintain a strong grip on their instincts to avoid expending all their energy in a frenzy of healing, and ensure that their new abilities are employed where they will do the most good.  
If the ritual has a drawback, it is that it greatly increases the ability of the magician to feel symathy for those who are in pain. Some magicians find the experience of being on a battlefield especially upsetting; some especially sensitive magicians even speak of feeling the wounds inflicted on their allies and their enemies as if they were inflicted on themselves.


==Common Elements==
==Common Elements==

Latest revision as of 13:31, 2 April 2017

Rules

Spring Magnitude 10

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must have the magician skill.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target gains the ability to cast, and swift cast, the spells heal, purify and restore limb as if they knew them.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 8. Additional characters must be present throughout.

Description

Fountain of Life allows a magician to perform three potent healing incantations as if they knew them. Many ritualists focus entirely on mastering rituals, and this enchantment allows them to 'unlock' their reserves of personal mana and use them in dangerous situations to heal their companions. It also sees some use in allowing a magician who already possesses a good store of personal mana to expand their versatility.

This spell grants an almost instinctual ability to understand the incantations it provides; magicians say there is no real sense that they understand the intricacies of the spells in question. Rather they possess an intuitive, instinctual awareness that they can shape and channel magical energy to bolster and heal their friends, that fades away when the enchantment ends. Some magicians feel a strong urge to use their new healing powers at the first opportunity, as often as possible, until they are entirely spent. These individuals need to maintain a strong grip on their instincts to avoid expending all their energy in a frenzy of healing, and ensure that their new abilities are employed where they will do the most good.

Common Elements

This ritual sometimes involves people who already possess the spell knowledge it imparts, or even items such as a Staff of Life or Mazzarine Spindle, and symbolically sharing that magical knowledge with the target. It is also common to paint runes such as Rhyv, Aesh or Irremais or occasionally Hirmok on the hands of a target; to evoke the power of the Fountain; or to cut the target and allow a symbolic sacrifice of blood to fall onto natural vegetation.