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The Ambassador to Jarm is an Imperial position [[Appointments_by_the_Senate#Imperial_Position|appointed by the Senate]]. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be [[Revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]] and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].
The Ambassador to Jarm is an Imperial position [[Appointments_by_the_Senate#Imperial_Position|appointed by the Senate]]. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be [[Revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]] and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].


{{CaptionedImage|file=Gelert8669.jpg||caption=Gelert Ashborn, Ambassador to Jarm|align=left|width=250}}
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{{RecentElections|Ambassador_to_Jarm}}
{{RecentElections|Ambassador_to_Jarm}}
{{Responsibilities Expectation}}
{{Responsibilities Expectation}}

Revision as of 15:25, 7 May 2024

Overview

The Ambassador to Jarm is an Imperial title. It is an Imperial position appointed by the Imperial Senate. The title was created as a consequence of the embassy commissioned by the Imperial Senate in Winter 377YE. While work was completed after the Summer Solstice 378YE, wrangling continued for several months. The Jarmish House of Princes demanded that the Empire select one of the three primary ports - northern Kavor, southern Vezak, or upstart eastern Rigia as the location for an Imperial embassy - an obvious move to entangle the Empire in the internicine internal wranglings of the Jarmish government. The decision was made to choose Rigia, and formal relations between the two world powers opened shortly afterwards.

WingedMessenger.png
Lord-Magister Anton Trescher of the Hidden Hook, Who attends at the House of Princes, In the City of Jarm, Principalities of Jarm.

Responsibilities

The ambassador is expected to represent the Empire in relations with the Principalities of Jarm. They have all the responsibilities common to an Imperial ambassador.

Powers

Imperial Ambassador to the Principalities of Jarm

The title has all the common powers of an ambassador: they receive a briefing, can receive a formal delegation, and may prepare a treaty.

Jarmish Merchants

Following the amendment to the Liberty Pact and the embargo placed on the Principalities of Jarm during the Summer Solstice 384YE it is no longer possible to for the Ambassador to trade with Jarmish merchants.

The first ambassador to Jarm was appointed in 378YE
Oswi Twice-Burned of the Saker

Appointment

The Ambassador to Jarm is an Imperial position appointed by the Senate. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be revoked by the General Assembly and by the Assembly of the Nine.

SummitNationElected
Spring Equinox 386YEVarushkaNikita Teanga Volkov
Winter Solstice 384YEUrizenAriadne
Winter Solstice 383YENavarrGelert Ashborn
Autumn Equinox 383YEHighguardEli
Autumn Equinox 382YEWintermarkIzsák Blár Skipstjóri
Autumn Equinox 381YEHighguardOswi Twice-Burned
Autumn Equinox 380YEHighguardOswi Twice-burned
Autumn Equinox 379YEHighguardOswi Twice-burned
Autumn Equinox 378YEHighguardOswi Twice-burned

Recent Elections

This title is vacant and will be reelected at the next summit. The table to the right shows the citizens who have been elected to hold this title in the years since Empress Britta died.

The Title in Play

The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.

These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.