The Library
mNo edit summary |
mNo edit summary |
||
| Line 3: | Line 3: | ||
'''Realm:''' Day. | '''Realm:''' Day. | ||
'''Setting:''' The airy library of an Urizen spire, a cramped Varushkan wise one's hut or a dusty Highguard scroll-room, the courtroom of a magistrate or an ice-cavern beneath Wintermark with rune-covered walls - all of these may evoke the | '''Setting:''' The airy library of an Urizen spire, a cramped Varushkan wise one's hut or a dusty Highguard scroll-room, the courtroom of a magistrate or an ice-cavern beneath Wintermark with rune-covered walls - all of these may evoke the library. It is always a place of learning, where knowledge and wisdom are applied. It is sometimes the Chapel, where meditation and introspection take place. | ||
'''Characters:''' [[The Doctor]] and [[The Bishop]] are strong characters in this setting; they uncover or declaim truths, discover secrets and reveal important events. It is also a place where people receive news of distant events. Any character may reveal their innermost thoughts here. | '''Characters:''' [[The Doctor]] and [[The Bishop]] are strong characters in this setting; they uncover or declaim truths, discover secrets and reveal important events. It is also a place where people receive news of distant events. Any character may reveal their innermost thoughts here. | ||
Latest revision as of 14:36, 28 April 2026
The library is a throne, a location used in dramaturgy that represents both a setting and a realm of magic.
Realm: Day.
Setting: The airy library of an Urizen spire, a cramped Varushkan wise one's hut or a dusty Highguard scroll-room, the courtroom of a magistrate or an ice-cavern beneath Wintermark with rune-covered walls - all of these may evoke the library. It is always a place of learning, where knowledge and wisdom are applied. It is sometimes the Chapel, where meditation and introspection take place.
Characters: The Doctor and The Bishop are strong characters in this setting; they uncover or declaim truths, discover secrets and reveal important events. It is also a place where people receive news of distant events. Any character may reveal their innermost thoughts here.
Magical Style: This is a place of knowledge, where information is uncovered and hidden things found. Divination rituals take place here. It is also a place of introspection and meditation - purification is a theme, as is healing. It is obvious that rituals such as Swim Leviathan's Depth may be performed here, but so might a ritual such as Winds of Fortune, where the Prince pores over a map of distant lands, or Clarity of the Master Strategist where the Captain and the Doctor discuss difficult choices for the coming battle.